Searched defs:tex (Results 1 – 14 of 14) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 36 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() 181 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext()
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D | surface_texture.cpp | 129 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
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D | EGLConsumer.cpp | 431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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/frameworks/native/libs/renderengine/gl/ |
D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 104 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() 592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
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D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
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D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 60 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
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/frameworks/base/core/jni/ |
D | android_graphics_SurfaceTexture.cpp | 347 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | Output.cpp | 1028 std::shared_ptr<renderengine::ExternalTexture> tex; in composeSurfaces() local
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