Searched defs:uniformBufferIndex (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | UniformBufferTest.cpp | 664 GLuint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local 890 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local 939 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData[0]"); in TEST_P() local 997 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local 1049 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local 1090 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "buffer"); in TEST_P() local 1123 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "dmat2"); in TEST_P() local 1180 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "structBuffer"); in TEST_P() local 1229 GLint uniformBufferIndex = glGetUniformBlockIndex(mProgram, "uni"); in TEST_P() local 1266 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "matrixBuffer"); in TEST_P() local [all …]
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D | ComputeShaderTest.cpp | 2585 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local
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/external/angle/src/libANGLE/ |
D | State.cpp | 2118 for (size_t uniformBufferIndex : mBoundUniformBuffersMask) in detachBuffer() local 3627 void State::onUniformBufferStateChange(size_t uniformBufferIndex) in onUniformBufferStateChange()
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