Searched defs:useMultisampleFBO (Results 1 – 2 of 2) sorted by relevance
| /external/skia/src/gpu/gl/ |
| D | GrGLRenderTarget.cpp | 103 bool useMultisampleFBO = (this->numSamples() > 1); in getBackendRenderTarget() local 127 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { in completeStencilAttachment()
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| D | GrGLGpu.cpp | 1831 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, in flushGLState() 1934 bool useMultisampleFBO, in clear() 1965 void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in beginCommandBuffer() 2005 void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in endCommandBuffer() 2057 GrRenderTarget* target, bool useMultisampleFBO, in clearStencilClip() 2182 bool useMultisampleFBO, in onGetOpsRenderPass() 2205 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO, in flushRenderTarget() 2211 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTarget() 2216 void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTargetNoColorWrites()
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