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Searched defs:useMultisampleFBO (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp103 bool useMultisampleFBO = (this->numSamples() > 1); in getBackendRenderTarget() local
127 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { in completeStencilAttachment()
DGrGLGpu.cpp1831 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, in flushGLState()
1934 bool useMultisampleFBO, in clear()
1965 void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in beginCommandBuffer()
2005 void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in endCommandBuffer()
2057 GrRenderTarget* target, bool useMultisampleFBO, in clearStencilClip()
2182 bool useMultisampleFBO, in onGetOpsRenderPass()
2205 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO, in flushRenderTarget()
2211 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTarget()
2216 void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTargetNoColorWrites()