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Searched defs:wind (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor_GSImpl.cpp59 GrShaderVar wind("wind", kHalf_GrSLType); in emitGeometryShader() local
133 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument
227 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument
296 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument
DGrCCConicShader.cpp13 void GrCCConicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts, const char* wind, in emitSetupCode()
DGrCCQuadraticShader.cpp14 const char* wind, const char** outHull4) const { in emitSetupCode() argument
DGrCCCubicShader.cpp17 const char* wind, const char** /*outHull4*/) const { in emitSetupCode()
DGrCCFiller.cpp190 float wind = ax*by - ay*bx; in tessellateFan() local
/external/skqp/src/pathops/
DSkPathOpsWinding.cpp291 int wind = 0; in sortableTop() local
DSkPathOpsDebug.cpp500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind()
504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()
1351 int wind = 0; in debugValidate() local
/external/skia/src/pathops/
DSkPathOpsWinding.cpp292 int wind = 0; in sortableTop() local
DSkPathOpsDebug.cpp500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind()
504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()
1328 int wind = 0; in debugValidate() local
/external/skia/tests/
DPathOpsDebug.cpp46 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind()
50 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()
/external/skqp/tests/
DPathOpsDebug.cpp46 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind()
50 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()