Searched defs:zMask (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 62 Int zMask[4]; // Depth mask in quad() local 431 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest32F() 508 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest16() 590 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest() 627 …tine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth32F() 659 …utine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth16() 692 …Routine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth() 709 …ncil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &c… in writeStencil() 774 …ue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &s… in stencilOperation() 1285 …<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &c… in writeColor() [all …]
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 59 Int zMask[4]; // Depth mask in quad() local 388 …ne::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() 730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() 796 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation() 1385 …r(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask) in writeColor() 2228 …eColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) in writeColor()
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/external/mesa3d/src/amd/addrlib/src/gfx10/ |
D | gfx10addrlib.cpp | 1612 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() local
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