Home
last modified time | relevance | path

Searched defs:zMask (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp62 Int zMask[4]; // Depth mask in quad() local
431 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest32F()
508 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest16()
590 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest()
627 …tine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth32F()
659 …utine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth16()
692 …Routine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth()
709 …ncil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &c… in writeStencil()
774 …ue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &s… in stencilOperation()
1285 …<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &c… in writeColor()
[all …]
/external/swiftshader/src/Shader/
DPixelRoutine.cpp59 Int zMask[4]; // Depth mask in quad() local
388 …ne::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil()
796 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation()
1385 …r(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask) in writeColor()
2228 …eColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) in writeColor()
/external/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10addrlib.cpp1612 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() local