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/external/tensorflow/tensorflow/lite/g3doc/guide/
Dbuild_cmake.md6 The following instructions have been tested on Ubuntu 16.04.3 64-bit PC (AMD64)
20 sudo apt-get install cmake
56 provide `-DCMAKE_BUILD_TYPE=Debug` option.
59 cmake ../tensorflow_src/tensorflow/lite -DCMAKE_BUILD_TYPE=Debug
62 #### Cross-compilation for Android
66 `-DDCMAKE_TOOLCHAIN_FILE` flag. You also need to set target ABI with
67 `-DANDROID_ABI` flag.
70 cmake -DCMAKE_TOOLCHAIN_FILE=<NDK path>/build/cmake/android.toolchain.cmake \
71 -DANDROID_ABI=arm64-v8a ../tensorflow_src/tensorflow/lite
83 cmake ../tensorflow_src/tensorflow/lite -DTFLITE_ENABLE_GPU=ON
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/external/cpuinfo/scripts/
Dandroid-arm64-build.sh3 set -e
5 if [ -z "$ANDROID_NDK" ]
11 if [ ! -d "$ANDROID_NDK" ]
17 mkdir -p build/android/arm64-v8a
21 # CMake-level configuration
22 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
23 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
24 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
27 if [ -x "$(command -v ninja)" ]
29 CMAKE_ARGS+=("-GNinja")
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Dandroid-armv7-build.sh3 set -e
5 if [ -z "$ANDROID_NDK" ]
11 if [ ! -d "$ANDROID_NDK" ]
17 mkdir -p build/android/armeabi-v7a
21 # CMake-level configuration
22 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
23 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
24 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
27 if [ -x "$(command -v ninja)" ]
29 CMAKE_ARGS+=("-GNinja")
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Dandroid-x86-build.sh3 set -e
5 if [ -z "$ANDROID_NDK" ]
11 if [ ! -d "$ANDROID_NDK" ]
17 mkdir -p build/android/x86
21 # CMake-level configuration
22 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
23 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
24 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
27 if [ -x "$(command -v ninja)" ]
29 CMAKE_ARGS+=("-GNinja")
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/external/libgav1/libgav1/cmake/toolchains/
Dandroid.cmake7 # http://www.apache.org/licenses/LICENSE-2.0
23 set(ANDROID_PLATFORM android-21)
28 # -DANDROID_ABI={armeabi-v7a,armeabi-v7a with NEON,arm64-v8a,x86,x86_64}
30 set(ANDROID_ABI arm64-v8a)
33 # Force arm mode for 32-bit targets (instead of the default thumb) to improve
/external/grpc-grpc/src/csharp/experimental/
Dbuild_native_ext_for_android.sh8 # http://www.apache.org/licenses/LICENSE-2.0
18 set -ex
22 mkdir -p build
30 # e.g. ANDROID_NDK_PATH=${ANDROID_SDK_PATH}/ndk-bundle
36 # ANDROID_ABI in ('arm64-v8a', 'armeabi-v7a')
37 # e.g. ANDROID_ABI=armeabi-v7a
39 # android-19 corresponds to Kitkat 4.4
41 -DCMAKE_TOOLCHAIN_FILE="${ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake" \
42 -DCMAKE_ANDROID_NDK="${ANDROID_NDK_PATH}" \
43 -DCMAKE_ANDROID_STL_TYPE=c++_static \
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/external/XNNPACK/scripts/
Dbuild-android-armv7.sh8 # This source code is licensed under the BSD-style license found in the
11 set -e
13 if [ -z "$ANDROID_NDK" ]
19 if [ ! -d "$ANDROID_NDK" ]
25 mkdir -p build/android/armeabi-v7a
29 # CMake-level configuration
30 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
31 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
32 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
35 if [ -x "$(command -v ninja)" ]
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Dbuild-android-arm64.sh8 # This source code is licensed under the BSD-style license found in the
11 set -e
13 if [ -z "$ANDROID_NDK" ]
19 if [ ! -d "$ANDROID_NDK" ]
25 mkdir -p build/android/arm64-v8a
29 # CMake-level configuration
30 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
31 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
32 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
35 if [ -x "$(command -v ninja)" ]
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Dbuild-android-x86.sh8 # This source code is licensed under the BSD-style license found in the
11 set -e
13 if [ -z "$ANDROID_NDK" ]
19 if [ ! -d "$ANDROID_NDK" ]
25 mkdir -p build/android/x86
29 # CMake-level configuration
30 CMAKE_ARGS+=("-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake")
31 CMAKE_ARGS+=("-DCMAKE_BUILD_TYPE=Release")
32 CMAKE_ARGS+=("-DCMAKE_POSITION_INDEPENDENT_CODE=ON")
35 if [ -x "$(command -v ninja)" ]
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/external/oboe/
Dbuild_all_android.sh7 # http://www.apache.org/licenses/LICENSE-2.0
19 # e.g. /Library/Android/sdk/ndk-bundle
23 if [ -z "$ANDROID_NDK" ]; then
31 CMAKE_ARGS="-H. \
32 -DBUILD_SHARED_LIBS=true \
33 -DCMAKE_BUILD_TYPE=Release \
34 -DANDROID_TOOLCHAIN=clang \
35 -DANDROID_STL=c++_shared \
36 -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
37 -DCMAKE_INSTALL_PREFIX=."
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/external/libjpeg-turbo/
DBUILDING.md1 Building libjpeg-turbo
6 ------------------
11 - [CMake](http://www.cmake.org) v2.8.12 or later
13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net)
14 (if building x86 or x86-64 SIMD extensions)
19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in
21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when
22 building libjpeg-turbo.
36 ARCH=`uname -m`
37 rpmbuild --rebuild nasm-{version}.src.rpm
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/external/deqp-deps/amber/kokoro/android/
Dbuild.sh7 # http://www.apache.org/licenses/LICENSE-2.0
15 set -e # Fail on error
16 set -x # Display commands as run
22 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r20"
24 ANDROID_PLATFORM="android-14"
25 ANDROID_ABI="armeabi-v7a with NEON"
30 echo y | sudo apt-get purge --auto-remove cmake
33 wget http://www.cmake.org/files/v3.10/cmake-3.10.2.tar.gz
34 tar -xvzf cmake-3.10.2.tar.gz
35 pushd cmake-3.10.2/
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/external/deqp-deps/amber/tools/
Dbuild-amber-sample.sh9 # https://www.apache.org/licenses/LICENSE-2.0
17 set -x
24 BUILD_DIR=$(readlink -f $1)
26 mkdir -p $BUILD_DIR
41 if [[ $(command -v javac) == "" ]]; then
51 ANDROID_SOURCE_DIR=$(dirname $(readlink -f $0))/../android_sample
54 ANDROID_PLATFORM=android-28
56 ABI=arm64-v8a
59 AAPT=$ANDROID_SDK_HOME/build-tools/$ANDROID_BUILD_TOOL_VERSION/aapt
61 AAPT_PACK="$AAPT package -f -I
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/external/oboe/samples/RhythmGame/test/
Drun_tests.sh7 # http://www.apache.org/licenses/LICENSE-2.0
19 # - CMake on PATH
20 # - ANDROID_NDK environment variable is set to your Android NDK location
21 # e.g. /Library/Android/sdk/ndk-bundle
22 # - Android device or emulator attached and accessible via adb
32 # If you want to perform a clean build just delete the 'build' folder and re-run this script
45 if [ -z "$ANDROID_NDK" ]; then
50 if [ ! $(type -P ${CMAKE}) ]; then
51 …on your path. You can install it using Android Studio using Tools->Android->SDK Manager->SDK Tools…
56 ABI=$(adb shell getprop ro.product.cpu.abi | tr -d '\n\r')
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/external/angle/third_party/vulkan-deps/glslang/src/
D.travis.yml6 - linux
7 - osx
15- secure: aGFrgzyKp+84hKrGkxVWg8cHV61uqrKEHT38gfSQK6+WS4GfLOyH83p7WnsEBb7AMhzU7LMNFdvOFr6+NaMpVnqR…
17 - GLSLANG_BUILD_TYPE=Release
18 - GLSLANG_BUILD_TYPE=Debug
21 - clang
22 - gcc
28 - os: osx
32 - env: BUILD_NDK=ON
39 - master
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DREADME.md5 …roup/glslang/blob/9eef54b2513ca6b40b47b07d24f453848b65c0df/README.md#planned-deprecationsremovals),
13 **SPIRV Folder, 1-May, 2020.** Glslang, when installed through CMake,
20 …get spirv.hpp, I recommend they get that from [SPIRV-Headers](https://github.com/KhronosGroup/SPIR…
22 [![Build Status](https://travis-ci.org/KhronosGroup/glslang.svg?branch=master)](https://travis-ci.o…
29 ### Reference Validator and GLSL/ESSL -> AST Front End
31 An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL…
35 ### HLSL -> AST Front End
37 An HLSL front-end for translation of an approximation of HLSL to glslang's AST form.
40 … which receives a much larger investment and attempts to have definitive/reference-level semantics.
44 ### AST -> SPIR-V Back End
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/external/deqp-deps/glslang/
D.travis.yml6 - linux
7 - osx
15- secure: aGFrgzyKp+84hKrGkxVWg8cHV61uqrKEHT38gfSQK6+WS4GfLOyH83p7WnsEBb7AMhzU7LMNFdvOFr6+NaMpVnqR…
17 - GLSLANG_BUILD_TYPE=Release
18 - GLSLANG_BUILD_TYPE=Debug
21 - clang
22 - gcc
28 - os: osx
32 - env: BUILD_NDK=ON
39 - master
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DREADME.md5 …roup/glslang/blob/9eef54b2513ca6b40b47b07d24f453848b65c0df/README.md#planned-deprecationsremovals),
13 **SPIRV Folder, 1-May, 2020.** Glslang, when installed through CMake,
20 …get spirv.hpp, I recommend they get that from [SPIRV-Headers](https://github.com/KhronosGroup/SPIR…
22 [![Build Status](https://travis-ci.org/KhronosGroup/glslang.svg?branch=master)](https://travis-ci.o…
29 ### Reference Validator and GLSL/ESSL -> AST Front End
31 An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL…
35 ### HLSL -> AST Front End
37 An HLSL front-end for translation of an approximation of HLSL to glslang's AST form.
40 … which receives a much larger investment and attempts to have definitive/reference-level semantics.
44 ### AST -> SPIR-V Back End
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/external/angle/doc/
DDebuggingTips.md3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips
23 `ldconfig -p | grep libGL`.
35 ninja -C out/Debug
37 apitrace trace -o mytrace ./out/Debug/hello_triangle
64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni
66 --- a/build/config/compiler/compiler.gni
68 @@ -86,7 +86,8 @@ declare_args() {
72 - forbid_non_component_debug_builds = build_with_chromium
79 diff --git a/scripts/gdbclient.py b/scripts/gdbclient.py
81 --- a/scripts/gdbclient.py
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/external/swiftshader/third_party/marl/kokoro/ubuntu/
Ddocker.sh9 # https://www.apache.org/licenses/LICENSE-2.0
17 set -e # Fail on any error.
19 function show_cmds { set -x; }
32 git submodule update --init
35 using gcc-9 # Always update gcc so we get a newer standard library.
38 using cmake-3.17.2
41 BUILD_DIR=/tmp/marl-build
45 COMMON_CMAKE_FLAGS+=" -DCMAKE_BUILD_TYPE=${BUILD_TYPE}"
46 COMMON_CMAKE_FLAGS+=" -DMARL_BUILD_EXAMPLES=1"
47 COMMON_CMAKE_FLAGS+=" -DMARL_BUILD_TESTS=1"
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/external/oboe/tests/
Drun_tests.sh9 # http://www.apache.org/licenses/LICENSE-2.0
21 # - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin.
22 # - ANDROID_NDK environment variable is set to your Android NDK location
24 # - Android device or emulator attached and accessible via adb
27 # - Run this script
28 # - Check the test results on your target device
31 # - Builds a test binary for the target architecture
32 # - Copies the test binary into the UnitTestRunner app
33 # - Builds, installs and runs the app on the target device
37 # If you want to perform a clean build just delete the 'build' folder and re-run this script. You w…
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/linux/
Dbuild-docker.sh8 # http://www.apache.org/licenses/LICENSE-2.0
19 set -e
21 set -x
26 using clang-10.0.0
28 using gcc-9
36 if [[ ! -d "$dir" ]]; then
43 if [[ -d "$dir" ]]; then
44 rm -fr "$dir"
49 clone_if_missing https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers --depth=1
51 pushd external/googletest; git reset --hard 1fb1bb23bb8418dc73a5a9a82bbed31dc610fec7; popd
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/external/angle/third_party/vulkan-deps/spirv-tools/src/kokoro/scripts/linux/
Dbuild-docker.sh8 # http://www.apache.org/licenses/LICENSE-2.0
19 set -e
21 set -x
26 using clang-10.0.0
28 using gcc-9
36 if [[ ! -d "$dir" ]]; then
43 if [[ -d "$dir" ]]; then
44 rm -fr "$dir"
49 clone_if_missing https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers --depth=1
51 pushd external/googletest; git reset --hard 1fb1bb23bb8418dc73a5a9a82bbed31dc610fec7; popd
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/linux/
Dbuild-docker.sh8 # http://www.apache.org/licenses/LICENSE-2.0
19 set -e
21 set -x
26 using clang-10.0.0
28 using gcc-9
36 if [[ ! -d "$dir" ]]; then
43 if [[ -d "$dir" ]]; then
44 rm -fr "$dir"
49 clone_if_missing https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers --depth=1
51 pushd external/googletest; git reset --hard 1fb1bb23bb8418dc73a5a9a82bbed31dc610fec7; popd
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/external/boringssl/src/
DBUILDING.md6 BoringSSL into another project with a pre-existing build system, see
24 * Building with [Ninja](https://ninja-build.org/) instead of Make is
35 Recent versions of GCC (4.8+) and Clang should work on non-Windows
52 cmake -GNinja ..
66 Note that the default build flags in the top-level `CMakeLists.txt` are for
67 debugging—optimisation isn't enabled. Pass `-DCMAKE_BUILD_TYPE=Release` to
70 If you want to cross-compile then there is an example toolchain file for 32-bit
74 cmake -DCMAKE_TOOLCHAIN_FILE=../util/32-bit-toolchain.cmake -GNinja ..
76 If you want to build as a shared library, pass `-DBUILD_SHARED_LIBS=1`. On
81 In order to serve environments where code-size is important as well as those
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