1 //===-- DebuggerThread.cpp ------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8
9 #include "DebuggerThread.h"
10 #include "ExceptionRecord.h"
11 #include "IDebugDelegate.h"
12
13 #include "lldb/Core/ModuleSpec.h"
14 #include "lldb/Host/ProcessLaunchInfo.h"
15 #include "lldb/Host/ThreadLauncher.h"
16 #include "lldb/Host/windows/HostProcessWindows.h"
17 #include "lldb/Host/windows/HostThreadWindows.h"
18 #include "lldb/Host/windows/ProcessLauncherWindows.h"
19 #include "lldb/Target/Process.h"
20 #include "lldb/Utility/FileSpec.h"
21 #include "lldb/Utility/Log.h"
22 #include "lldb/Utility/Predicate.h"
23 #include "lldb/Utility/Status.h"
24
25 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
26
27 #include "llvm/ADT/STLExtras.h"
28 #include "llvm/Support/ConvertUTF.h"
29 #include "llvm/Support/Threading.h"
30 #include "llvm/Support/raw_ostream.h"
31
32 #ifndef STATUS_WX86_BREAKPOINT
33 #define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
34 #endif
35
36 using namespace lldb;
37 using namespace lldb_private;
38
39 namespace {
40 struct DebugLaunchContext {
DebugLaunchContext__anonf1783b720111::DebugLaunchContext41 DebugLaunchContext(DebuggerThread *thread,
42 const ProcessLaunchInfo &launch_info)
43 : m_thread(thread), m_launch_info(launch_info) {}
44 DebuggerThread *m_thread;
45 ProcessLaunchInfo m_launch_info;
46 };
47
48 struct DebugAttachContext {
DebugAttachContext__anonf1783b720111::DebugAttachContext49 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
50 const ProcessAttachInfo &attach_info)
51 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
52 DebuggerThread *m_thread;
53 lldb::pid_t m_pid;
54 ProcessAttachInfo m_attach_info;
55 };
56 } // namespace
57
DebuggerThread(DebugDelegateSP debug_delegate)58 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
59 : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
60 m_is_shutting_down(false) {
61 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
62 }
63
~DebuggerThread()64 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
65
DebugLaunch(const ProcessLaunchInfo & launch_info)66 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
67 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
68 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
69
70 Status result;
71 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
72
73 llvm::Expected<HostThread> secondary_thread =
74 ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
75 DebuggerThreadLaunchRoutine, context);
76 if (!secondary_thread) {
77 result = Status(secondary_thread.takeError());
78 LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
79 }
80
81 return result;
82 }
83
DebugAttach(lldb::pid_t pid,const ProcessAttachInfo & attach_info)84 Status DebuggerThread::DebugAttach(lldb::pid_t pid,
85 const ProcessAttachInfo &attach_info) {
86 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
87 LLDB_LOG(log, "attaching to '{0}'", pid);
88
89 Status result;
90 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
91
92 llvm::Expected<HostThread> secondary_thread =
93 ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
94 DebuggerThreadAttachRoutine, context);
95 if (!secondary_thread) {
96 result = Status(secondary_thread.takeError());
97 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
98 }
99
100 return result;
101 }
102
DebuggerThreadLaunchRoutine(void * data)103 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
104 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
105 lldb::thread_result_t result =
106 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
107 delete context;
108 return result;
109 }
110
DebuggerThreadAttachRoutine(void * data)111 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
112 DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
113 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
114 context->m_pid, context->m_attach_info);
115 delete context;
116 return result;
117 }
118
DebuggerThreadLaunchRoutine(const ProcessLaunchInfo & launch_info)119 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
120 const ProcessLaunchInfo &launch_info) {
121 // Grab a shared_ptr reference to this so that we know it won't get deleted
122 // until after the thread routine has exited.
123 std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
124
125 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
126 LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
127 launch_info.GetExecutableFile().GetPath());
128
129 Status error;
130 ProcessLauncherWindows launcher;
131 HostProcess process(launcher.LaunchProcess(launch_info, error));
132 // If we couldn't create the process, notify waiters immediately. Otherwise
133 // enter the debug loop and wait until we get the create process debug
134 // notification. Note that if the process was created successfully, we can
135 // throw away the process handle we got from CreateProcess because Windows
136 // will give us another (potentially more useful?) handle when it sends us
137 // the CREATE_PROCESS_DEBUG_EVENT.
138 if (error.Success())
139 DebugLoop();
140 else
141 m_debug_delegate->OnDebuggerError(error, 0);
142
143 return {};
144 }
145
DebuggerThreadAttachRoutine(lldb::pid_t pid,const ProcessAttachInfo & attach_info)146 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
147 lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
148 // Grab a shared_ptr reference to this so that we know it won't get deleted
149 // until after the thread routine has exited.
150 std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
151
152 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
153 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
154 pid);
155
156 if (!DebugActiveProcess((DWORD)pid)) {
157 Status error(::GetLastError(), eErrorTypeWin32);
158 m_debug_delegate->OnDebuggerError(error, 0);
159 return {};
160 }
161
162 // The attach was successful, enter the debug loop. From here on out, this
163 // is no different than a create process operation, so all the same comments
164 // in DebugLaunch should apply from this point out.
165 DebugLoop();
166
167 return {};
168 }
169
StopDebugging(bool terminate)170 Status DebuggerThread::StopDebugging(bool terminate) {
171 Status error;
172
173 lldb::pid_t pid = m_process.GetProcessId();
174
175 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
176 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
177
178 // Set m_is_shutting_down to true if it was false. Return if it was already
179 // true.
180 bool expected = false;
181 if (!m_is_shutting_down.compare_exchange_strong(expected, true))
182 return error;
183
184 // Make a copy of the process, since the termination sequence will reset
185 // DebuggerThread's internal copy and it needs to remain open for the Wait
186 // operation.
187 HostProcess process_copy = m_process;
188 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
189
190 if (terminate) {
191 if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
192 // Initiate the termination before continuing the exception, so that the
193 // next debug event we get is the exit process event, and not some other
194 // event.
195 BOOL terminate_suceeded = TerminateProcess(handle, 0);
196 LLDB_LOG(log,
197 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
198 handle, pid, terminate_suceeded);
199 } else {
200 LLDB_LOG(log,
201 "NOT calling TerminateProcess because the inferior is not valid "
202 "({0}, 0) (inferior={1})",
203 handle, pid);
204 }
205 }
206
207 // If we're stuck waiting for an exception to continue (e.g. the user is at a
208 // breakpoint messing around in the debugger), continue it now. But only
209 // AFTER calling TerminateProcess to make sure that the very next call to
210 // WaitForDebugEvent is an exit process event.
211 if (m_active_exception.get()) {
212 LLDB_LOG(log, "masking active exception");
213 ContinueAsyncException(ExceptionResult::MaskException);
214 }
215
216 if (!terminate) {
217 // Indicate that we want to detach.
218 m_pid_to_detach = GetProcess().GetProcessId();
219
220 // Force a fresh break so that the detach can happen from the debugger
221 // thread.
222 if (!::DebugBreakProcess(
223 GetProcess().GetNativeProcess().GetSystemHandle())) {
224 error.SetError(::GetLastError(), eErrorTypeWin32);
225 }
226 }
227
228 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
229
230 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
231 if (wait_result != WAIT_OBJECT_0) {
232 error.SetError(GetLastError(), eErrorTypeWin32);
233 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
234 m_debugging_ended_event, wait_result);
235 } else
236 LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
237
238 if (!error.Success()) {
239 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
240 pid, error);
241 }
242 return error;
243 }
244
ContinueAsyncException(ExceptionResult result)245 void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
246 if (!m_active_exception.get())
247 return;
248
249 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
250 WINDOWS_LOG_EXCEPTION);
251 LLDB_LOG(log, "broadcasting for inferior process {0}.",
252 m_process.GetProcessId());
253
254 m_active_exception.reset();
255 m_exception_pred.SetValue(result, eBroadcastAlways);
256 }
257
FreeProcessHandles()258 void DebuggerThread::FreeProcessHandles() {
259 m_process = HostProcess();
260 m_main_thread = HostThread();
261 if (m_image_file) {
262 ::CloseHandle(m_image_file);
263 m_image_file = nullptr;
264 }
265 }
266
DebugLoop()267 void DebuggerThread::DebugLoop() {
268 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
269 DEBUG_EVENT dbe = {};
270 bool should_debug = true;
271 LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
272 while (should_debug) {
273 LLDB_LOGV(log, "Calling WaitForDebugEvent");
274 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
275 if (wait_result) {
276 DWORD continue_status = DBG_CONTINUE;
277 switch (dbe.dwDebugEventCode) {
278 default:
279 llvm_unreachable("Unhandle debug event code!");
280 case EXCEPTION_DEBUG_EVENT: {
281 ExceptionResult status =
282 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
283
284 if (status == ExceptionResult::MaskException)
285 continue_status = DBG_CONTINUE;
286 else if (status == ExceptionResult::SendToApplication)
287 continue_status = DBG_EXCEPTION_NOT_HANDLED;
288
289 break;
290 }
291 case CREATE_THREAD_DEBUG_EVENT:
292 continue_status =
293 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
294 break;
295 case CREATE_PROCESS_DEBUG_EVENT:
296 continue_status =
297 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
298 break;
299 case EXIT_THREAD_DEBUG_EVENT:
300 continue_status =
301 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
302 break;
303 case EXIT_PROCESS_DEBUG_EVENT:
304 continue_status =
305 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
306 should_debug = false;
307 break;
308 case LOAD_DLL_DEBUG_EVENT:
309 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
310 break;
311 case UNLOAD_DLL_DEBUG_EVENT:
312 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
313 break;
314 case OUTPUT_DEBUG_STRING_EVENT:
315 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
316 break;
317 case RIP_EVENT:
318 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
319 if (dbe.u.RipInfo.dwType == SLE_ERROR)
320 should_debug = false;
321 break;
322 }
323
324 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
325 dbe.dwProcessId, dbe.dwThreadId, continue_status,
326 ::GetCurrentThreadId());
327
328 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
329
330 if (m_detached) {
331 should_debug = false;
332 }
333 } else {
334 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
335 ::GetLastError());
336
337 should_debug = false;
338 }
339 }
340 FreeProcessHandles();
341
342 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
343 ::SetEvent(m_debugging_ended_event);
344 }
345
346 ExceptionResult
HandleExceptionEvent(const EXCEPTION_DEBUG_INFO & info,DWORD thread_id)347 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
348 DWORD thread_id) {
349 Log *log =
350 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
351 if (m_is_shutting_down) {
352 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
353 // exception that
354 // we use simply to wake up the DebuggerThread so that we can close out the
355 // debug loop.
356 if (m_pid_to_detach != 0 &&
357 (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
358 info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
359 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
360 m_pid_to_detach.load());
361 ::DebugActiveProcessStop(m_pid_to_detach);
362 m_detached = true;
363 }
364
365 // Don't perform any blocking operations while we're shutting down. That
366 // will cause TerminateProcess -> WaitForSingleObject to time out.
367 return ExceptionResult::SendToApplication;
368 }
369
370 bool first_chance = (info.dwFirstChance != 0);
371
372 m_active_exception.reset(
373 new ExceptionRecord(info.ExceptionRecord, thread_id));
374 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
375 first_chance ? "first" : "second",
376 info.ExceptionRecord.ExceptionCode, thread_id);
377
378 ExceptionResult result =
379 m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
380 m_exception_pred.SetValue(result, eBroadcastNever);
381
382 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
383 result = *m_exception_pred.WaitForValueNotEqualTo(
384 ExceptionResult::BreakInDebugger);
385
386 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
387 return result;
388 }
389
390 DWORD
HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO & info,DWORD thread_id)391 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
392 DWORD thread_id) {
393 Log *log =
394 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
395 LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
396 m_process.GetProcessId());
397 HostThread thread(info.hThread);
398 thread.GetNativeThread().SetOwnsHandle(false);
399 m_debug_delegate->OnCreateThread(thread);
400 return DBG_CONTINUE;
401 }
402
403 DWORD
HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO & info,DWORD thread_id)404 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
405 DWORD thread_id) {
406 Log *log =
407 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
408 uint32_t process_id = ::GetProcessId(info.hProcess);
409
410 LLDB_LOG(log, "process {0} spawned", process_id);
411
412 std::string thread_name;
413 llvm::raw_string_ostream name_stream(thread_name);
414 name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]";
415 name_stream.flush();
416 llvm::set_thread_name(thread_name);
417
418 // info.hProcess and info.hThread are closed automatically by Windows when
419 // EXIT_PROCESS_DEBUG_EVENT is received.
420 m_process = HostProcess(info.hProcess);
421 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
422 m_main_thread = HostThread(info.hThread);
423 m_main_thread.GetNativeThread().SetOwnsHandle(false);
424 m_image_file = info.hFile;
425
426 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
427 m_debug_delegate->OnDebuggerConnected(load_addr);
428
429 return DBG_CONTINUE;
430 }
431
432 DWORD
HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO & info,DWORD thread_id)433 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
434 DWORD thread_id) {
435 Log *log =
436 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
437 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
438 info.dwExitCode, m_process.GetProcessId());
439 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
440 return DBG_CONTINUE;
441 }
442
443 DWORD
HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO & info,DWORD thread_id)444 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
445 DWORD thread_id) {
446 Log *log =
447 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
448 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
449 info.dwExitCode);
450
451 m_debug_delegate->OnExitProcess(info.dwExitCode);
452
453 return DBG_CONTINUE;
454 }
455
456 DWORD
HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO & info,DWORD thread_id)457 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
458 DWORD thread_id) {
459 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
460 if (info.hFile == nullptr) {
461 // Not sure what this is, so just ignore it.
462 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
463 m_process.GetProcessId());
464 return DBG_CONTINUE;
465 }
466
467 std::vector<wchar_t> buffer(1);
468 DWORD required_size =
469 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
470 if (required_size > 0) {
471 buffer.resize(required_size + 1);
472 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
473 required_size, VOLUME_NAME_DOS);
474 std::string path_str_utf8;
475 llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
476 llvm::StringRef path_str = path_str_utf8;
477 const char *path = path_str.data();
478 if (path_str.startswith("\\\\?\\"))
479 path += 4;
480
481 FileSpec file_spec(path);
482 ModuleSpec module_spec(file_spec);
483 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
484
485 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
486 m_process.GetProcessId(), path, info.lpBaseOfDll);
487
488 m_debug_delegate->OnLoadDll(module_spec, load_addr);
489 } else {
490 LLDB_LOG(
491 log,
492 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
493 m_process.GetProcessId(), ::GetLastError());
494 }
495 // Windows does not automatically close info.hFile, so we need to do it.
496 ::CloseHandle(info.hFile);
497 return DBG_CONTINUE;
498 }
499
500 DWORD
HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO & info,DWORD thread_id)501 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
502 DWORD thread_id) {
503 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
504 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
505 m_process.GetProcessId(), info.lpBaseOfDll);
506
507 m_debug_delegate->OnUnloadDll(
508 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
509 return DBG_CONTINUE;
510 }
511
512 DWORD
HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO & info,DWORD thread_id)513 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
514 DWORD thread_id) {
515 return DBG_CONTINUE;
516 }
517
518 DWORD
HandleRipEvent(const RIP_INFO & info,DWORD thread_id)519 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
520 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
521 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
522 info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
523
524 Status error(info.dwError, eErrorTypeWin32);
525 m_debug_delegate->OnDebuggerError(error, info.dwType);
526
527 return DBG_CONTINUE;
528 }
529