1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // DisplayVkWin32.h: 7 // Defines the class interface for DisplayVkWin32, implementing DisplayVk for Windows. 8 // 9 10 #ifndef LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ 11 #define LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ 12 13 #include "libANGLE/renderer/vulkan/DisplayVk.h" 14 15 namespace rx 16 { 17 class DisplayVkWin32 : public DisplayVk 18 { 19 public: 20 DisplayVkWin32(const egl::DisplayState &state); 21 ~DisplayVkWin32() override; 22 23 egl::Error initialize(egl::Display *display) override; 24 void terminate() override; 25 26 bool isValidNativeWindow(EGLNativeWindowType window) const override; 27 28 SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, 29 EGLNativeWindowType window) override; 30 31 egl::ConfigSet generateConfigs() override; 32 void checkConfigSupport(egl::Config *config) override; 33 34 const char *getWSIExtension() const override; 35 36 private: 37 ATOM mWindowClass; 38 HWND mMockWindow; 39 std::vector<VkSurfaceFormatKHR> mSurfaceFormats; 40 }; 41 42 } // namespace rx 43 44 #endif // LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ 45