1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ShaderGL.h: Defines the class interface for ShaderGL. 8 9 #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ 10 #define LIBANGLE_RENDERER_GL_SHADERGL_H_ 11 12 #include "libANGLE/renderer/ShaderImpl.h" 13 14 namespace rx 15 { 16 class RendererGL; 17 enum class MultiviewImplementationTypeGL; 18 19 class ShaderGL : public ShaderImpl 20 { 21 public: 22 ShaderGL(const gl::ShaderState &state, 23 GLuint shaderID, 24 MultiviewImplementationTypeGL multiviewImplementationType, 25 const std::shared_ptr<RendererGL> &renderer); 26 ~ShaderGL() override; 27 28 void destroy() override; 29 30 std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context, 31 gl::ShCompilerInstance *compilerInstance, 32 ShCompileOptions options) override; 33 34 std::string getDebugInfo() const override; 35 36 GLuint getShaderID() const; 37 38 private: 39 void compileAndCheckShader(const char *source); 40 void compileShader(const char *source); 41 void checkShader(); 42 bool peekCompletion(); 43 bool compileAndCheckShaderInWorker(const char *source); 44 45 GLuint mShaderID; 46 MultiviewImplementationTypeGL mMultiviewImplementationType; 47 std::shared_ptr<RendererGL> mRenderer; 48 GLint mCompileStatus; 49 std::string mInfoLog; 50 }; 51 52 } // namespace rx 53 54 #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_ 55