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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29 
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38 
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_shader.h"
44 #include "svga_swtnl_private.h"
45 
46 
47 static const struct vertex_info *
svga_vbuf_render_get_vertex_info(struct vbuf_render * render)48 svga_vbuf_render_get_vertex_info(struct vbuf_render *render)
49 {
50    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51    struct svga_context *svga = svga_render->svga;
52 
53    svga_swtnl_update_vdecl(svga);
54 
55    return &svga_render->vertex_info;
56 }
57 
58 
59 static boolean
svga_vbuf_render_allocate_vertices(struct vbuf_render * render,ushort vertex_size,ushort nr_vertices)60 svga_vbuf_render_allocate_vertices(struct vbuf_render *render,
61                                    ushort vertex_size,
62                                    ushort nr_vertices)
63 {
64    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65    struct svga_context *svga = svga_render->svga;
66    struct pipe_screen *screen = svga->pipe.screen;
67    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68    boolean new_vbuf = FALSE;
69    boolean new_ibuf = FALSE;
70 
71    SVGA_STATS_TIME_PUSH(svga_sws(svga),
72                         SVGA_STATS_TIME_VBUFRENDERALLOCVERT);
73 
74    if (svga_render->vertex_size != vertex_size)
75       svga->swtnl.new_vdecl = TRUE;
76    svga_render->vertex_size = (size_t)vertex_size;
77 
78    if (svga->swtnl.new_vbuf)
79       new_ibuf = new_vbuf = TRUE;
80    svga->swtnl.new_vbuf = FALSE;
81 
82    if (svga_render->vbuf_size
83        < svga_render->vbuf_offset + svga_render->vbuf_used + size)
84       new_vbuf = TRUE;
85 
86    if (new_vbuf)
87       pipe_resource_reference(&svga_render->vbuf, NULL);
88    if (new_ibuf)
89       pipe_resource_reference(&svga_render->ibuf, NULL);
90 
91    if (!svga_render->vbuf) {
92       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
93       svga_render->vbuf = SVGA_TRY_PTR(pipe_buffer_create
94                                        (screen, PIPE_BIND_VERTEX_BUFFER,
95                                         PIPE_USAGE_STREAM,
96                                         svga_render->vbuf_size));
97       if (!svga_render->vbuf) {
98          svga_retry_enter(svga);
99          svga_context_flush(svga, NULL);
100          assert(!svga_render->vbuf);
101          svga_render->vbuf = pipe_buffer_create(screen,
102                                                 PIPE_BIND_VERTEX_BUFFER,
103                                                 PIPE_USAGE_STREAM,
104                                                 svga_render->vbuf_size);
105          /* The buffer allocation may fail if we run out of memory.
106           * The draw module's vbuf code should handle that without crashing.
107           */
108          svga_retry_exit(svga);
109       }
110 
111       svga->swtnl.new_vdecl = TRUE;
112       svga_render->vbuf_offset = 0;
113    } else {
114       svga_render->vbuf_offset += svga_render->vbuf_used;
115    }
116 
117    svga_render->vbuf_used = 0;
118 
119    if (svga->swtnl.new_vdecl)
120       svga_render->vdecl_offset = svga_render->vbuf_offset;
121 
122    SVGA_STATS_TIME_POP(svga_sws(svga));
123 
124    return TRUE;
125 }
126 
127 
128 static void *
svga_vbuf_render_map_vertices(struct vbuf_render * render)129 svga_vbuf_render_map_vertices(struct vbuf_render *render)
130 {
131    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
132    struct svga_context *svga = svga_render->svga;
133    void * retPtr = NULL;
134 
135    SVGA_STATS_TIME_PUSH(svga_sws(svga),
136                         SVGA_STATS_TIME_VBUFRENDERMAPVERT);
137 
138    if (svga_render->vbuf) {
139       char *ptr = (char*)pipe_buffer_map(&svga->pipe,
140                                          svga_render->vbuf,
141                                          PIPE_MAP_WRITE |
142                                          PIPE_MAP_FLUSH_EXPLICIT |
143                                          PIPE_MAP_DISCARD_RANGE |
144                                          PIPE_MAP_UNSYNCHRONIZED,
145                                          &svga_render->vbuf_transfer);
146       if (ptr) {
147          svga_render->vbuf_ptr = ptr;
148          retPtr = ptr + svga_render->vbuf_offset;
149       }
150       else {
151          svga_render->vbuf_ptr = NULL;
152          svga_render->vbuf_transfer = NULL;
153          retPtr = NULL;
154       }
155    }
156    else {
157       /* we probably ran out of memory when allocating the vertex buffer */
158       retPtr = NULL;
159    }
160 
161    SVGA_STATS_TIME_POP(svga_sws(svga));
162    return retPtr;
163 }
164 
165 
166 static void
svga_vbuf_render_unmap_vertices(struct vbuf_render * render,ushort min_index,ushort max_index)167 svga_vbuf_render_unmap_vertices(struct vbuf_render *render,
168                                 ushort min_index,
169                                 ushort max_index)
170 {
171    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
172    struct svga_context *svga = svga_render->svga;
173    unsigned offset, length;
174    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
175 
176    SVGA_STATS_TIME_PUSH(svga_sws(svga),
177                         SVGA_STATS_TIME_VBUFRENDERUNMAPVERT);
178 
179    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
180    length = svga_render->vertex_size * (max_index + 1 - min_index);
181 
182    if (0) {
183       /* dump vertex data */
184       const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
185                                         svga_render->vbuf_offset);
186       unsigned i;
187       debug_printf("swtnl vertex data:\n");
188       for (i = 0; i < length / 4; i += 4) {
189          debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
190       }
191    }
192 
193    pipe_buffer_flush_mapped_range(&svga->pipe,
194                                   svga_render->vbuf_transfer,
195                                   offset, length);
196    pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
197    svga_render->min_index = min_index;
198    svga_render->max_index = max_index;
199    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
200 
201    SVGA_STATS_TIME_POP(svga_sws(svga));
202 }
203 
204 
205 static void
svga_vbuf_render_set_primitive(struct vbuf_render * render,enum pipe_prim_type prim)206 svga_vbuf_render_set_primitive(struct vbuf_render *render,
207                                enum pipe_prim_type prim)
208 {
209    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
210    svga_render->prim = prim;
211 }
212 
213 
214 static void
svga_vbuf_submit_state(struct svga_vbuf_render * svga_render)215 svga_vbuf_submit_state(struct svga_vbuf_render *svga_render)
216 {
217    struct svga_context *svga = svga_render->svga;
218    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
219    unsigned i;
220    static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
221    boolean retried;
222 
223    /* if the vdecl or vbuf hasn't changed do nothing */
224    if (!svga->swtnl.new_vdecl)
225       return;
226 
227    SVGA_STATS_TIME_PUSH(svga_sws(svga),
228                         SVGA_STATS_TIME_VBUFSUBMITSTATE);
229 
230    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
231 
232    /* flush the hw state */
233    SVGA_RETRY_CHECK(svga, svga_hwtnl_flush(svga->hwtnl), retried);
234    if (retried) {
235       /* if we hit this path we might become synced with hw */
236       svga->swtnl.new_vbuf = TRUE;
237    }
238 
239    for (i = 0; i < svga_render->vdecl_count; i++) {
240       vdecl[i].array.offset += svga_render->vdecl_offset;
241    }
242 
243    svga_hwtnl_vertex_decls(svga->hwtnl,
244                            svga_render->vdecl_count,
245                            vdecl,
246                            zero,
247                            svga_render->layout_id);
248 
249    /* Specify the vertex buffer (there's only ever one) */
250    {
251       struct pipe_vertex_buffer vb;
252       vb.is_user_buffer = false;
253       vb.buffer.resource = svga_render->vbuf;
254       vb.buffer_offset = svga_render->vdecl_offset;
255       vb.stride = vdecl[0].array.stride;
256       svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
257    }
258 
259    /* We have already taken care of flatshading, so let the hwtnl
260     * module use whatever is most convenient:
261     */
262    if (svga->state.sw.need_pipeline) {
263       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
264       svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
265    }
266    else {
267       svga_hwtnl_set_flatshade(svga->hwtnl,
268                                 svga->curr.rast->templ.flatshade ||
269                                 svga_is_using_flat_shading(svga),
270                                 svga->curr.rast->templ.flatshade_first);
271 
272       svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
273    }
274 
275    svga->swtnl.new_vdecl = FALSE;
276    SVGA_STATS_TIME_POP(svga_sws(svga));
277 }
278 
279 
280 static void
svga_vbuf_render_draw_arrays(struct vbuf_render * render,unsigned start,uint nr)281 svga_vbuf_render_draw_arrays(struct vbuf_render *render,
282                               unsigned start, uint nr)
283 {
284    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
285    struct svga_context *svga = svga_render->svga;
286    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset)
287       / svga_render->vertex_size;
288    /* instancing will already have been resolved at this point by 'draw' */
289    const unsigned start_instance = 0;
290    const unsigned instance_count = 1;
291    boolean retried;
292 
293    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS);
294 
295    /* off to hardware */
296    svga_vbuf_submit_state(svga_render);
297 
298    /* Need to call update_state() again as the draw module may have
299     * altered some of our state behind our backs.  Testcase:
300     * redbook/polys.c
301     */
302    svga_update_state_retry(svga, SVGA_STATE_HW_DRAW);
303    SVGA_RETRY_CHECK(svga, svga_hwtnl_draw_arrays
304                     (svga->hwtnl, svga_render->prim, start + bias,
305                      nr, start_instance, instance_count, 0), retried);
306    if (retried) {
307       svga->swtnl.new_vbuf = TRUE;
308    }
309 
310    SVGA_STATS_TIME_POP(svga_sws(svga));
311 }
312 
313 
314 static void
svga_vbuf_render_draw_elements(struct vbuf_render * render,const ushort * indices,uint nr_indices)315 svga_vbuf_render_draw_elements(struct vbuf_render *render,
316                                 const ushort *indices,
317                                 uint nr_indices)
318 {
319    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
320    struct svga_context *svga = svga_render->svga;
321    int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset)
322       / svga_render->vertex_size;
323    boolean retried;
324    /* instancing will already have been resolved at this point by 'draw' */
325    const struct pipe_draw_info info = {
326       .index_size = 2,
327       .mode = svga_render->prim,
328       .has_user_indices = 1,
329       .index.user = indices,
330       .start_instance = 0,
331       .instance_count = 1,
332       .index_bias = bias,
333       .min_index = svga_render->min_index,
334       .max_index = svga_render->max_index,
335       .start = 0,
336       .count = nr_indices
337    };
338 
339    assert((svga_render->vbuf_offset - svga_render->vdecl_offset)
340           % svga_render->vertex_size == 0);
341 
342    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS);
343 
344    /* off to hardware */
345    svga_vbuf_submit_state(svga_render);
346 
347    /* Need to call update_state() again as the draw module may have
348     * altered some of our state behind our backs.  Testcase:
349     * redbook/polys.c
350     */
351    svga_update_state_retry(svga, SVGA_STATE_HW_DRAW);
352    SVGA_RETRY_CHECK(svga, svga_hwtnl_draw_range_elements(svga->hwtnl, &info,
353                                                          nr_indices), retried);
354    if (retried) {
355       svga->swtnl.new_vbuf = TRUE;
356    }
357 
358    SVGA_STATS_TIME_POP(svga_sws(svga));
359 }
360 
361 
362 static void
svga_vbuf_render_release_vertices(struct vbuf_render * render)363 svga_vbuf_render_release_vertices(struct vbuf_render *render)
364 {
365 
366 }
367 
368 
369 static void
svga_vbuf_render_destroy(struct vbuf_render * render)370 svga_vbuf_render_destroy(struct vbuf_render *render)
371 {
372    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
373 
374    pipe_resource_reference(&svga_render->vbuf, NULL);
375    pipe_resource_reference(&svga_render->ibuf, NULL);
376    FREE(svga_render);
377 }
378 
379 
380 /**
381  * Create a new primitive render.
382  */
383 struct vbuf_render *
svga_vbuf_render_create(struct svga_context * svga)384 svga_vbuf_render_create(struct svga_context *svga)
385 {
386    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
387 
388    svga_render->svga = svga;
389    svga_render->ibuf_size = 0;
390    svga_render->vbuf_size = 0;
391    svga_render->ibuf_alloc_size = 4*1024;
392    svga_render->vbuf_alloc_size = 64*1024;
393    svga_render->layout_id = SVGA3D_INVALID_ID;
394    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
395    svga_render->base.max_indices = 65536;
396    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
397    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
398    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
399    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
400    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
401    svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
402    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
403    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
404    svga_render->base.destroy = svga_vbuf_render_destroy;
405 
406    return &svga_render->base;
407 }
408