Searched refs:checkGlError (Results 1 – 10 of 10) sorted by relevance
121 if (CHECK_GL_ERRORS) checkGlError("glDrawArrays"); in draw()139 private static void checkGlError(String glOperation) { in checkGlError() method in Gles2ColoredTriangleList163 if (CHECK_GL_ERRORS) checkGlError("glCreateShader"); in loadShader()170 if (CHECK_GL_ERRORS) checkGlError("glShaderSource"); in loadShader()172 if (CHECK_GL_ERRORS) checkGlError("glCompileShader"); in loadShader()218 if (CHECK_GL_ERRORS) checkGlError("glCreateProgram"); in Program()225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); in Program()227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); in Program()231 if (CHECK_GL_ERRORS) checkGlError("glLinkProgram"); in Program()235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation"); in Program()[all …]
53 checkGlError("glUseProgram"); in onDrawFrame()61 checkGlError("glVertexAttribPointer maPosition"); in onDrawFrame()64 checkGlError("glEnableVertexAttribArray maPositionHandle"); in onDrawFrame()67 checkGlError("glVertexAttribPointer maTextureHandle"); in onDrawFrame()69 checkGlError("glEnableVertexAttribArray maTextureHandle"); in onDrawFrame()79 checkGlError("glDrawArrays"); in onDrawFrame()98 checkGlError("glGetAttribLocation aPosition"); in onSurfaceCreated()103 checkGlError("glGetAttribLocation aTextureCoord"); in onSurfaceCreated()109 checkGlError("glGetUniformLocation uMVPMatrix"); in onSurfaceCreated()186 checkGlError("glAttachShader"); in createProgram()[all …]
55 checkGlError("glUseProgram"); in onDrawFrame()63 checkGlError("glVertexAttribPointer maPosition"); in onDrawFrame()66 checkGlError("glEnableVertexAttribArray maPositionHandle"); in onDrawFrame()69 checkGlError("glVertexAttribPointer maTextureHandle"); in onDrawFrame()71 checkGlError("glEnableVertexAttribArray maTextureHandle"); in onDrawFrame()81 checkGlError("glDrawArrays"); in onDrawFrame()100 checkGlError("glGetAttribLocation aPosition"); in onSurfaceCreated()105 checkGlError("glGetAttribLocation aTextureCoord"); in onSurfaceCreated()111 checkGlError("glGetUniformLocation uMVPMatrix"); in onSurfaceCreated()188 checkGlError("glAttachShader"); in createProgram()[all …]
111 GLToolbox.checkGlError("glUseProgram"); in renderTexture()115 GLToolbox.checkGlError("glViewport"); in renderTexture()127 GLToolbox.checkGlError("vertex attribute setup"); in renderTexture()131 GLToolbox.checkGlError("glActiveTexture"); in renderTexture()133 GLToolbox.checkGlError("glBindTexture"); in renderTexture()
52 checkGlError("glAttachShader"); in createProgram()54 checkGlError("glAttachShader"); in createProgram()68 public static void checkGlError(String op) { in checkGlError() method in GLToolbox
55 checkGlError("glAttachShader"); in createProgram()57 checkGlError("glAttachShader"); in createProgram()72 public static void checkGlError(String op) { in checkGlError() method in GLToolbox
128 MyGLRenderer.checkGlError("glGetUniformLocation"); in draw()132 MyGLRenderer.checkGlError("glUniformMatrix4fv"); in draw()
136 MyGLRenderer.checkGlError("glGetUniformLocation"); in draw()140 MyGLRenderer.checkGlError("glUniformMatrix4fv"); in draw()
142 public static void checkGlError(String glOperation) { in checkGlError() method in MyGLRenderer