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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.mediaeffects;
18 
19 import android.opengl.GLES20;
20 
21 public class GLToolbox {
22 
loadShader(int shaderType, String source)23     public static int loadShader(int shaderType, String source) {
24         int shader = GLES20.glCreateShader(shaderType);
25         if (shader != 0) {
26             GLES20.glShaderSource(shader, source);
27             GLES20.glCompileShader(shader);
28             int[] compiled = new int[1];
29             GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30             if (compiled[0] == 0) {
31                 String info = GLES20.glGetShaderInfoLog(shader);
32                 GLES20.glDeleteShader(shader);
33                 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
34             }
35         }
36         return shader;
37     }
38 
createProgram(String vertexSource, String fragmentSource)39     public static int createProgram(String vertexSource, String fragmentSource) {
40         int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41         if (vertexShader == 0) {
42             return 0;
43         }
44         int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45         if (pixelShader == 0) {
46             return 0;
47         }
48 
49         int program = GLES20.glCreateProgram();
50         if (program != 0) {
51             GLES20.glAttachShader(program, vertexShader);
52             checkGlError("glAttachShader");
53             GLES20.glAttachShader(program, pixelShader);
54             checkGlError("glAttachShader");
55             GLES20.glLinkProgram(program);
56             int[] linkStatus = new int[1];
57             GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus,
58                     0);
59             if (linkStatus[0] != GLES20.GL_TRUE) {
60                 String info = GLES20.glGetProgramInfoLog(program);
61                 GLES20.glDeleteProgram(program);
62                 throw new RuntimeException("Could not link program: " + info);
63             }
64         }
65         return program;
66     }
67 
checkGlError(String op)68     public static void checkGlError(String op) {
69         int error;
70         while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
71             throw new RuntimeException(op + ": glError " + error);
72         }
73     }
74 
initTexParams()75     public static void initTexParams() {
76         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
77                 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
78         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
79                 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
80         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
81                 GLES20.GL_CLAMP_TO_EDGE);
82         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
83                 GLES20.GL_CLAMP_TO_EDGE);
84     }
85 
86 }
87