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/development/tools/winscope/src/flickerlib/
DREADME.md3 written is Kotlin and compiled to JavaScript and then extended by the code in
7 `import { ... } from '@/flickerlib'` rather than importing the compiled
11 setters) that are injected into the original compiled common Flicker library
/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java28 int[] compiled = new int[1]; in loadShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
30 if (compiled[0] == 0) { in loadShader()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java28 int[] compiled = new int[1]; in loadShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
30 if (compiled[0] == 0) { in loadShader()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java160 int[] compiled = new int[1]; in loadShader() local
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
162 if (compiled[0] == 0) { in loadShader()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java162 int[] compiled = new int[1]; in loadShader() local
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
164 if (compiled[0] == 0) { in loadShader()
/development/python-packages/adb/
D.gitignore1 # Byte-compiled / optimized / DLL files
/development/tools/ndk/
D.gitignore1 # Byte-compiled / optimized / DLL files
/development/python-packages/
D.gitignore1 # Byte-compiled / optimized / DLL files
/development/samples/TicTacToeMain/
DREADME.txt33 One important thing to realize is that the library is not a separately-compiled
/development/tools/idegen/
Dexcluded-paths59 # We don't want compiled jars.
/development/build/
Dsdk-windows-x86.atree77 # Needed by all binaries compiled by mingw32-64
125 #bcc not yet compiled on windows
/development/apps/launchperf/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/CubeLiveWallpaper/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/Fallback/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/DevelopmentSettings/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/BluetoothDebug/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/Home/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/AccelerometerPlay/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/OBJViewer/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/cmds/monkey/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/CustomLocale/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/GestureBuilder/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/Development/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/NinePatchLab/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/VoicemailProviderDemo/
DNOTICE45 not limited to compiled object code, generated documentation,

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