/development/tools/winscope/src/flickerlib/ |
D | README.md | 3 written is Kotlin and compiled to JavaScript and then extended by the code in 7 `import { ... } from '@/flickerlib'` rather than importing the compiled 11 setters) that are injected into the original compiled common Flicker library
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 28 int[] compiled = new int[1]; in loadShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 30 if (compiled[0] == 0) { in loadShader()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 28 int[] compiled = new int[1]; in loadShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 30 if (compiled[0] == 0) { in loadShader()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 160 int[] compiled = new int[1]; in loadShader() local 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 162 if (compiled[0] == 0) { in loadShader()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 162 int[] compiled = new int[1]; in loadShader() local 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 164 if (compiled[0] == 0) { in loadShader()
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/development/python-packages/adb/ |
D | .gitignore | 1 # Byte-compiled / optimized / DLL files
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/development/tools/ndk/ |
D | .gitignore | 1 # Byte-compiled / optimized / DLL files
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/development/python-packages/ |
D | .gitignore | 1 # Byte-compiled / optimized / DLL files
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/development/samples/TicTacToeMain/ |
D | README.txt | 33 One important thing to realize is that the library is not a separately-compiled
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/development/tools/idegen/ |
D | excluded-paths | 59 # We don't want compiled jars.
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/development/build/ |
D | sdk-windows-x86.atree | 77 # Needed by all binaries compiled by mingw32-64 125 #bcc not yet compiled on windows
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/development/apps/launchperf/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/samples/CubeLiveWallpaper/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/Fallback/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/DevelopmentSettings/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/BluetoothDebug/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/samples/Home/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/samples/AccelerometerPlay/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/OBJViewer/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/cmds/monkey/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/CustomLocale/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/GestureBuilder/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/Development/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/apps/NinePatchLab/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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/development/samples/VoicemailProviderDemo/ |
D | NOTICE | 45 not limited to compiled object code, generated documentation,
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