Home
last modified time | relevance | path

Searched refs:getGeometryShaderInputPrimitiveType (Results 1 – 14 of 14) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DTranslatorESSL.cpp95 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translate()
DTranslatorGLSL.cpp214 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translate()
DShaderLang.cpp635 return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined; in HasValidGeometryShaderInputPrimitiveType()
668 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType()); in GetGeometryShaderInputPrimitiveType()
DCompiler.h138 TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const in getGeometryShaderInputPrimitiveType() function
DParseContext.h459 TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const in getGeometryShaderInputPrimitiveType() function
DCompiler.cpp486 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()
DTranslatorVulkan.cpp1062 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translateImpl()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DShader.h194 Optional<PrimitiveMode> getGeometryShaderInputPrimitiveType();
DShader.cpp679 Optional<PrimitiveMode> Shader::getGeometryShaderInputPrimitiveType() in getGeometryShaderInputPrimitiveType() function in gl::Shader
DProgram.h716 PrimitiveMode getGeometryShaderInputPrimitiveType() const;
DProgram.cpp2146 PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const in getGeometryShaderInputPrimitiveType() function in gl::Program
3376 geometryShader->getGeometryShaderInputPrimitiveType(); in linkValidateShaders()
Dqueryutils.cpp1300 *params = ToGLenum(program->getGeometryShaderInputPrimitiveType()); in QueryProgramiv()
DvalidationES.cpp3098 mode, program->getGeometryShaderInputPrimitiveType())) in RecordDrawModeError()
DContext.cpp8806 PrimitiveMode gsMode = program->getGeometryShaderInputPrimitiveType(); in updateValidDrawModes()