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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/translator/TranslatorGLSL.h"
8 
9 #include "angle_gl.h"
10 #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
11 #include "compiler/translator/ExtensionGLSL.h"
12 #include "compiler/translator/OutputGLSL.h"
13 #include "compiler/translator/VersionGLSL.h"
14 #include "compiler/translator/tree_ops/RewriteRowMajorMatrices.h"
15 #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h"
16 #include "compiler/translator/tree_ops/RewriteUnaryMinusOperatorFloat.h"
17 
18 namespace sh
19 {
20 
TranslatorGLSL(sh::GLenum type,ShShaderSpec spec,ShShaderOutput output)21 TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
22     : TCompiler(type, spec, output)
23 {}
24 
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,ShCompileOptions compileOptions)25 void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
26                                                  ShCompileOptions compileOptions)
27 {
28     if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION)
29     {
30         InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
31     }
32 
33     if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION)
34     {
35         InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
36     }
37 
38     if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
39     {
40         InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
41     }
42 
43     int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
44     InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
45 }
46 
translate(TIntermBlock * root,ShCompileOptions compileOptions,PerformanceDiagnostics *)47 bool TranslatorGLSL::translate(TIntermBlock *root,
48                                ShCompileOptions compileOptions,
49                                PerformanceDiagnostics * /*perfDiagnostics*/)
50 {
51     TInfoSinkBase &sink = getInfoSink().obj;
52 
53     // Write GLSL version.
54     writeVersion(root);
55 
56     // Write extension behaviour as needed
57     writeExtensionBehavior(root, compileOptions);
58 
59     // Write pragmas after extensions because some drivers consider pragmas
60     // like non-preprocessor tokens.
61     writePragma(compileOptions);
62 
63     // If flattening the global invariant pragma, write invariant declarations for built-in
64     // variables. It should be harmless to do this twice in the case that the shader also explicitly
65     // did this. However, it's important to emit invariant qualifiers only for those built-in
66     // variables that are actually used, to avoid affecting the behavior of the shader.
67     if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 &&
68         getPragma().stdgl.invariantAll &&
69         !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions))
70     {
71         ASSERT(wereVariablesCollected());
72 
73         switch (getShaderType())
74         {
75             case GL_VERTEX_SHADER:
76                 sink << "invariant gl_Position;\n";
77 
78                 // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
79                 // shaders if it's statically referenced.
80                 conditionallyOutputInvariantDeclaration("gl_PointSize");
81                 break;
82             case GL_FRAGMENT_SHADER:
83                 // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
84                 // shaders, so we can use simple logic to determine whether to declare these
85                 // variables invariant.
86                 conditionallyOutputInvariantDeclaration("gl_FragCoord");
87                 conditionallyOutputInvariantDeclaration("gl_PointCoord");
88                 break;
89             default:
90                 // Currently not reached, but leave this in for future expansion.
91                 ASSERT(false);
92                 break;
93         }
94     }
95 
96     if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
97     {
98         if (!sh::RewriteTexelFetchOffset(this, root, getSymbolTable(), getShaderVersion()))
99         {
100             return false;
101         }
102     }
103 
104     if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0)
105     {
106         if (!sh::RewriteUnaryMinusOperatorFloat(this, root))
107         {
108             return false;
109         }
110     }
111 
112     if ((compileOptions & SH_REWRITE_ROW_MAJOR_MATRICES) != 0 && getShaderVersion() >= 300)
113     {
114         if (!RewriteRowMajorMatrices(this, root, &getSymbolTable()))
115         {
116             return false;
117         }
118     }
119 
120     bool precisionEmulation = false;
121     if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, getOutputType()))
122         return false;
123 
124     // Write emulated built-in functions if needed.
125     if (!getBuiltInFunctionEmulator().isOutputEmpty())
126     {
127         sink << "// BEGIN: Generated code for built-in function emulation\n\n";
128         sink << "#define emu_precision\n\n";
129         getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
130         sink << "// END: Generated code for built-in function emulation\n\n";
131     }
132 
133     // Write array bounds clamping emulation if needed.
134     getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
135 
136     // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
137     // if it's core profile shaders and they are used.
138     if (getShaderType() == GL_FRAGMENT_SHADER)
139     {
140         const bool mayHaveESSL1SecondaryOutputs =
141             IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) &&
142             getShaderVersion() == 100;
143         const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
144 
145         bool hasGLFragColor          = false;
146         bool hasGLFragData           = false;
147         bool hasGLSecondaryFragColor = false;
148         bool hasGLSecondaryFragData  = false;
149 
150         for (const auto &outputVar : mOutputVariables)
151         {
152             if (declareGLFragmentOutputs)
153             {
154                 if (outputVar.name == "gl_FragColor")
155                 {
156                     ASSERT(!hasGLFragColor);
157                     hasGLFragColor = true;
158                     continue;
159                 }
160                 else if (outputVar.name == "gl_FragData")
161                 {
162                     ASSERT(!hasGLFragData);
163                     hasGLFragData = true;
164                     continue;
165                 }
166             }
167             if (mayHaveESSL1SecondaryOutputs)
168             {
169                 if (outputVar.name == "gl_SecondaryFragColorEXT")
170                 {
171                     ASSERT(!hasGLSecondaryFragColor);
172                     hasGLSecondaryFragColor = true;
173                     continue;
174                 }
175                 else if (outputVar.name == "gl_SecondaryFragDataEXT")
176                 {
177                     ASSERT(!hasGLSecondaryFragData);
178                     hasGLSecondaryFragData = true;
179                     continue;
180                 }
181             }
182         }
183         ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) &&
184                  (hasGLFragData || hasGLSecondaryFragData)));
185         if (hasGLFragColor)
186         {
187             sink << "out vec4 webgl_FragColor;\n";
188         }
189         if (hasGLFragData)
190         {
191             sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
192         }
193         if (hasGLSecondaryFragColor)
194         {
195             sink << "out vec4 angle_SecondaryFragColor;\n";
196         }
197         if (hasGLSecondaryFragData)
198         {
199             sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers
200                  << "];\n";
201         }
202 
203         EmitEarlyFragmentTestsGLSL(*this, sink);
204     }
205 
206     if (getShaderType() == GL_COMPUTE_SHADER)
207     {
208         EmitWorkGroupSizeGLSL(*this, sink);
209     }
210 
211     if (getShaderType() == GL_GEOMETRY_SHADER_EXT)
212     {
213         WriteGeometryShaderLayoutQualifiers(
214             sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
215             getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
216     }
217 
218     // Write translated shader.
219     TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
220                            &getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(),
221                            compileOptions);
222 
223     root->traverse(&outputGLSL);
224 
225     return true;
226 }
227 
shouldFlattenPragmaStdglInvariantAll()228 bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
229 {
230     // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
231     // translate to that version, return true for the next higher version.
232     return IsGLSL130OrNewer(getOutputType());
233 }
234 
shouldCollectVariables(ShCompileOptions compileOptions)235 bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
236 {
237     return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) ||
238            TCompiler::shouldCollectVariables(compileOptions);
239 }
240 
writeVersion(TIntermNode * root)241 void TranslatorGLSL::writeVersion(TIntermNode *root)
242 {
243     TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
244     root->traverse(&versionGLSL);
245     int version = versionGLSL.getVersion();
246     // We need to write version directive only if it is greater than 110.
247     // If there is no version directive in the shader, 110 is implied.
248     if (version > 110)
249     {
250         TInfoSinkBase &sink = getInfoSink().obj;
251         sink << "#version " << version << "\n";
252     }
253 }
254 
writeExtensionBehavior(TIntermNode * root,ShCompileOptions compileOptions)255 void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions)
256 {
257     bool usesTextureCubeMapArray = false;
258 
259     TInfoSinkBase &sink                   = getInfoSink().obj;
260     const TExtensionBehavior &extBehavior = getExtensionBehavior();
261     for (const auto &iter : extBehavior)
262     {
263         if (iter.second == EBhUndefined)
264         {
265             continue;
266         }
267 
268         if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
269         {
270             // For GLSL output, we don't need to emit most extensions explicitly,
271             // but some we need to translate in GL compatibility profile.
272             if (iter.first == TExtension::EXT_shader_texture_lod)
273             {
274                 sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second)
275                      << "\n";
276             }
277 
278             if (iter.first == TExtension::EXT_draw_buffers)
279             {
280                 sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second)
281                      << "\n";
282             }
283 
284             if (iter.first == TExtension::EXT_geometry_shader)
285             {
286                 sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second)
287                      << "\n";
288             }
289         }
290 
291         const bool isMultiview =
292             (iter.first == TExtension::OVR_multiview) || (iter.first == TExtension::OVR_multiview2);
293         if (isMultiview)
294         {
295             // Only either OVR_multiview or OVR_multiview2 should be emitted.
296             if ((iter.first != TExtension::OVR_multiview) ||
297                 !IsExtensionEnabled(extBehavior, TExtension::OVR_multiview2))
298             {
299                 EmitMultiviewGLSL(*this, compileOptions, iter.first, iter.second, sink);
300             }
301         }
302 
303         // Support ANGLE_texture_multisample extension on GLSL300
304         if (getShaderVersion() >= 300 && iter.first == TExtension::ANGLE_texture_multisample &&
305             getOutputType() < SH_GLSL_330_CORE_OUTPUT)
306         {
307             sink << "#extension GL_ARB_texture_multisample : " << GetBehaviorString(iter.second)
308                  << "\n";
309         }
310 
311         if ((iter.first == TExtension::OES_texture_cube_map_array ||
312              iter.first == TExtension::EXT_texture_cube_map_array) &&
313             (iter.second == EBhRequire || iter.second == EBhEnable))
314         {
315             usesTextureCubeMapArray = true;
316         }
317     }
318 
319     // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
320     if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT &&
321         getShaderType() != GL_COMPUTE_SHADER)
322     {
323         sink << "#extension GL_ARB_explicit_attrib_location : require\n";
324     }
325 
326     // Need to enable gpu_shader5 to have index constant sampler array indexing
327     if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
328         getShaderVersion() == 100)
329     {
330         // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently
331         // support index constant sampler array indexing, but don't have the extension or
332         // on drivers that don't have the extension at all as it would break WebGL 1 for
333         // some users.
334         sink << "#extension GL_ARB_gpu_shader5 : enable\n";
335         sink << "#extension GL_EXT_gpu_shader5 : enable\n";
336     }
337 
338     if (usesTextureCubeMapArray)
339     {
340         if (getOutputType() >= SH_GLSL_COMPATIBILITY_OUTPUT &&
341             getOutputType() < SH_GLSL_400_CORE_OUTPUT)
342         {
343             sink << "#extension GL_ARB_texture_cube_map_array : enable\n";
344         }
345         else if (getOutputType() == SH_ESSL_OUTPUT && getShaderVersion() < 320)
346         {
347             sink << "#extension GL_OES_texture_cube_map_array : enable\n";
348             sink << "#extension GL_EXT_texture_cube_map_array : enable\n";
349         }
350     }
351 
352     TExtensionGLSL extensionGLSL(getOutputType());
353     root->traverse(&extensionGLSL);
354 
355     for (const auto &ext : extensionGLSL.getEnabledExtensions())
356     {
357         sink << "#extension " << ext << " : enable\n";
358     }
359     for (const auto &ext : extensionGLSL.getRequiredExtensions())
360     {
361         sink << "#extension " << ext << " : require\n";
362     }
363 }
364 
conditionallyOutputInvariantDeclaration(const char * builtinVaryingName)365 void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
366 {
367     if (isVaryingDefined(builtinVaryingName))
368     {
369         TInfoSinkBase &sink = getInfoSink().obj;
370         sink << "invariant " << builtinVaryingName << ";\n";
371     }
372 }
373 
374 }  // namespace sh
375