Searched refs:gl_GlobalInvocationID (Results 1 – 25 of 61) sorted by relevance
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66 if (gl_GlobalInvocationID.x >= params.size)70 int destIndex = int(params.destOffset.x + gl_GlobalInvocationID.x);71 int srcIndex = int(params.srcOffset.x + gl_GlobalInvocationID.x);
73 ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y);125 destData[gl_GlobalInvocationID.y * params.destPitch + gl_GlobalInvocationID.x] = outStencils;
114 uint index = ((gl_GlobalInvocationID.x + (firstIndex >> 1)) << 1);137 dstIndexBuf[dstIndexBufOffsetDiv4 + gl_GlobalInvocationID.x] = dstValue;149 if (gl_GlobalInvocationID.x == 0)
82 // if(gl_GlobalInvocationID . x >= params . size)85 // int destIndex = int(params . destOffset . x + gl_GlobalInvocationID . x);86 // int srcIndex = int(params . srcOffset . x + gl_GlobalInvocationID . x);
88 // if(gl_GlobalInvocationID . x >= params . size)91 // int destIndex = int(params . destOffset . x + gl_GlobalInvocationID . x);92 // int srcIndex = int(params . srcOffset . x + gl_GlobalInvocationID . x);
77 // int destIndex = int(params . destOffset . x + gl_GlobalInvocationID . x);78 // int srcIndex = int(params . srcOffset . x + gl_GlobalInvocationID . x);
169 // ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID . x * 4, gl_GlobalInvocationID . y);204 // destData[gl_GlobalInvocationID . y * params . destPitch + gl_GlobalInvocationID . x]= outSte…
165 // ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID . x * 4, gl_GlobalInvocationID . y);200 // destData[gl_GlobalInvocationID . y * params . destPitch + gl_GlobalInvocationID . x]= outSte…
83 // int destIndex = int(params . destOffset . x + gl_GlobalInvocationID . x);84 // int srcIndex = int(params . srcOffset . x + gl_GlobalInvocationID . x);
174 // ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID . x * 4, gl_GlobalInvocationID . y);211 // destData[gl_GlobalInvocationID . y * params . destPitch + gl_GlobalInvocationID . x]= outSte…
179 // ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID . x * 4, gl_GlobalInvocationID . y);216 // destData[gl_GlobalInvocationID . y * params . destPitch + gl_GlobalInvocationID . x]= outSte…
27 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);