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1// Copyright 2019 The Android Open Source Project
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
16
17layout(push_constant) uniform ImageFormatBlock {
18    uint compFormat;
19    uint baseLayer;
20}
21u_pushConstant;
22
23layout(binding = 0, rgba32ui) readonly uniform uimage${type} u_image0;
24layout(binding = 1, rg16) writeonly uniform image${type} u_image1;
25
26void main(void) {
27    ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
28    pos.z += int(u_pushConstant.baseLayer);
29    uvec4 srcBlock = imageLoad(u_image0, getPos${type}(pos));
30
31    float[16] decompressedR = eac_decode_single_channel_block_float(
32            flip32(srcBlock[0]), flip32(srcBlock[1]), false);
33
34    float[16] decompressedG = eac_decode_single_channel_block_float(
35            flip32(srcBlock[2]), flip32(srcBlock[3]), false);
36
37    for (int y = 0; y < BLOCK_Y_SIZE_${type}; y++) {
38        for (int x = 0; x < 4; x++) {
39            imageStore(u_image1,
40                       getPos${type}(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
41                       vec4(decompressedR[y * 4 + x], decompressedG[y * 4 + x],
42                            0, 1));
43        }
44    }
45}
46