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Searched refs:programObject (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DGLES1Renderer.cpp55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() local
64 setUniform1i(context, programObject, mProgramState.enableAlphaTestLoc, in prepareForDraw()
66 setUniform1i(context, programObject, mProgramState.enableLightingLoc, in prepareForDraw()
68 setUniform1i(context, programObject, mProgramState.enableRescaleNormalLoc, in prepareForDraw()
70 setUniform1i(context, programObject, mProgramState.enableNormalizeLoc, in prepareForDraw()
72 setUniform1i(context, programObject, mProgramState.enableColorMaterialLoc, in prepareForDraw()
74 setUniform1i(context, programObject, mProgramState.fogEnableLoc, in prepareForDraw()
84 setUniform1i(context, programObject, mProgramState.enableClipPlanesLoc, enableClipPlanes); in prepareForDraw()
143 setUniform1iv(context, programObject, mProgramState.enableTexture2DLoc, kTexUnitCount, in prepareForDraw()
145 setUniform1iv(context, programObject, mProgramState.enableTextureCubeMapLoc, kTexUnitCount, in prepareForDraw()
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DContext.cpp751 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
752 ASSERT(programObject); in createShaderProgramv()
759 programObject->setSeparable(true); in createShaderProgramv()
761 programObject->attachShader(this, shaderObject); in createShaderProgramv()
763 if (programObject->link(this) != angle::Result::Continue) in createShaderProgramv()
769 if (onProgramLink(programObject) != angle::Result::Continue) in createShaderProgramv()
779 programObject->resolveLink(this); in createShaderProgramv()
780 programObject->detachShader(this, shaderObject); in createShaderProgramv()
783 InfoLog &programInfoLog = programObject->getExecutable().getInfoLog(); in createShaderProgramv()
2382 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
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DGLES1Renderer.h74 Program *programObject,
78 Program *programObject,
82 void setUniformMatrix4fv(Program *programObject,
87 void setUniform4fv(Program *programObject,
91 void setUniform3fv(Program *programObject,
95 void setUniform2fv(Program *programObject,
99 void setUniform1f(Program *programObject, UniformLocation location, GLfloat value);
100 void setUniform1fv(Program *programObject,
DvalidationES31.cpp264 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument
272 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex()
275 return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); in ValidateProgramResourceIndex()
278 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex()
281 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); in ValidateProgramResourceIndex()
284 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex()
287 return (index < programObject->getActiveUniformBlockCount()); in ValidateProgramResourceIndex()
290 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex()
293 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())); in ValidateProgramResourceIndex()
315 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform() local
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DvalidationES3.cpp3729 Program *programObject = GetValidProgram(context, program); in ValidateTransformFeedbackVaryings() local
3730 if (!programObject) in ValidateTransformFeedbackVaryings()
3759 Program *programObject = GetValidProgram(context, program); in ValidateGetTransformFeedbackVarying() local
3760 if (!programObject) in ValidateGetTransformFeedbackVarying()
3765 if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in ValidateGetTransformFeedbackVarying()
3941 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataLocation() local
3942 if (!programObject) in ValidateGetFragDataLocation()
3947 if (!programObject->isLinked()) in ValidateGetFragDataLocation()
3974 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformIndices() local
3975 if (!programObject) in ValidateGetUniformIndices()
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DvalidationES2.cpp3688 Program *programObject = GetValidProgram(context, program); in ValidateBindUniformLocationCHROMIUM() local
3689 if (!programObject) in ValidateBindUniformLocationCHROMIUM()
4250 Program *programObject = GetValidProgram(context, program); in ValidateAttachShader() local
4251 if (!programObject) in ValidateAttachShader()
4262 if (programObject->getAttachedShader(shaderObject->getType()) && in ValidateAttachShader()
4263 !programObject->getState().isShaderMarkedForDetach(shaderObject->getType())) in ValidateAttachShader()
4706 Program *programObject = GetValidProgram(context, program); in ValidateDetachShader() local
4707 if (!programObject) in ValidateDetachShader()
4718 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader()
4790 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveAttrib() local
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DvalidationES.cpp2311 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2312 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniform()
2322 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2323 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniform1iv()
2340 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
2341 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniformMatrix()
3301 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBase() local
3302 if (!programObject) in ValidateGetUniformBase()
3307 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase()
3313 if (!programObject->isValidUniformLocation(location)) in ValidateGetUniformBase()
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DContext.h631 angle::Result onProgramLink(Program *programObject);