| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | GLES1Renderer.cpp | 55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() local 64 setUniform1i(context, programObject, mProgramState.enableAlphaTestLoc, in prepareForDraw() 66 setUniform1i(context, programObject, mProgramState.enableLightingLoc, in prepareForDraw() 68 setUniform1i(context, programObject, mProgramState.enableRescaleNormalLoc, in prepareForDraw() 70 setUniform1i(context, programObject, mProgramState.enableNormalizeLoc, in prepareForDraw() 72 setUniform1i(context, programObject, mProgramState.enableColorMaterialLoc, in prepareForDraw() 74 setUniform1i(context, programObject, mProgramState.fogEnableLoc, in prepareForDraw() 84 setUniform1i(context, programObject, mProgramState.enableClipPlanesLoc, enableClipPlanes); in prepareForDraw() 143 setUniform1iv(context, programObject, mProgramState.enableTexture2DLoc, kTexUnitCount, in prepareForDraw() 145 setUniform1iv(context, programObject, mProgramState.enableTextureCubeMapLoc, kTexUnitCount, in prepareForDraw() [all …]
|
| D | Context.cpp | 751 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 752 ASSERT(programObject); in createShaderProgramv() 759 programObject->setSeparable(true); in createShaderProgramv() 761 programObject->attachShader(this, shaderObject); in createShaderProgramv() 763 if (programObject->link(this) != angle::Result::Continue) in createShaderProgramv() 769 if (onProgramLink(programObject) != angle::Result::Continue) in createShaderProgramv() 779 programObject->resolveLink(this); in createShaderProgramv() 780 programObject->detachShader(this, shaderObject); in createShaderProgramv() 783 InfoLog &programInfoLog = programObject->getExecutable().getInfoLog(); in createShaderProgramv() 2382 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local [all …]
|
| D | GLES1Renderer.h | 74 Program *programObject, 78 Program *programObject, 82 void setUniformMatrix4fv(Program *programObject, 87 void setUniform4fv(Program *programObject, 91 void setUniform3fv(Program *programObject, 95 void setUniform2fv(Program *programObject, 99 void setUniform1f(Program *programObject, UniformLocation location, GLfloat value); 100 void setUniform1fv(Program *programObject,
|
| D | validationES31.cpp | 264 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument 272 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex() 275 return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); in ValidateProgramResourceIndex() 278 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex() 281 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); in ValidateProgramResourceIndex() 284 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex() 287 return (index < programObject->getActiveUniformBlockCount()); in ValidateProgramResourceIndex() 290 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex() 293 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())); in ValidateProgramResourceIndex() 315 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform() local [all …]
|
| D | validationES3.cpp | 3729 Program *programObject = GetValidProgram(context, program); in ValidateTransformFeedbackVaryings() local 3730 if (!programObject) in ValidateTransformFeedbackVaryings() 3759 Program *programObject = GetValidProgram(context, program); in ValidateGetTransformFeedbackVarying() local 3760 if (!programObject) in ValidateGetTransformFeedbackVarying() 3765 if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in ValidateGetTransformFeedbackVarying() 3941 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataLocation() local 3942 if (!programObject) in ValidateGetFragDataLocation() 3947 if (!programObject->isLinked()) in ValidateGetFragDataLocation() 3974 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformIndices() local 3975 if (!programObject) in ValidateGetUniformIndices() [all …]
|
| D | validationES2.cpp | 3688 Program *programObject = GetValidProgram(context, program); in ValidateBindUniformLocationCHROMIUM() local 3689 if (!programObject) in ValidateBindUniformLocationCHROMIUM() 4250 Program *programObject = GetValidProgram(context, program); in ValidateAttachShader() local 4251 if (!programObject) in ValidateAttachShader() 4262 if (programObject->getAttachedShader(shaderObject->getType()) && in ValidateAttachShader() 4263 !programObject->getState().isShaderMarkedForDetach(shaderObject->getType())) in ValidateAttachShader() 4706 Program *programObject = GetValidProgram(context, program); in ValidateDetachShader() local 4707 if (!programObject) in ValidateDetachShader() 4718 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader() 4790 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveAttrib() local [all …]
|
| D | validationES.cpp | 2311 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2312 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniform() 2322 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2323 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniform1iv() 2340 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 2341 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && in ValidateUniformMatrix() 3301 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBase() local 3302 if (!programObject) in ValidateGetUniformBase() 3307 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase() 3313 if (!programObject->isValidUniformLocation(location)) in ValidateGetUniformBase() [all …]
|
| D | Context.h | 631 angle::Result onProgramLink(Program *programObject);
|