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Searched refs:AccessCodeString (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCConicShader.cpp75 this->calcHullCoverage(&AccessCodeString(f), fKLM_fWind.fsIn(), fGrad_fCorner.fsIn(), in onEmitFragmentCode()
DGrCCQuadraticShader.cpp69 this->calcHullCoverage(&AccessCodeString(f), fCoord_fGrad.fsIn(), in onEmitFragmentCode()
DGrCCCubicShader.cpp125 this->calcHullCoverage(&AccessCodeString(f), fKLM_fEdge.fsIn(), fGradMatrix.fsIn(), in onEmitFragmentCode()
DGrCCCoverageProcessor.h201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString() function