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Searched refs:BufTextLen (Results 1 – 5 of 5) sorted by relevance

/external/skia/tools/viewer/
DSkSLSlide.cpp30 SkString tmp(data->Buf, data->BufTextLen); in InputTextCallback()
DParticlesSlide.cpp63 SkString tmp(data->Buf, data->BufTextLen); in InputTextCallback()
/external/mesa3d/src/imgui/
Dimgui_memory_editor.h334 if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen) in Callback()
337 data->DeleteChars(0, data->BufTextLen); in Callback()
Dimgui_widgets.cpp3016 IM_ASSERT(pos + bytes_count <= BufTextLen); in DeleteChars()
3029 BufTextLen -= bytes_count; in DeleteChars()
3036 if (new_text_len + BufTextLen >= BufSize) in InsertChars()
3046 int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; in InsertChars()
3052 if (BufTextLen != pos) in InsertChars()
3053 memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); in InsertChars()
3055 Buf[BufTextLen + new_text_len] = '\0'; in InsertChars()
3061 BufTextLen += new_text_len; in InsertChars()
3531 callback_data.BufTextLen = edit_state.CurLenA; in InputTextEx()
3553 …IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain Buf… in InputTextEx()
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Dimgui.h1433 …int BufTextLen; // Text length (in bytes) // Read-write // [Re… member