Searched refs:DefaultFragmentShader (Results 1 – 4 of 4) sorted by relevance
83 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); in _mesa_alloc_shared_state()381 if (shared->DefaultFragmentShader) in free_shared_state()382 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); in free_shared_state()
244 newProg = ctx->Shared->DefaultFragmentShader; in _mesa_BindFragmentShaderATI()
3356 struct ati_fragment_shader *DefaultFragmentShader; member
107 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; in _mesa_init_program()159 …ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; in _mesa_update_default_objects_program()