1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43
44 #include "util/hash_table.h"
45 #include "util/set.h"
46 #include "util/u_memory.h"
47
48 static void
49 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
50
51 /**
52 * Allocate and initialize a shared context state structure.
53 * Initializes the display list, texture objects and vertex programs hash
54 * tables, allocates the texture objects. If it runs out of memory, frees
55 * everything already allocated before returning NULL.
56 *
57 * \return pointer to a gl_shared_state structure on success, or NULL on
58 * failure.
59 */
60 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)61 _mesa_alloc_shared_state(struct gl_context *ctx)
62 {
63 struct gl_shared_state *shared;
64 GLuint i;
65
66 shared = CALLOC_STRUCT(gl_shared_state);
67 if (!shared)
68 return NULL;
69
70 simple_mtx_init(&shared->Mutex, mtx_plain);
71
72 shared->DisplayList = _mesa_NewHashTable();
73 shared->BitmapAtlas = _mesa_NewHashTable();
74 shared->TexObjects = _mesa_NewHashTable();
75 shared->Programs = _mesa_NewHashTable();
76
77 shared->DefaultVertexProgram =
78 ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
79 shared->DefaultFragmentProgram =
80 ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
81
82 shared->ATIShaders = _mesa_NewHashTable();
83 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
84
85 shared->ShaderObjects = _mesa_NewHashTable();
86
87 shared->BufferObjects = _mesa_NewHashTable();
88
89 /* GL_ARB_sampler_objects */
90 shared->SamplerObjects = _mesa_NewHashTable();
91
92 /* GL_ARB_bindless_texture */
93 _mesa_init_shared_handles(shared);
94
95 /* ARB_shading_language_include */
96 _mesa_init_shader_includes(shared);
97 mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
98
99 /* Create default texture objects */
100 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102 static const GLenum targets[] = {
103 GL_TEXTURE_2D_MULTISAMPLE,
104 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
105 GL_TEXTURE_CUBE_MAP_ARRAY,
106 GL_TEXTURE_BUFFER,
107 GL_TEXTURE_2D_ARRAY_EXT,
108 GL_TEXTURE_1D_ARRAY_EXT,
109 GL_TEXTURE_EXTERNAL_OES,
110 GL_TEXTURE_CUBE_MAP,
111 GL_TEXTURE_3D,
112 GL_TEXTURE_RECTANGLE_NV,
113 GL_TEXTURE_2D,
114 GL_TEXTURE_1D
115 };
116 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
117 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
118 /* Need to explicitly set/overwrite the TargetIndex field here since
119 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
120 * fail if the texture target is not supported.
121 */
122 shared->DefaultTex[i]->TargetIndex = i;
123 }
124
125 /* sanity check */
126 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
127
128 /* Mutex and timestamp for texobj state validation */
129 mtx_init(&shared->TexMutex, mtx_recursive);
130 shared->TextureStateStamp = 0;
131
132 shared->FrameBuffers = _mesa_NewHashTable();
133 shared->RenderBuffers = _mesa_NewHashTable();
134
135 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
136 _mesa_key_pointer_equal);
137
138 shared->MemoryObjects = _mesa_NewHashTable();
139 shared->SemaphoreObjects = _mesa_NewHashTable();
140
141 return shared;
142 }
143
144
145 /**
146 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
147 */
148 static void
delete_displaylist_cb(void * data,void * userData)149 delete_displaylist_cb(void *data, void *userData)
150 {
151 struct gl_display_list *list = (struct gl_display_list *) data;
152 struct gl_context *ctx = (struct gl_context *) userData;
153 _mesa_delete_list(ctx, list);
154 }
155
156
157 /**
158 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
159 */
160 static void
delete_bitmap_atlas_cb(void * data,void * userData)161 delete_bitmap_atlas_cb(void *data, void *userData)
162 {
163 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
164 struct gl_context *ctx = (struct gl_context *) userData;
165 _mesa_delete_bitmap_atlas(ctx, atlas);
166 }
167
168
169 /**
170 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
171 */
172 static void
delete_texture_cb(void * data,void * userData)173 delete_texture_cb(void *data, void *userData)
174 {
175 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
176 struct gl_context *ctx = (struct gl_context *) userData;
177 ctx->Driver.DeleteTexture(ctx, texObj);
178 }
179
180
181 /**
182 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
183 */
184 static void
delete_program_cb(void * data,void * userData)185 delete_program_cb(void *data, void *userData)
186 {
187 struct gl_program *prog = (struct gl_program *) data;
188 struct gl_context *ctx = (struct gl_context *) userData;
189 if(prog != &_mesa_DummyProgram) {
190 assert(prog->RefCount == 1); /* should only be referenced by hash table */
191 prog->RefCount = 0; /* now going away */
192 ctx->Driver.DeleteProgram(ctx, prog);
193 }
194 }
195
196
197 /**
198 * Callback for deleting an ATI fragment shader object.
199 * Called by _mesa_HashDeleteAll().
200 */
201 static void
delete_fragshader_cb(void * data,void * userData)202 delete_fragshader_cb(void *data, void *userData)
203 {
204 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
205 struct gl_context *ctx = (struct gl_context *) userData;
206 _mesa_delete_ati_fragment_shader(ctx, shader);
207 }
208
209
210 /**
211 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
212 */
213 static void
delete_bufferobj_cb(void * data,void * userData)214 delete_bufferobj_cb(void *data, void *userData)
215 {
216 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
217 struct gl_context *ctx = (struct gl_context *) userData;
218
219 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
220 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
221 }
222
223
224 /**
225 * Callback for freeing shader program data. Call it before delete_shader_cb
226 * to avoid memory access error.
227 */
228 static void
free_shader_program_data_cb(void * data,void * userData)229 free_shader_program_data_cb(void *data, void *userData)
230 {
231 struct gl_context *ctx = (struct gl_context *) userData;
232 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
233
234 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
235 _mesa_free_shader_program_data(ctx, shProg);
236 }
237 }
238
239
240 /**
241 * Callback for deleting shader and shader programs objects.
242 * Called by _mesa_HashDeleteAll().
243 */
244 static void
delete_shader_cb(void * data,void * userData)245 delete_shader_cb(void *data, void *userData)
246 {
247 struct gl_context *ctx = (struct gl_context *) userData;
248 struct gl_shader *sh = (struct gl_shader *) data;
249 if (_mesa_validate_shader_target(ctx, sh->Type)) {
250 _mesa_delete_shader(ctx, sh);
251 }
252 else {
253 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
254 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
255 _mesa_delete_shader_program(ctx, shProg);
256 }
257 }
258
259
260 /**
261 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
262 */
263 static void
delete_framebuffer_cb(void * data,UNUSED void * userData)264 delete_framebuffer_cb(void *data, UNUSED void *userData)
265 {
266 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
267 /* The fact that the framebuffer is in the hashtable means its refcount
268 * is one, but we're removing from the hashtable now. So clear refcount.
269 */
270 /*assert(fb->RefCount == 1);*/
271 fb->RefCount = 0;
272
273 /* NOTE: Delete should always be defined but there are two reports
274 * of it being NULL (bugs 13507, 14293). Work-around for now.
275 */
276 if (fb->Delete)
277 fb->Delete(fb);
278 }
279
280
281 /**
282 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
283 */
284 static void
delete_renderbuffer_cb(void * data,void * userData)285 delete_renderbuffer_cb(void *data, void *userData)
286 {
287 struct gl_context *ctx = (struct gl_context *) userData;
288 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
289 rb->RefCount = 0; /* see comment for FBOs above */
290 if (rb->Delete)
291 rb->Delete(ctx, rb);
292 }
293
294
295 /**
296 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
297 */
298 static void
delete_sampler_object_cb(void * data,void * userData)299 delete_sampler_object_cb(void *data, void *userData)
300 {
301 struct gl_context *ctx = (struct gl_context *) userData;
302 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
303 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
304 }
305
306 /**
307 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
308 */
309 static void
delete_memory_object_cb(void * data,void * userData)310 delete_memory_object_cb(void *data, void *userData)
311 {
312 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
313 struct gl_context *ctx = (struct gl_context *) userData;
314 ctx->Driver.DeleteMemoryObject(ctx, memObj);
315 }
316
317 /**
318 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
319 */
320 static void
delete_semaphore_object_cb(void * data,void * userData)321 delete_semaphore_object_cb(void *data, void *userData)
322 {
323 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
324 struct gl_context *ctx = (struct gl_context *) userData;
325 ctx->Driver.DeleteSemaphoreObject(ctx, semObj);
326 }
327
328 /**
329 * Deallocate a shared state object and all children structures.
330 *
331 * \param ctx GL context.
332 * \param shared shared state pointer.
333 *
334 * Frees the display lists, the texture objects (calling the driver texture
335 * deletion callback to free its private data) and the vertex programs, as well
336 * as their hash tables.
337 *
338 * \sa alloc_shared_state().
339 */
340 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)341 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
342 {
343 GLuint i;
344
345 /* Free the dummy/fallback texture objects */
346 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
347 if (shared->FallbackTex[i])
348 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
349 }
350
351 /*
352 * Free display lists
353 */
354 if (shared->DisplayList) {
355 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
356 _mesa_DeleteHashTable(shared->DisplayList);
357 }
358
359 if (shared->BitmapAtlas) {
360 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
361 _mesa_DeleteHashTable(shared->BitmapAtlas);
362 }
363
364 if (shared->ShaderObjects) {
365 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
366 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
367 _mesa_DeleteHashTable(shared->ShaderObjects);
368 }
369
370 if (shared->Programs) {
371 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
372 _mesa_DeleteHashTable(shared->Programs);
373 }
374
375 if (shared->DefaultVertexProgram)
376 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
377
378 if (shared->DefaultFragmentProgram)
379 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
380
381 if (shared->DefaultFragmentShader)
382 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
383
384 if (shared->ATIShaders) {
385 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
386 _mesa_DeleteHashTable(shared->ATIShaders);
387 }
388
389 if (shared->BufferObjects) {
390 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
391 _mesa_DeleteHashTable(shared->BufferObjects);
392 }
393
394 if (shared->FrameBuffers) {
395 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
396 _mesa_DeleteHashTable(shared->FrameBuffers);
397 }
398
399 if (shared->RenderBuffers) {
400 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
401 _mesa_DeleteHashTable(shared->RenderBuffers);
402 }
403
404 if (shared->SyncObjects) {
405 set_foreach(shared->SyncObjects, entry) {
406 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
407 }
408
409 _mesa_set_destroy(shared->SyncObjects, NULL);
410 }
411
412 if (shared->SamplerObjects) {
413 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
414 ctx);
415 _mesa_DeleteHashTable(shared->SamplerObjects);
416 }
417
418 /*
419 * Free texture objects (after FBOs since some textures might have
420 * been bound to FBOs).
421 */
422 assert(ctx->Driver.DeleteTexture);
423 /* the default textures */
424 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
425 if (shared->DefaultTex[i])
426 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
427 }
428
429 /* all other textures */
430 if (shared->TexObjects) {
431 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
432 _mesa_DeleteHashTable(shared->TexObjects);
433 }
434
435 _mesa_free_shared_handles(shared);
436
437 /* ARB_shading_language_include */
438 _mesa_destroy_shader_includes(shared);
439 mtx_destroy(&shared->ShaderIncludeMutex);
440
441 if (shared->MemoryObjects) {
442 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
443 _mesa_DeleteHashTable(shared->MemoryObjects);
444 }
445
446 if (shared->SemaphoreObjects) {
447 _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
448 _mesa_DeleteHashTable(shared->SemaphoreObjects);
449 }
450
451 simple_mtx_destroy(&shared->Mutex);
452 mtx_destroy(&shared->TexMutex);
453
454 free(shared);
455 }
456
457
458 /**
459 * gl_shared_state objects are ref counted.
460 * If ptr's refcount goes to zero, free the shared state.
461 */
462 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)463 _mesa_reference_shared_state(struct gl_context *ctx,
464 struct gl_shared_state **ptr,
465 struct gl_shared_state *state)
466 {
467 if (*ptr == state)
468 return;
469
470 if (*ptr) {
471 /* unref old state */
472 struct gl_shared_state *old = *ptr;
473 GLboolean delete;
474
475 simple_mtx_lock(&old->Mutex);
476 assert(old->RefCount >= 1);
477 old->RefCount--;
478 delete = (old->RefCount == 0);
479 simple_mtx_unlock(&old->Mutex);
480
481 if (delete) {
482 free_shared_state(ctx, old);
483 }
484
485 *ptr = NULL;
486 }
487
488 if (state) {
489 /* reference new state */
490 simple_mtx_lock(&state->Mutex);
491 state->RefCount++;
492 *ptr = state;
493 simple_mtx_unlock(&state->Mutex);
494 }
495 }
496