Searched refs:DeviceObj (Results 1 – 4 of 4) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 1471 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo() 1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo() 1567 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState() 1573 …pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}, push_… in InitState() 1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo() 1652 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState() 1658 …pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}, push_… in InitState() 1806 …rgs_.reset(new VkShaderObj(layer_test_.DeviceObj(), rayGenShaderText, VK_SHADER_STAGE_RAYGEN_BIT_N… in InitShaderInfo() 1807 …chs_.reset(new VkShaderObj(layer_test_.DeviceObj(), closestHitShaderText, VK_SHADER_STAGE_CLOSEST_… in InitShaderInfo() 1808 …mis_.reset(new VkShaderObj(layer_test_.DeviceObj(), missShaderText, VK_SHADER_STAGE_MISS_BIT_NV, &… in InitShaderInfo() [all …]
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D | vkrenderframework.h | 83 VkDeviceObj *DeviceObj() const { return m_device; } in DeviceObj() function
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D | vklayertests_others.cpp | 735 DeviceObj()->QueueFamilyMatching(0, 0, true)}; in TEST_F()
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D | vklayertests_descriptor_renderpass_framebuffer.cpp | 3761 const VkPipelineLayoutObj pipeline_layout(DeviceObj(), {&descriptor_set_layout}); in TEST_F()
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