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Searched refs:DirtyBits (Results 1 – 25 of 75) sorted by relevance

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/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h252 const gl::State::DirtyBits &dirtyBits,
253 const gl::State::DirtyBits &bitMask) override;
680 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
683 ContextVk::*)(DirtyBits::Iterator *dirtyBitsIterator, DirtyBits dirtyBitMask);
744 DirtyBits dirtyBitMask);
754 DirtyBits dirtyBitMask,
822 angle::Result handleDirtyGraphicsMemoryBarrier(DirtyBits::Iterator *dirtyBitsIterator,
823 DirtyBits dirtyBitMask);
824 angle::Result handleDirtyGraphicsEventLog(DirtyBits::Iterator *dirtyBitsIterator,
825 DirtyBits dirtyBitMask);
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DContextVk.cpp343 constexpr ContextVk::DirtyBits ContextVk::kIndexAndVertexDirtyBits;
344 constexpr ContextVk::DirtyBits ContextVk::kPipelineDescAndBindingDirtyBits;
345 constexpr ContextVk::DirtyBits ContextVk::kTexturesAndDescSetDirtyBits;
346 constexpr ContextVk::DirtyBits ContextVk::kResourcesAndDescSetDirtyBits;
347 constexpr ContextVk::DirtyBits ContextVk::kXfbBuffersAndDescSetDirtyBits;
348 constexpr ContextVk::DirtyBits ContextVk::kDriverUniformsAndBindingDirtyBits;
478 DirtyBits{DIRTY_BIT_RENDER_PASS, DIRTY_BIT_PIPELINE_BINDING,
489 DirtyBits{DIRTY_BIT_PIPELINE_BINDING, DIRTY_BIT_TEXTURES, DIRTY_BIT_SHADER_RESOURCES,
854 DirtyBits dirtyBitMask) in setupDraw()
902 DirtyBits dirtyBits = mGraphicsDirtyBits & dirtyBitMask; in setupDraw()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h43 void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
158 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
168 DirtyBits mBlendStateDirtyBits;
173 DirtyBits mRasterizerStateDirtyBits;
181 DirtyBits mDepthStencilStateDirtyBits;
187 DirtyBits mScissorStateDirtyBits;
207 DirtyBits mDirtyBits;
DVertexArray9.h27 const gl::VertexArray::DirtyBits &dirtyBits,
40 const gl::VertexArray::DirtyBits &dirtyBits, in syncState()
DFramebuffer9.h43 const gl::Framebuffer::DirtyBits &dirtyBits,
/external/angle/src/libANGLE/renderer/
DVertexArrayImpl.h39 const gl::VertexArray::DirtyBits &dirtyBits,
53 const gl::VertexArray::DirtyBits &dirtyBits, in syncState()
DRenderTargetCache.h32 const gl::Framebuffer::DirtyBits &dirtyBits);
71 const gl::Framebuffer::DirtyBits &dirtyBits) in update()
DProgramImpl.h160 const gl::Program::DirtyBits &dirtyBits);
167 const gl::Program::DirtyBits &dirtyBits) in syncState()
DContextImpl.h188 const gl::State::DirtyBits &dirtyBits,
189 const gl::State::DirtyBits &bitMask) = 0;
DFramebufferImpl_mock.h60 const gl::Framebuffer::DirtyBits &,
/external/angle/src/libANGLE/
DContext.inl.h89 const State::DirtyBits &dirtyBits = mState.getDirtyBits(); in syncDirtyBits()
95 ANGLE_INLINE angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask) in syncDirtyBits()
97 const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask); in syncDirtyBits()
DContext.h635 angle::Result syncState(const State::DirtyBits &bitMask,
639 angle::Result syncDirtyBits(const State::DirtyBits &bitMask);
758 State::DirtyBits mAllDirtyBits;
759 State::DirtyBits mTexImageDirtyBits;
761 State::DirtyBits mReadPixelsDirtyBits;
763 State::DirtyBits mClearDirtyBits;
765 State::DirtyBits mBlitDirtyBits;
767 State::DirtyBits mComputeDirtyBits;
769 State::DirtyBits mCopyImageDirtyBits;
DVertexArray.h168 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
354 DirtyBits mDirtyBits;
357 Optional<DirtyBits> mDirtyBitsGuard;
DVertexArray_unittest.cpp21 VertexArray::DirtyBits dirtyBits; in TEST()
DGLES1State.h257 using DirtyBits = angle::BitSet<DIRTY_GLES1_MAX>; variable
258 DirtyBits mDirtyBits;
DFramebuffer.h401 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
510 mutable DirtyBits mDirtyBits;
515 mutable Optional<DirtyBits> mDirtyBitsGuard;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DProgram11.h24 const gl::Program::DirtyBits &dirtyBits) override;
DProgram11.cpp24 const gl::Program::DirtyBits &dirtyBits) in syncState()
DStateManager11.h176 void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits);
459 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
464 DirtyBits mInternalDirtyBits;
465 DirtyBits mGraphicsDirtyBitsMask;
466 DirtyBits mComputeDirtyBitsMask;
DVertexArray11.h31 const gl::VertexArray::DirtyBits &dirtyBits,
/external/angle/src/libANGLE/renderer/null/
DVertexArrayNULL.h24 const gl::VertexArray::DirtyBits &dirtyBits,
DVertexArrayNULL.cpp20 const gl::VertexArray::DirtyBits &dirtyBits, in syncState()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h195 const gl::Texture::DirtyBits &dirtyBits,
277 gl::Texture::DirtyBits mLocalDirtyBits;
282 gl::Texture::DirtyBits mAllModifiedDirtyBits;
DStateManagerGL.h272 const gl::State::DirtyBits &glDirtyBits,
273 const gl::State::DirtyBits &bitMask);
516 gl::State::DirtyBits mLocalDirtyBits;
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h184 const gl::State::DirtyBits &dirtyBits,
185 const gl::State::DirtyBits &bitMask) override;
528 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; variable
531 DirtyBits mDirtyBits;

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