Searched refs:ENTRY_POINT (Results 1 – 17 of 17) sorted by relevance
44 ATTACH work_dim_shader ENTRY_POINT foo52 ATTACH global_offset_shader ENTRY_POINT foo60 ATTACH all_constants_shader ENTRY_POINT foo
53 ATTACH write ENTRY_POINT write_foo58 ATTACH read ENTRY_POINT read_foo
28 ATTACH my_shader ENTRY_POINT foo
35 ATTACH write_imagef ENTRY_POINT foo
48 ATTACH my_shader ENTRY_POINT foo \
47 ATTACH read_imagef ENTRY_POINT foo
46 ATTACH read_imagef ENTRY_POINT foo
67 ATTACH my_shader ENTRY_POINT foo
30 ATTACH my_shader ENTRY_POINT line
81 #define ENTRY_POINT(name) \ macro93 #define ENTRY_POINT(name) FUNC_START(name) macro102 ENTRY_POINT(ebb_handler)
191 case ENTRY_POINT: in from()365 ENTRY_POINT, enumConstant420 dependencyTypes.add(DependencyType.ENTRY_POINT); in getDependencyType()
67 ClassNames.ENTRY_POINT,
97 public static final ClassName ENTRY_POINT = field in ClassNames
280 ENTRY_POINT = 0, /* shader_entry_point */ enumerator322 case ENTRY_POINT: in decode_shader_descriptor_block()
22 - match: '\b(PASSTHROUGH|PIPELINE|ATTACH|ENTRY_POINT|DESCRIPTOR_SET|INC_BY)\b'
35 syn keyword amberBlockCmd FRAMEBUFFER ENTRY_POINT SHADER_OPTIMIZATION
393 [ ENTRY_POINT {name} (default "main") ]397 ATTACH {name_of_multi_shader} TYPE {shader_type} ENTRY_POINT {name}891 ATTACH kVertexShader ENTRY_POINT main897 ATTACH kFragmentShader ENTRY_POINT red905 ATTACH kFragmentShader ENTRY_POINT green1031 ATTACH my_shader ENTRY_POINT line