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Searched refs:GLES1State (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DGLES1State.cpp56 GLES1State::GLES1State() in GLES1State() function in gl::GLES1State
87 GLES1State::~GLES1State() = default;
90 void GLES1State::initialize(const Context *context, const State *state) in initialize()
182 void GLES1State::setAlphaFunc(AlphaTestFunc func, GLfloat ref) in setAlphaFunc()
189 void GLES1State::setClientTextureUnit(unsigned int unit) in setClientTextureUnit()
195 unsigned int GLES1State::getClientTextureUnit() const in getClientTextureUnit()
200 void GLES1State::setCurrentColor(const ColorF &color) in setCurrentColor()
206 const ColorF &GLES1State::getCurrentColor() const in getCurrentColor()
211 void GLES1State::setCurrentNormal(const angle::Vector3 &normal) in setCurrentNormal()
217 const angle::Vector3 &GLES1State::getCurrentNormal() const in getCurrentNormal()
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Dqueryutils.h25 class GLES1State; variable
197 void SetLightParameters(GLES1State *state,
201 void GetLightParameters(const GLES1State *state,
206 void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params);
207 void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params);
208 bool IsLightModelTwoSided(const GLES1State *state);
210 void SetMaterialParameters(GLES1State *state,
214 void GetMaterialParameters(const GLES1State *state,
223 void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params);
224 void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params);
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DGLES1Renderer.cpp53 GLES1State &gles1State = glState->gles1(); in prepareForDraw()
156 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_CLIENT_STATE_ENABLE) || in prepareForDraw()
157 gles1State.isDirty(GLES1State::DIRTY_GLES1_CURRENT_VECTOR)) in prepareForDraw()
190 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_MATRICES)) in prepareForDraw()
215 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_TEXTURE_ENVIRONMENT)) in prepareForDraw()
295 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_ALPHA_TEST)) in prepareForDraw()
303 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_SHADE_MODEL)) in prepareForDraw()
309 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_MATERIAL)) in prepareForDraw()
323 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_LIGHTS)) in prepareForDraw()
378 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_FOG)) in prepareForDraw()
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DGLES1State.h148 class GLES1State final : angle::NonCopyable
151 GLES1State();
152 ~GLES1State();
DGLES1Renderer.h24 class GLES1State; variable
40 static int VertexArrayIndex(ClientVertexArrayType type, const GLES1State &gles1);
Dqueryutils.cpp2259 void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params) in SetLightModelParameters()
2276 void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params) in GetLightModelParameters()
2293 bool IsLightModelTwoSided(const GLES1State *state) in IsLightModelTwoSided()
2298 void SetLightParameters(GLES1State *state, in SetLightParameters()
2359 void GetLightParameters(const GLES1State *state, in GetLightParameters()
2404 void SetMaterialParameters(GLES1State *state, in SetMaterialParameters()
2436 void GetMaterialParameters(const GLES1State *state, in GetMaterialParameters()
2537 void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params) in SetFogParameters()
2562 void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params) in GetFogParameters()
2738 GLES1State *state, in SetTextureEnv()
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DState.h792 GLES1State &gles1() { return mGLES1State; } in gles1()
793 const GLES1State &gles1() const { return mGLES1State; } in gles1()
1146 GLES1State mGLES1State;
/external/angle/src/
DlibGLESv2.gni233 "src/libANGLE/GLES1State.h",
363 "src/libANGLE/GLES1State.cpp",
/external/angle/
DAndroid.bp6825 "src/libANGLE/GLES1State.cpp",