/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 565 GL_INVERT, in init() 576 GL_INVERT, in init() 587 GL_INVERT, in init() 710 GL_INVERT, in init() 721 GL_INVERT, in init() 732 GL_INVERT, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 627 GL_INVERT, in init() 638 GL_INVERT, in init() 649 GL_INVERT, in init() 772 GL_INVERT, in init() 783 GL_INVERT, in init() 794 GL_INVERT, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 506 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 507 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 560 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
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D | es2fDepthStencilTests.cpp | 748 GL_INVERT, in randomDepthStencilState() 810 { "invert", GL_INVERT }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() 1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 509 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 510 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 563 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
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D | es3fDepthStencilTests.cpp | 748 GL_INVERT, in randomDepthStencilState() 810 { "invert", GL_INVERT }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() 1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 114 case GL_INVERT: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 108 case GL_INVERT: in intel_translate_stencil_op()
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D | i830_state.c | 128 case GL_INVERT: in i830StencilOpSeparate() 156 case GL_INVERT: in i830StencilOpSeparate() 184 case GL_INVERT: in i830StencilOpSeparate()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 134 case GL_INVERT: in nvgl_stencil_op()
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D | nv04_state_raster.c | 74 case GL_INVERT: in get_stencil_op()
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/external/angle/samples/stencil_operations/ |
D | StencilOperations.cpp | 178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP); in draw()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 89 case GL_INVERT: in gl_stencil_op_to_pipe()
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/external/mesa3d/src/mesa/swrast/ |
D | s_logic.c | 76 case GL_INVERT: \
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D | s_stencil.c | 165 case GL_INVERT: in apply_stencil_op()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 629 case GL_INVERT: return sw::LOGICALOP_INVERT; in ConvertLogicalOperation() 655 case GL_INVERT: return sw::OPERATION_INVERT; in ConvertStencilOp()
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D | libGLES_CM.cpp | 2883 case GL_INVERT: in LogicOp() 3588 case GL_INVERT: in StencilOp() 3603 case GL_INVERT: in StencilOp() 3618 case GL_INVERT: in StencilOp()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 244 case GL_INVERT: return rr::STENCILOP_INVERT; in mapGLStencilOp()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 91 GL_INVERT, in computeRandomRenderState()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 67 case GL_INVERT: in validate_stencil_op()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 179 case GL_INVERT: in ConvertStencilOp()
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/external/angle/src/common/ |
D | PackedGLEnums_autogen.cpp | 955 case GL_INVERT: in FromGLenum() 997 return GL_INVERT; in ToGLenum()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 1269 case GL_INVERT: in radeonStencilOpSeparate() 1296 case GL_INVERT: in radeonStencilOpSeparate() 1323 case GL_INVERT: in radeonStencilOpSeparate()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1472 case GL_INVERT: in r200StencilOpSeparate() 1499 case GL_INVERT: in r200StencilOpSeparate() 1526 case GL_INVERT: in r200StencilOpSeparate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 74 #define GL_INVERT 0x150A macro
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