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Searched refs:GR_GL_CALL_RET (Results 1 – 25 of 29) sorted by relevance

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/external/skqp/src/gpu/gl/
DGrGLContext.cpp21 GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION)); in Make()
25 GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER)); in Make()
DGrGLUtil.cpp503 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
509 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
515 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor()
521 GR_GL_CALL_RET(gl, rendererString, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
DGrGLRenderTarget.cpp128 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
158 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLUtil.h244 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
DGrGLBuffer.cpp14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
124 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp65 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
572 GR_GL_CALL_RET(gl, programID, CreateProgram()); in PrecompileProgram()
/external/skqp/tools/gpu/gl/angle/
DGLTestContext_angle.cpp252 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext()
285 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
DGrGLProgram.cpp22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
DGrGLRenderTarget.cpp170 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLBuffer.cpp15 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
DGrGLUtil.h296 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLUtil.cpp108 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
/external/skqp/bench/
Dnanobench.cpp221 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions()
224 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions()
227 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions()
230 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
/external/skia/bench/
Dnanobench.cpp280 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions()
283 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions()
286 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions()
289 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
/external/skqp/tools/gpu/gl/egl/
DCreatePlatformGLTestContext_egl.cpp249 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
/external/skqp/tests/
DSurfaceSemaphoreTest.cpp239 GR_GL_CALL_RET(interface, result, IsSync(sync)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/external/skia/tests/
DSurfaceSemaphoreTest.cpp262 GR_GL_CALL_RET(interface, result, IsSync(sync)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/external/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp339 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext()

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