/external/skqp/src/gpu/gl/ |
D | GrGLContext.cpp | 21 GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION)); in Make() 25 GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER)); in Make()
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D | GrGLUtil.cpp | 503 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion() 509 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion() 515 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor() 521 GR_GL_CALL_RET(gl, rendererString, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
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D | GrGLRenderTarget.cpp | 128 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment() 158 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
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D | GrGLUtil.h | 244 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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D | GrGLBuffer.cpp | 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 124 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 65 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 572 GR_GL_CALL_RET(gl, programID, CreateProgram()); in PrecompileProgram()
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/external/skqp/tools/gpu/gl/angle/ |
D | GLTestContext_angle.cpp | 252 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext() 285 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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D | GrGLProgram.cpp | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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D | GrGLRenderTarget.cpp | 170 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
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D | GrGLBuffer.cpp | 15 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
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D | GrGLUtil.h | 296 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
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D | GrGLUtil.cpp | 108 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
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/external/skqp/bench/ |
D | nanobench.cpp | 221 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions() 224 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions() 227 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions() 230 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
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/external/skia/bench/ |
D | nanobench.cpp | 280 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions() 283 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions() 286 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions() 289 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
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/external/skqp/tools/gpu/gl/egl/ |
D | CreatePlatformGLTestContext_egl.cpp | 249 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
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/external/skqp/tests/ |
D | SurfaceSemaphoreTest.cpp | 239 GR_GL_CALL_RET(interface, result, IsSync(sync)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skia/tests/ |
D | SurfaceSemaphoreTest.cpp | 262 GR_GL_CALL_RET(interface, result, IsSync(sync)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skia/tools/gpu/gl/angle/ |
D | GLTestContext_angle.cpp | 339 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext()
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