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Searched refs:GR_GL_FRONT_AND_BACK (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLDefines.h137 #define GR_GL_FRONT_AND_BACK 0x0408 macro
376 #define GR_GL_FRONT_AND_BACK 0x0408 macro
DGrGLGpu.cpp512 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onResetContext()
514 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in onResetContext()
2765 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()
2798 GR_GL_FRONT_AND_BACK); in flushStencil()
/external/skia/src/gpu/gl/
DGrGLDefines.h138 #define GR_GL_FRONT_AND_BACK 0x0408 macro
383 #define GR_GL_FRONT_AND_BACK 0x0408 macro
DGrGLGpu.cpp2420 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()
2446 GR_GL_FRONT_AND_BACK); in flushStencil()
2508 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in flushWireframeState()
2513 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in flushWireframeState()