Searched refs:GR_GL_FRONT_AND_BACK (Results 1 – 4 of 4) sorted by relevance
137 #define GR_GL_FRONT_AND_BACK 0x0408 macro376 #define GR_GL_FRONT_AND_BACK 0x0408 macro
512 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onResetContext()514 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in onResetContext()2765 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()2798 GR_GL_FRONT_AND_BACK); in flushStencil()
138 #define GR_GL_FRONT_AND_BACK 0x0408 macro383 #define GR_GL_FRONT_AND_BACK 0x0408 macro
2420 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()2446 GR_GL_FRONT_AND_BACK); in flushStencil()2508 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in flushWireframeState()2513 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in flushWireframeState()