1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 #define GR_GL_PATCHES 0x000E 38 39 /* AlphaFunction (not supported in ES20) */ 40 /* GL_NEVER */ 41 /* GL_LESS */ 42 /* GL_EQUAL */ 43 /* GL_LEQUAL */ 44 /* GL_GREATER */ 45 /* GL_NOTEQUAL */ 46 /* GL_GEQUAL */ 47 /* GL_ALWAYS */ 48 49 /* Basic OpenGL blend equations */ 50 #define GR_GL_FUNC_ADD 0x8006 51 #define GR_GL_FUNC_SUBTRACT 0x800A 52 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 53 54 /* GL_KHR_blend_equation_advanced */ 55 #define GR_GL_SCREEN 0x9295 56 #define GR_GL_OVERLAY 0x9296 57 #define GR_GL_DARKEN 0x9297 58 #define GR_GL_LIGHTEN 0x9298 59 #define GR_GL_COLORDODGE 0x9299 60 #define GR_GL_COLORBURN 0x929A 61 #define GR_GL_HARDLIGHT 0x929B 62 #define GR_GL_SOFTLIGHT 0x929C 63 #define GR_GL_DIFFERENCE 0x929E 64 #define GR_GL_EXCLUSION 0x92A0 65 #define GR_GL_MULTIPLY 0x9294 66 #define GR_GL_HSL_HUE 0x92AD 67 #define GR_GL_HSL_SATURATION 0x92AE 68 #define GR_GL_HSL_COLOR 0x92AF 69 #define GR_GL_HSL_LUMINOSITY 0x92B0 70 71 /* BlendingFactorDest */ 72 #define GR_GL_ZERO 0 73 #define GR_GL_ONE 1 74 #define GR_GL_SRC_COLOR 0x0300 75 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 76 #define GR_GL_SRC_ALPHA 0x0302 77 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 78 #define GR_GL_DST_ALPHA 0x0304 79 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 80 81 /* BlendingFactorSrc */ 82 /* GL_ZERO */ 83 /* GL_ONE */ 84 #define GR_GL_DST_COLOR 0x0306 85 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 86 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 87 /* GL_SRC_ALPHA */ 88 /* GL_ONE_MINUS_SRC_ALPHA */ 89 /* GL_DST_ALPHA */ 90 /* GL_ONE_MINUS_DST_ALPHA */ 91 92 /* ExtendedBlendFactors */ 93 #define GR_GL_SRC1_COLOR 0x88F9 94 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 95 /* GL_SRC1_ALPHA */ 96 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 97 98 /* Separate Blend Functions */ 99 #define GR_GL_BLEND_DST_RGB 0x80C8 100 #define GR_GL_BLEND_SRC_RGB 0x80C9 101 #define GR_GL_BLEND_DST_ALPHA 0x80CA 102 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 103 #define GR_GL_CONSTANT_COLOR 0x8001 104 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 105 #define GR_GL_CONSTANT_ALPHA 0x8003 106 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 107 #define GR_GL_BLEND_COLOR 0x8005 108 109 /* Buffer Objects */ 110 #define GR_GL_ARRAY_BUFFER 0x8892 111 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 112 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 113 #define GR_GL_TEXTURE_BUFFER 0x8C2A 114 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 115 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 116 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 117 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 118 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 119 120 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 121 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 122 123 #define GR_GL_STREAM_DRAW 0x88E0 124 #define GR_GL_STREAM_READ 0x88E1 125 #define GR_GL_STATIC_DRAW 0x88E4 126 #define GR_GL_STATIC_READ 0x88E5 127 #define GR_GL_DYNAMIC_DRAW 0x88E8 128 #define GR_GL_DYNAMIC_READ 0x88E9 129 130 #define GR_GL_BUFFER_SIZE 0x8764 131 #define GR_GL_BUFFER_USAGE 0x8765 132 133 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 134 135 /* CullFaceMode */ 136 #define GR_GL_FRONT 0x0404 137 #define GR_GL_BACK 0x0405 138 #define GR_GL_FRONT_AND_BACK 0x0408 139 140 /* DepthFunction */ 141 /* GL_NEVER */ 142 /* GL_LESS */ 143 /* GL_EQUAL */ 144 /* GL_LEQUAL */ 145 /* GL_GREATER */ 146 /* GL_NOTEQUAL */ 147 /* GL_GEQUAL */ 148 /* GL_ALWAYS */ 149 150 /* EnableCap */ 151 #define GR_GL_TEXTURE_NONE 0x0000 152 #define GR_GL_TEXTURE_2D 0x0DE1 153 #define GR_GL_CULL_FACE 0x0B44 154 #define GR_GL_BLEND 0x0BE2 155 #define GR_GL_DITHER 0x0BD0 156 #define GR_GL_STENCIL_TEST 0x0B90 157 #define GR_GL_DEPTH_TEST 0x0B71 158 #define GR_GL_SCISSOR_TEST 0x0C11 159 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 160 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161 #define GR_GL_SAMPLE_COVERAGE 0x80A0 162 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 163 #define GR_GL_POLYGON_SMOOTH 0x0B41 164 #define GR_GL_POLYGON_STIPPLE 0x0B42 165 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 166 #define GR_GL_COLOR_TABLE 0x80D0 167 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 168 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 169 #define GR_GL_LINE_STIPPLE 0x0B24 170 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 171 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 172 #define GR_GL_SAMPLE_SHADING 0x8C36 173 174 /* ErrorCode */ 175 #define GR_GL_NO_ERROR 0 176 #define GR_GL_INVALID_ENUM 0x0500 177 #define GR_GL_INVALID_VALUE 0x0501 178 #define GR_GL_INVALID_OPERATION 0x0502 179 #define GR_GL_OUT_OF_MEMORY 0x0505 180 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 181 182 /* FrontFaceDirection */ 183 #define GR_GL_CW 0x0900 184 #define GR_GL_CCW 0x0901 185 186 /* GetPName */ 187 #define GR_GL_LINE_WIDTH 0x0B21 188 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 189 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 190 #define GR_GL_CULL_FACE_MODE 0x0B45 191 #define GR_GL_FRONT_FACE 0x0B46 192 #define GR_GL_DEPTH_RANGE 0x0B70 193 #define GR_GL_DEPTH_WRITEMASK 0x0B72 194 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 195 #define GR_GL_DEPTH_FUNC 0x0B74 196 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 197 #define GR_GL_STENCIL_FUNC 0x0B92 198 #define GR_GL_STENCIL_FAIL 0x0B94 199 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 200 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 201 #define GR_GL_STENCIL_REF 0x0B97 202 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 203 #define GR_GL_STENCIL_WRITEMASK 0x0B98 204 #define GR_GL_STENCIL_BACK_FUNC 0x8800 205 #define GR_GL_STENCIL_BACK_FAIL 0x8801 206 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 207 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 208 #define GR_GL_STENCIL_BACK_REF 0x8CA3 209 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 210 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 211 #define GR_GL_VIEWPORT 0x0BA2 212 #define GR_GL_SCISSOR_BOX 0x0C10 213 /* GL_SCISSOR_TEST */ 214 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 215 #define GR_GL_COLOR_WRITEMASK 0x0C23 216 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 217 #define GR_GL_PACK_ALIGNMENT 0x0D05 218 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 219 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 220 #define GR_GL_TEXTURE_MIN_LOD 0x813A 221 #define GR_GL_TEXTURE_MAX_LOD 0x813B 222 #define GR_GL_TEXTURE_BASE_LEVEL 0x813C 223 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D 224 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 225 #define GR_GL_SUBPIXEL_BITS 0x0D50 226 #define GR_GL_RED_BITS 0x0D52 227 #define GR_GL_GREEN_BITS 0x0D53 228 #define GR_GL_BLUE_BITS 0x0D54 229 #define GR_GL_ALPHA_BITS 0x0D55 230 #define GR_GL_DEPTH_BITS 0x0D56 231 #define GR_GL_STENCIL_BITS 0x0D57 232 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 233 /* GL_POLYGON_OFFSET_FILL */ 234 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 235 #define GR_GL_TEXTURE_BINDING_2D 0x8069 236 #define GR_GL_SAMPLE_BUFFERS 0x80A8 237 #define GR_GL_SAMPLES 0x80A9 238 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 239 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 240 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 241 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 242 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 243 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 244 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 245 246 /* GetTextureParameter */ 247 /* GL_TEXTURE_MAG_FILTER */ 248 /* GL_TEXTURE_MIN_FILTER */ 249 /* GL_TEXTURE_WRAP_S */ 250 /* GL_TEXTURE_WRAP_T */ 251 252 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 253 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 254 255 /* Compressed Texture Formats */ 256 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 257 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 258 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 259 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 260 261 #define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 262 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 263 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 264 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 265 266 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 267 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 268 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 269 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 270 271 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 272 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 273 274 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 275 276 #define GR_GL_COMPRESSED_R11_EAC 0x9270 277 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 278 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 279 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 280 281 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 282 #define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275 283 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 284 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 285 #define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 286 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 287 288 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 289 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 290 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 291 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 292 293 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 294 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 295 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 296 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 297 298 #define GR_GL_COMPRESSED_3DC_X 0x87F9 299 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 300 301 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 302 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 303 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 304 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 305 306 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 307 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 308 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 309 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 310 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 311 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 312 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 313 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 314 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 315 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 316 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 317 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 318 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 319 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 320 321 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 322 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 329 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 330 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 331 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 332 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 333 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 334 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 335 336 /* HintMode */ 337 #define GR_GL_DONT_CARE 0x1100 338 #define GR_GL_FASTEST 0x1101 339 #define GR_GL_NICEST 0x1102 340 341 /* HintTarget */ 342 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 343 344 /* DataType */ 345 #define GR_GL_BYTE 0x1400 346 #define GR_GL_UNSIGNED_BYTE 0x1401 347 #define GR_GL_SHORT 0x1402 348 #define GR_GL_UNSIGNED_SHORT 0x1403 349 #define GR_GL_INT 0x1404 350 #define GR_GL_UNSIGNED_INT 0x1405 351 #define GR_GL_FLOAT 0x1406 352 #define GR_GL_HALF_FLOAT 0x140B 353 #define GR_GL_FIXED 0x140C 354 #define GR_GL_HALF_FLOAT_OES 0x8D61 355 356 /* Lighting */ 357 #define GR_GL_LIGHTING 0x0B50 358 #define GR_GL_LIGHT0 0x4000 359 #define GR_GL_LIGHT1 0x4001 360 #define GR_GL_LIGHT2 0x4002 361 #define GR_GL_LIGHT3 0x4003 362 #define GR_GL_LIGHT4 0x4004 363 #define GR_GL_LIGHT5 0x4005 364 #define GR_GL_LIGHT6 0x4006 365 #define GR_GL_LIGHT7 0x4007 366 #define GR_GL_SPOT_EXPONENT 0x1205 367 #define GR_GL_SPOT_CUTOFF 0x1206 368 #define GR_GL_CONSTANT_ATTENUATION 0x1207 369 #define GR_GL_LINEAR_ATTENUATION 0x1208 370 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 371 #define GR_GL_AMBIENT 0x1200 372 #define GR_GL_DIFFUSE 0x1201 373 #define GR_GL_SPECULAR 0x1202 374 #define GR_GL_SHININESS 0x1601 375 #define GR_GL_EMISSION 0x1600 376 #define GR_GL_POSITION 0x1203 377 #define GR_GL_SPOT_DIRECTION 0x1204 378 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 379 #define GR_GL_COLOR_INDEXES 0x1603 380 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 381 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 382 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 383 #define GR_GL_FRONT_AND_BACK 0x0408 384 #define GR_GL_SHADE_MODEL 0x0B54 385 #define GR_GL_FLAT 0x1D00 386 #define GR_GL_SMOOTH 0x1D01 387 #define GR_GL_COLOR_MATERIAL 0x0B57 388 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 389 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 390 #define GR_GL_NORMALIZE 0x0BA1 391 392 /* Matrix Mode */ 393 #define GR_GL_MATRIX_MODE 0x0BA0 394 #define GR_GL_MODELVIEW 0x1700 395 #define GR_GL_PROJECTION 0x1701 396 #define GR_GL_TEXTURE 0x1702 397 398 /* multisample */ 399 #define GR_GL_MULTISAMPLE 0x809D 400 #define GR_GL_SAMPLE_POSITION 0x8E50 401 402 /* Points */ 403 #define GR_GL_POINT_SMOOTH 0x0B10 404 #define GR_GL_POINT_SIZE 0x0B11 405 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 406 #define GR_GL_POINT_SIZE_RANGE 0x0B12 407 408 /* Lines */ 409 #define GR_GL_LINE_SMOOTH 0x0B20 410 #define GR_GL_LINE_STIPPLE 0x0B24 411 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 412 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 413 #define GR_GL_LINE_WIDTH 0x0B21 414 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 415 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 416 417 /* PolygonMode */ 418 #define GR_GL_POINT 0x1B00 419 #define GR_GL_LINE 0x1B01 420 #define GR_GL_FILL 0x1B02 421 422 /* Unsized formats */ 423 #define GR_GL_STENCIL_INDEX 0x1901 424 #define GR_GL_DEPTH_COMPONENT 0x1902 425 #define GR_GL_DEPTH_STENCIL 0x84F9 426 #define GR_GL_RED 0x1903 427 #define GR_GL_RED_INTEGER 0x8D94 428 #define GR_GL_GREEN 0x1904 429 #define GR_GL_BLUE 0x1905 430 #define GR_GL_ALPHA 0x1906 431 #define GR_GL_LUMINANCE 0x1909 432 #define GR_GL_LUMINANCE_ALPHA 0x190A 433 #define GR_GL_RG_INTEGER 0x8228 434 #define GR_GL_RGB 0x1907 435 #define GR_GL_RGB_INTEGER 0x8D98 436 #define GR_GL_SRGB 0x8C40 437 #define GR_GL_RGBA 0x1908 438 #define GR_GL_RG 0x8227 439 #define GR_GL_SRGB_ALPHA 0x8C42 440 #define GR_GL_RGBA_INTEGER 0x8D99 441 #define GR_GL_BGRA 0x80E1 442 443 /* Stencil index sized formats */ 444 #define GR_GL_STENCIL_INDEX4 0x8D47 445 #define GR_GL_STENCIL_INDEX8 0x8D48 446 #define GR_GL_STENCIL_INDEX16 0x8D49 447 448 /* Depth component sized formats */ 449 #define GR_GL_DEPTH_COMPONENT16 0x81A5 450 451 /* Depth stencil sized formats */ 452 #define GR_GL_DEPTH24_STENCIL8 0x88F0 453 454 /* Red sized formats */ 455 #define GR_GL_R8 0x8229 456 #define GR_GL_R16 0x822A 457 #define GR_GL_R16F 0x822D 458 #define GR_GL_R32F 0x822E 459 460 /* Red integer sized formats */ 461 #define GR_GL_R8I 0x8231 462 #define GR_GL_R8UI 0x8232 463 #define GR_GL_R16I 0x8233 464 #define GR_GL_R16UI 0x8234 465 #define GR_GL_R32I 0x8235 466 #define GR_GL_R32UI 0x8236 467 468 /* Luminance sized formats */ 469 #define GR_GL_LUMINANCE8 0x8040 470 #define GR_GL_LUMINANCE8_ALPHA8 0x8045 471 #define GR_GL_LUMINANCE16F 0x881E 472 473 /* Alpha sized formats */ 474 #define GR_GL_ALPHA8 0x803C 475 #define GR_GL_ALPHA16 0x803E 476 #define GR_GL_ALPHA16F 0x881C 477 #define GR_GL_ALPHA32F 0x8816 478 479 /* Alpha integer sized formats */ 480 #define GR_GL_ALPHA8I 0x8D90 481 #define GR_GL_ALPHA8UI 0x8D7E 482 #define GR_GL_ALPHA16I 0x8D8A 483 #define GR_GL_ALPHA16UI 0x8D78 484 #define GR_GL_ALPHA32I 0x8D84 485 #define GR_GL_ALPHA32UI 0x8D72 486 487 /* RG sized formats */ 488 #define GR_GL_RG8 0x822B 489 #define GR_GL_RG16 0x822C 490 #define GR_GL_R16F 0x822D 491 #define GR_GL_R32F 0x822E 492 #define GR_GL_RG16F 0x822F 493 494 /* RG sized integer formats */ 495 #define GR_GL_RG8I 0x8237 496 #define GR_GL_RG8UI 0x8238 497 #define GR_GL_RG16I 0x8239 498 #define GR_GL_RG16UI 0x823A 499 #define GR_GL_RG32I 0x823B 500 #define GR_GL_RG32UI 0x823C 501 502 /* RGB sized formats */ 503 #define GR_GL_RGB5 0x8050 504 #define GR_GL_RGB565 0x8D62 505 #define GR_GL_RGB8 0x8051 506 #define GR_GL_SRGB8 0x8C41 507 508 /* RGB integer sized formats */ 509 #define GR_GL_RGB8I 0x8D8F 510 #define GR_GL_RGB8UI 0x8D7D 511 #define GR_GL_RGB16I 0x8D89 512 #define GR_GL_RGB16UI 0x8D77 513 #define GR_GL_RGB32I 0x8D83 514 #define GR_GL_RGB32UI 0x8D71 515 516 /* RGBA sized formats */ 517 #define GR_GL_RGBA4 0x8056 518 #define GR_GL_RGB5_A1 0x8057 519 #define GR_GL_RGBA8 0x8058 520 #define GR_GL_RGB10_A2 0x8059 521 #define GR_GL_SRGB8_ALPHA8 0x8C43 522 #define GR_GL_RGBA16F 0x881A 523 #define GR_GL_RGBA32F 0x8814 524 #define GR_GL_RG32F 0x8230 525 #define GR_GL_RGBA16 0x805B 526 527 /* RGBA integer sized formats */ 528 #define GR_GL_RGBA8I 0x8D8E 529 #define GR_GL_RGBA8UI 0x8D7C 530 #define GR_GL_RGBA16I 0x8D88 531 #define GR_GL_RGBA16UI 0x8D76 532 #define GR_GL_RGBA32I 0x8D82 533 #define GR_GL_RGBA32UI 0x8D70 534 535 /* BGRA sized formats */ 536 #define GR_GL_BGRA8 0x93A1 537 538 /* PixelType */ 539 /* GL_UNSIGNED_BYTE */ 540 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 541 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 542 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 543 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 544 545 /* Shaders */ 546 #define GR_GL_FRAGMENT_SHADER 0x8B30 547 #define GR_GL_VERTEX_SHADER 0x8B31 548 #define GR_GL_GEOMETRY_SHADER 0x8DD9 549 #define GR_GL_TESS_CONTROL_SHADER 0x8E88 550 #define GR_GL_TESS_EVALUATION_SHADER 0x8E87 551 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 552 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 553 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 554 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 555 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 556 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 557 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 558 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 559 #define GR_GL_SHADER_TYPE 0x8B4F 560 #define GR_GL_DELETE_STATUS 0x8B80 561 #define GR_GL_LINK_STATUS 0x8B82 562 #define GR_GL_VALIDATE_STATUS 0x8B83 563 #define GR_GL_ATTACHED_SHADERS 0x8B85 564 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 565 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 566 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 567 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 568 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 569 #define GR_GL_CURRENT_PROGRAM 0x8B8D 570 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 571 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 572 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 573 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 574 575 /* StencilFunction */ 576 #define GR_GL_NEVER 0x0200 577 #define GR_GL_LESS 0x0201 578 #define GR_GL_EQUAL 0x0202 579 #define GR_GL_LEQUAL 0x0203 580 #define GR_GL_GREATER 0x0204 581 #define GR_GL_NOTEQUAL 0x0205 582 #define GR_GL_GEQUAL 0x0206 583 #define GR_GL_ALWAYS 0x0207 584 585 /* StencilOp */ 586 /* GL_ZERO */ 587 #define GR_GL_KEEP 0x1E00 588 #define GR_GL_REPLACE 0x1E01 589 #define GR_GL_INCR 0x1E02 590 #define GR_GL_DECR 0x1E03 591 #define GR_GL_INVERT 0x150A 592 #define GR_GL_INCR_WRAP 0x8507 593 #define GR_GL_DECR_WRAP 0x8508 594 595 /* StringName */ 596 #define GR_GL_VENDOR 0x1F00 597 #define GR_GL_RENDERER 0x1F01 598 #define GR_GL_VERSION 0x1F02 599 #define GR_GL_EXTENSIONS 0x1F03 600 601 /* StringCounts */ 602 #define GR_GL_NUM_EXTENSIONS 0x821D 603 604 /* Pixel Mode / Transfer */ 605 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 606 #define GR_GL_PACK_ROW_LENGTH 0x0D02 607 608 609 /* TextureMagFilter */ 610 #define GR_GL_NEAREST 0x2600 611 #define GR_GL_LINEAR 0x2601 612 613 /* TextureMinFilter */ 614 /* GL_NEAREST */ 615 /* GL_LINEAR */ 616 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 617 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 618 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 619 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 620 621 /* TextureUsage */ 622 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 623 624 /* TextureParameterName */ 625 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 626 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 627 #define GR_GL_TEXTURE_WRAP_S 0x2802 628 #define GR_GL_TEXTURE_WRAP_T 0x2803 629 #define GR_GL_TEXTURE_USAGE 0x93A2 630 631 /* TextureTarget */ 632 /* GL_TEXTURE_2D */ 633 #define GR_GL_TEXTURE 0x1702 634 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 635 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 636 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 637 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 638 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 639 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 640 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 641 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 642 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 643 644 /* TextureUnit */ 645 #define GR_GL_TEXTURE0 0x84C0 646 #define GR_GL_TEXTURE1 0x84C1 647 #define GR_GL_TEXTURE2 0x84C2 648 #define GR_GL_TEXTURE3 0x84C3 649 #define GR_GL_TEXTURE4 0x84C4 650 #define GR_GL_TEXTURE5 0x84C5 651 #define GR_GL_TEXTURE6 0x84C6 652 #define GR_GL_TEXTURE7 0x84C7 653 #define GR_GL_TEXTURE8 0x84C8 654 #define GR_GL_TEXTURE9 0x84C9 655 #define GR_GL_TEXTURE10 0x84CA 656 #define GR_GL_TEXTURE11 0x84CB 657 #define GR_GL_TEXTURE12 0x84CC 658 #define GR_GL_TEXTURE13 0x84CD 659 #define GR_GL_TEXTURE14 0x84CE 660 #define GR_GL_TEXTURE15 0x84CF 661 #define GR_GL_TEXTURE16 0x84D0 662 #define GR_GL_TEXTURE17 0x84D1 663 #define GR_GL_TEXTURE18 0x84D2 664 #define GR_GL_TEXTURE19 0x84D3 665 #define GR_GL_TEXTURE20 0x84D4 666 #define GR_GL_TEXTURE21 0x84D5 667 #define GR_GL_TEXTURE22 0x84D6 668 #define GR_GL_TEXTURE23 0x84D7 669 #define GR_GL_TEXTURE24 0x84D8 670 #define GR_GL_TEXTURE25 0x84D9 671 #define GR_GL_TEXTURE26 0x84DA 672 #define GR_GL_TEXTURE27 0x84DB 673 #define GR_GL_TEXTURE28 0x84DC 674 #define GR_GL_TEXTURE29 0x84DD 675 #define GR_GL_TEXTURE30 0x84DE 676 #define GR_GL_TEXTURE31 0x84DF 677 #define GR_GL_ACTIVE_TEXTURE 0x84E0 678 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 679 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 680 681 /* TextureWrapMode */ 682 #define GR_GL_REPEAT 0x2901 683 #define GR_GL_CLAMP_TO_EDGE 0x812F 684 #define GR_GL_MIRRORED_REPEAT 0x8370 685 #define GR_GL_CLAMP_TO_BORDER 0x812D 686 687 /* Texture Swizzle */ 688 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 689 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 690 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 691 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 692 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 693 694 /* Texture mapping */ 695 #define GR_GL_TEXTURE_ENV 0x2300 696 #define GR_GL_TEXTURE_ENV_MODE 0x2200 697 #define GR_GL_TEXTURE_1D 0x0DE0 698 /* GL_TEXTURE_2D */ 699 /* GL_TEXTURE_WRAP_S */ 700 /* GL_TEXTURE_WRAP_T */ 701 /* GL_TEXTURE_MAG_FILTER */ 702 /* GL_TEXTURE_MIN_FILTER */ 703 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 704 #define GR_GL_TEXTURE_GEN_S 0x0C60 705 #define GR_GL_TEXTURE_GEN_T 0x0C61 706 #define GR_GL_TEXTURE_GEN_R 0x0C62 707 #define GR_GL_TEXTURE_GEN_Q 0x0C63 708 #define GR_GL_TEXTURE_GEN_MODE 0x2500 709 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 710 #define GR_GL_TEXTURE_WIDTH 0x1000 711 #define GR_GL_TEXTURE_HEIGHT 0x1001 712 #define GR_GL_TEXTURE_BORDER 0x1005 713 #define GR_GL_TEXTURE_COMPONENTS 0x1003 714 #define GR_GL_TEXTURE_RED_SIZE 0x805C 715 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 716 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 717 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 718 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 719 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 720 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 721 /* GL_NEAREST_MIPMAP_NEAREST */ 722 /* GL_NEAREST_MIPMAP_LINEAR */ 723 /* GL_LINEAR_MIPMAP_NEAREST */ 724 /* GL_LINEAR_MIPMAP_LINEAR */ 725 #define GR_GL_OBJECT_LINEAR 0x2401 726 #define GR_GL_OBJECT_PLANE 0x2501 727 #define GR_GL_EYE_LINEAR 0x2400 728 #define GR_GL_EYE_PLANE 0x2502 729 #define GR_GL_SPHERE_MAP 0x2402 730 #define GR_GL_DECAL 0x2101 731 #define GR_GL_MODULATE 0x2100 732 /* GL_NEAREST */ 733 /* GL_REPEAT */ 734 #define GR_GL_CLAMP 0x2900 735 #define GR_GL_S 0x2000 736 #define GR_GL_T 0x2001 737 #define GR_GL_R 0x2002 738 #define GR_GL_Q 0x2003 739 #define GR_GL_TEXTURE_GEN_R 0x0C62 740 #define GR_GL_TEXTURE_GEN_Q 0x0C63 741 742 /* texture_env_combine */ 743 #define GR_GL_COMBINE 0x8570 744 #define GR_GL_COMBINE_RGB 0x8571 745 #define GR_GL_COMBINE_ALPHA 0x8572 746 #define GR_GL_SOURCE0_RGB 0x8580 747 #define GR_GL_SOURCE1_RGB 0x8581 748 #define GR_GL_SOURCE2_RGB 0x8582 749 #define GR_GL_SOURCE0_ALPHA 0x8588 750 #define GR_GL_SOURCE1_ALPHA 0x8589 751 #define GR_GL_SOURCE2_ALPHA 0x858A 752 #define GR_GL_OPERAND0_RGB 0x8590 753 #define GR_GL_OPERAND1_RGB 0x8591 754 #define GR_GL_OPERAND2_RGB 0x8592 755 #define GR_GL_OPERAND0_ALPHA 0x8598 756 #define GR_GL_OPERAND1_ALPHA 0x8599 757 #define GR_GL_OPERAND2_ALPHA 0x859A 758 #define GR_GL_RGB_SCALE 0x8573 759 #define GR_GL_ADD_SIGNED 0x8574 760 #define GR_GL_INTERPOLATE 0x8575 761 #define GR_GL_SUBTRACT 0x84E7 762 #define GR_GL_CONSTANT 0x8576 763 #define GR_GL_PRIMARY_COLOR 0x8577 764 #define GR_GL_PREVIOUS 0x8578 765 #define GR_GL_SRC0_RGB 0x8580 766 #define GR_GL_SRC1_RGB 0x8581 767 #define GR_GL_SRC2_RGB 0x8582 768 #define GR_GL_SRC0_ALPHA 0x8588 769 #define GR_GL_SRC1_ALPHA 0x8589 770 #define GR_GL_SRC2_ALPHA 0x858A 771 772 /* Uniform Types */ 773 #define GR_GL_FLOAT_VEC2 0x8B50 774 #define GR_GL_FLOAT_VEC3 0x8B51 775 #define GR_GL_FLOAT_VEC4 0x8B52 776 #define GR_GL_INT_VEC2 0x8B53 777 #define GR_GL_INT_VEC3 0x8B54 778 #define GR_GL_INT_VEC4 0x8B55 779 #define GR_GL_BOOL 0x8B56 780 #define GR_GL_BOOL_VEC2 0x8B57 781 #define GR_GL_BOOL_VEC3 0x8B58 782 #define GR_GL_BOOL_VEC4 0x8B59 783 #define GR_GL_FLOAT_MAT2 0x8B5A 784 #define GR_GL_FLOAT_MAT3 0x8B5B 785 #define GR_GL_FLOAT_MAT4 0x8B5C 786 #define GR_GL_SAMPLER_2D 0x8B5E 787 #define GR_GL_SAMPLER_CUBE 0x8B60 788 789 /* Vertex Arrays */ 790 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 791 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 792 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 793 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 794 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 795 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 796 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 797 #define GR_GL_VERTEX_ARRAY 0x8074 798 #define GR_GL_NORMAL_ARRAY 0x8075 799 #define GR_GL_COLOR_ARRAY 0x8076 800 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 801 #define GR_GL_INDEX_ARRAY 0x8077 802 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 803 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 804 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 805 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 806 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 807 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 808 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 809 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 810 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 811 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 812 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 813 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 814 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 815 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 816 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 817 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 818 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 819 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 820 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 821 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 822 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 823 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 824 #define GR_GL_V2F 0x2A20 825 #define GR_GL_V3F 0x2A21 826 #define GR_GL_C4UB_V2F 0x2A22 827 #define GR_GL_C4UB_V3F 0x2A23 828 #define GR_GL_C3F_V3F 0x2A24 829 #define GR_GL_N3F_V3F 0x2A25 830 #define GR_GL_C4F_N3F_V3F 0x2A26 831 #define GR_GL_T2F_V3F 0x2A27 832 #define GR_GL_T4F_V4F 0x2A28 833 #define GR_GL_T2F_C4UB_V3F 0x2A29 834 #define GR_GL_T2F_C3F_V3F 0x2A2A 835 #define GR_GL_T2F_N3F_V3F 0x2A2B 836 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 837 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 838 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 839 840 /* Buffer Object */ 841 #define GR_GL_READ_ONLY 0x88B8 842 #define GR_GL_WRITE_ONLY 0x88B9 843 #define GR_GL_READ_WRITE 0x88BA 844 #define GR_GL_BUFFER_MAPPED 0x88BC 845 846 #define GR_GL_MAP_READ_BIT 0x0001 847 #define GR_GL_MAP_WRITE_BIT 0x0002 848 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 849 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 850 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 851 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 852 853 /* Read Format */ 854 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 855 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 856 857 /* Shader Source */ 858 #define GR_GL_COMPILE_STATUS 0x8B81 859 #define GR_GL_INFO_LOG_LENGTH 0x8B84 860 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 861 #define GR_GL_SHADER_COMPILER 0x8DFA 862 863 /* Shader Binary */ 864 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 865 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 866 867 /* Program Binary */ 868 #define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 869 870 /* Shader Precision-Specified Types */ 871 #define GR_GL_LOW_FLOAT 0x8DF0 872 #define GR_GL_MEDIUM_FLOAT 0x8DF1 873 #define GR_GL_HIGH_FLOAT 0x8DF2 874 #define GR_GL_LOW_INT 0x8DF3 875 #define GR_GL_MEDIUM_INT 0x8DF4 876 #define GR_GL_HIGH_INT 0x8DF5 877 878 /* Queries */ 879 #define GR_GL_QUERY_COUNTER_BITS 0x8864 880 #define GR_GL_CURRENT_QUERY 0x8865 881 #define GR_GL_QUERY_RESULT 0x8866 882 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 883 #define GR_GL_SAMPLES_PASSED 0x8914 884 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 885 #define GR_GL_TIME_ELAPSED 0x88BF 886 #define GR_GL_TIMESTAMP 0x8E28 887 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 888 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 889 890 891 /* Framebuffer Object. */ 892 #define GR_GL_FRAMEBUFFER 0x8D40 893 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 894 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 895 896 #define GR_GL_RENDERBUFFER 0x8D41 897 898 #define GR_GL_MAX_SAMPLES 0x8D57 899 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 900 #define GR_GL_MAX_SAMPLES_IMG 0x9135 901 902 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 903 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 904 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 905 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 906 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 907 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 908 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 909 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 910 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 911 912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 915 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 916 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 917 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 918 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 919 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 920 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 921 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 922 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 923 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 924 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 925 926 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 927 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 928 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 929 930 // GL_EXT_discard_framebuffer 931 #define GR_GL_COLOR 0x1800 932 #define GR_GL_DEPTH 0x1801 933 #define GR_GL_STENCIL 0x1802 934 935 #define GR_GL_NONE 0 936 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 937 938 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 939 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 940 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 941 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 942 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 943 944 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 945 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 946 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 947 948 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 949 950 /* Path Rendering */ 951 // commands 952 #define GR_GL_CLOSE_PATH 0x00 953 #define GR_GL_MOVE_TO 0x02 954 #define GR_GL_LINE_TO 0x04 955 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 956 #define GR_GL_CUBIC_CURVE_TO 0x0C 957 #define GR_GL_CONIC_CURVE_TO 0x1A 958 959 // path parameters 960 #define GR_GL_PATH_STROKE_WIDTH 0x9075 961 #define GR_GL_PATH_END_CAPS 0x9076 962 #define GR_GL_PATH_JOIN_STYLE 0x9079 963 #define GR_GL_PATH_MITER_LIMIT 0x907A 964 #define GR_GL_PATH_STROKE_BOUND 0x9086 965 966 // fill modes 967 #define GR_GL_COUNT_UP 0x9088 968 969 // cover mode 970 #define GR_GL_BOUNDING_BOX 0x908D 971 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 972 973 // transform type 974 #define GR_GL_TRANSLATE_X 0x908E 975 #define GR_GL_TRANSLATE_Y 0x908F 976 #define GR_GL_TRANSLATE_2D 0x9090 977 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 978 979 // cap/dash values 980 #define GR_GL_SQUARE 0x90A3 981 #define GR_GL_ROUND 0x90A4 982 983 // join values 984 #define GR_GL_BEVEL 0x90A6 985 #define GR_GL_MITER_REVERT 0x90A7 986 987 // glyph loading values 988 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 989 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 990 991 // NV_path_rendering extension to ARB_program_interface_query: 992 // .. corresponds to the set of active input variables used by the fragment 993 // shader stage of <program> (if a fragment stage exists). 994 #define GR_GL_FRAGMENT_INPUT 0x936D 995 996 // NV_path_rendering extension to EXT_direct_state_access: 997 // [the matrix functions] must support the PATH_PROJECTION_NV and 998 // PATH_MODELVIEW_NV tokens for matrixMode. 999 #define GR_GL_PATH_PROJECTION 0x1701 1000 #define GR_GL_PATH_MODELVIEW 0x1700 1001 1002 /* ARM specific define for MSAA support on framebuffer fetch */ 1003 #define GR_GL_FETCH_PER_SAMPLE 0x8F65 1004 1005 /* GL_KHR_debug */ 1006 #define GR_GL_DEBUG_OUTPUT 0x92E0 1007 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1008 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1009 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1010 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1011 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 1012 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1013 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1014 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1015 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 1016 #define GR_GL_DEBUG_SOURCE_API 0x8246 1017 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1018 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1019 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1020 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 1021 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 1022 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 1023 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1024 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1025 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 1026 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 1027 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 1028 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 1029 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1030 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 1031 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 1032 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 1033 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 1034 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1035 #define GR_GL_STACK_UNDERFLOW 0x0504 1036 #define GR_GL_STACK_OVERFLOW 0x0503 1037 #define GR_GL_BUFFER 0x82E0 1038 #define GR_GL_SHADER 0x82E1 1039 #define GR_GL_PROGRAM 0x82E2 1040 #define GR_GL_QUERY 0x82E3 1041 #define GR_GL_PROGRAM_PIPELINE 0x82E4 1042 #define GR_GL_SAMPLER 0x82E6 1043 1044 /* GL_OES_EGL_image_external */ 1045 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 1046 #define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 1047 1048 /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */ 1049 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 1050 #define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1051 1052 /* GL_EXT_window_rectangles */ 1053 #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 1054 #define GR_GL_INCLUSIVE 0x8f10 1055 #define GR_GL_EXCLUSIVE 0x8f11 1056 1057 /** GL_QCOM_tiled_rendering */ 1058 #define GR_GL_COLOR_BUFFER_BIT0 0x00000001 1059 #define GR_GL_COLOR_BUFFER_BIT1 0x00000002 1060 #define GR_GL_COLOR_BUFFER_BIT2 0x00000004 1061 #define GR_GL_COLOR_BUFFER_BIT3 0x00000008 1062 #define GR_GL_COLOR_BUFFER_BIT4 0x00000010 1063 #define GR_GL_COLOR_BUFFER_BIT5 0x00000020 1064 #define GR_GL_COLOR_BUFFER_BIT6 0x00000040 1065 #define GR_GL_COLOR_BUFFER_BIT7 0x00000080 1066 #define GR_GL_DEPTH_BUFFER_BIT0 0x00000100 1067 #define GR_GL_DEPTH_BUFFER_BIT1 0x00000200 1068 #define GR_GL_DEPTH_BUFFER_BIT2 0x00000400 1069 #define GR_GL_DEPTH_BUFFER_BIT3 0x00000800 1070 #define GR_GL_DEPTH_BUFFER_BIT4 0x00001000 1071 #define GR_GL_DEPTH_BUFFER_BIT5 0x00002000 1072 #define GR_GL_DEPTH_BUFFER_BIT6 0x00004000 1073 #define GR_GL_DEPTH_BUFFER_BIT7 0x00008000 1074 #define GR_GL_STENCIL_BUFFER_BIT0 0x00010000 1075 #define GR_GL_STENCIL_BUFFER_BIT1 0x00020000 1076 #define GR_GL_STENCIL_BUFFER_BIT2 0x00040000 1077 #define GR_GL_STENCIL_BUFFER_BIT3 0x00080000 1078 #define GR_GL_STENCIL_BUFFER_BIT4 0x00100000 1079 #define GR_GL_STENCIL_BUFFER_BIT5 0x00200000 1080 #define GR_GL_STENCIL_BUFFER_BIT6 0x00400000 1081 #define GR_GL_STENCIL_BUFFER_BIT7 0x00800000 1082 #define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000 1083 #define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000 1084 #define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000 1085 #define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000 1086 #define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000 1087 #define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000 1088 #define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000 1089 #define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000 1090 1091 /* GL_ARB_sync */ 1092 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1093 #define GR_GL_ALREADY_SIGNALED 0x911A 1094 #define GR_GL_TIMEOUT_EXPIRED 0x911B 1095 #define GR_GL_CONDITION_SATISFIED 0x911C 1096 #define GR_GL_WAIT_FAILED 0x911D 1097 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1098 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1099 1100 /* GL_EXT_geometry_shader */ 1101 #define GR_GL_LINES_ADJACENCY 0x000A 1102 1103 #define GR_GL_PATCH_VERTICES 0x8E72 1104 1105 /* GL_ARB_internalformat_query */ 1106 #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 1107 1108 /* EGL Defines */ 1109 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) 1110 #define GR_EGL_EXTENSIONS 0x3055 1111 #define GR_EGL_GL_TEXTURE_2D 0x30B1 1112 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 1113 #define GR_EGL_IMAGE_PRESERVED 0x30D2 1114 #define GR_EGL_FALSE 0x0 1115 #define GR_EGL_TRUE 0x1 1116 #define GR_EGL_NONE 0x3038 1117 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 1118 1119 /* Programs */ 1120 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1121 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1122 1123 /* GL_NV_conservative_raster */ 1124 #define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346 1125 1126 /* Barriers */ 1127 #define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001 1128 #define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002 1129 #define GR_GL_UNIFORM_BARRIER_BIT 0x0004 1130 #define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008 1131 #define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020 1132 #define GR_GL_COMMAND_BARRIER_BIT 0x0040 1133 #define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080 1134 #define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100 1135 #define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200 1136 #define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400 1137 #define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800 1138 #define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 1139 #define GR_GL_ALL_BARRIER_BITS 0xffffffff 1140 1141 /** GL_NV_fence_sync */ 1142 #define GR_GL_ALL_COMPLETED 0x84F2 1143 1144 /* Tessellation */ 1145 #define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 1146 1147 #endif 1148