Searched refs:GR_GL_MEDIUM_FLOAT (Results 1 – 4 of 4) sorted by relevance
859 #define GR_GL_MEDIUM_FLOAT 0x8DF1 macro
806 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); in initGLSL()
872 #define GR_GL_MEDIUM_FLOAT 0x8DF1 macro
964 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); in initGLSL()