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Searched refs:GR_GL_MEDIUM_FLOAT (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLDefines.h859 #define GR_GL_MEDIUM_FLOAT 0x8DF1 macro
DGrGLCaps.cpp806 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); in initGLSL()
/external/skia/src/gpu/gl/
DGrGLDefines.h872 #define GR_GL_MEDIUM_FLOAT 0x8DF1 macro
DGrGLCaps.cpp964 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); in initGLSL()