Searched refs:GR_GL_NO_ERROR (Results 1 – 21 of 21) sorted by relevance
21 return static_cast<GrGLenum>(GR_GL_NO_ERROR); \116 if (error != GR_GL_NO_ERROR) { in GrGLBuffer()185 if (error != GR_GL_NO_ERROR) { in onMap()198 if (error != GR_GL_NO_ERROR) { in onMap()220 if (error != GR_GL_NO_ERROR) { in onMap()279 if (error != GR_GL_NO_ERROR) { in onUpdateData()292 if (error != GR_GL_NO_ERROR) { in onUpdateData()304 if (error != GR_GL_NO_ERROR) { in onUpdateData()
25 case GR_GL_NO_ERROR: in get_error_string()43 if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) { in checkError()
52 return static_cast<GrGLenum>(GR_GL_NO_ERROR); \1091 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1111 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1135 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1168 return error == GR_GL_NO_ERROR; in renderbufferStorageMSAA()1566 if (error == GR_GL_NO_ERROR) { in getCompatibleStencilIndex()1664 success = (error == GR_GL_NO_ERROR); in createTexture()1668 GrGLenum error = GR_GL_NO_ERROR; in createTexture()1670 for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) { in createTexture()1678 success = (error == GR_GL_NO_ERROR); in createTexture()[all …]
175 #define GR_GL_NO_ERROR 0 macro
378 while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in eglImageToExternalTexture()395 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()400 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
15 while (GR_GL_NO_ERROR != gl->fFunctions.fGetError()) {} in GrGLClearErr()21 case GR_GL_NO_ERROR: in get_error_string()42 if (GR_GL_NO_ERROR != err) { in GrGLCheckErr()
23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR968 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1004 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1025 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1072 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_compressed_texture()1127 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_compressed_texture()1412 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()1689 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1720 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1837 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()
173 #define GR_GL_NO_ERROR 0 macro
466 GrGLenum getError() override { return GR_GL_NO_ERROR; } in getError()
91 virtual GrGLenum getError() { return GR_GL_NO_ERROR; } in getError()
381 while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in eglImageToExternalTexture()397 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()402 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
247 case GR_GL_NO_ERROR:265 if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) {
276 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()281 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
312 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()317 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
221 while (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in importHardwareBuffer()241 if (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in importHardwareBuffer()247 if (GrGLenum error = fGLCtx->gl()->fFunctions.fGetError(); error != GR_GL_NO_ERROR) { in importHardwareBuffer()
70 if (error != GR_GL_NO_ERROR) { \
260 if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) { in finalize()
284 if (this->gpu()->getErrorAndCheckForOOM() == GR_GL_NO_ERROR) { in finalize()
1016 if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) { in make_get_error_with_random_oom()
239 if (GR_GL_GET_ERROR(fGLCtx->gl()) != GR_GL_NO_ERROR) { in importHardwareBuffer()