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Searched refs:GR_GL_TEXTURE_MAX_LEVEL (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLDefines.h221 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D macro
DGrGLGpu.cpp3071 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, in bindTexture()
/external/skia/src/gpu/gl/
DGrGLDefines.h223 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D macro
DGrGLGpu.cpp841 GL_CALL(TexParameteri(glTex->target(), GR_GL_TEXTURE_MAX_LEVEL, maxLevel)); in onWritePixels()
1509 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1)); in onUpdateCompressedBackendTexture()
2742 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, in bindTexture()
3668 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1)); in onClearBackendTexture()