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Searched refs:GetColorU32 (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_widgets.cpp573 …const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_Butto… in ButtonEx()
647 …const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_Butto… in ArrowButtonEx()
680 …window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonA… in CloseButton()
683 ImU32 cross_col = GetColorU32(ImGuiCol_Text); in CloseButton()
701 …ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHover… in CollapseButton()
764 …window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowR… in Scrollbar()
833 …const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_Scroll… in Scrollbar()
857 window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); in Image()
858 …ge(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); in Image()
862 … window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); in Image()
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Dimgui_memory_editor.h271 …w_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border…
273 const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
274 …const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_…
419 …Filled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameB…
420 …Filled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSe…
Dimgui.cpp1827 ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) in GetColorU32() function in ImGui
1835 ImU32 ImGui::GetColorU32(const ImVec4& col) in GetColorU32() function in ImGui
1849 ImU32 ImGui::GetColorU32(ImU32 col) in GetColorU32() function in ImGui
2305 …window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_… in RenderText()
2321 …window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wra… in RenderTextWrapped()
2349 …draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fin… in RenderTextClippedEx()
2353 …draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL… in RenderTextClippedEx()
2381 …window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow)… in RenderFrame()
2382 …window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_… in RenderFrame()
2393 …window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow)… in RenderFrameBorder()
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Dimgui.h311 …IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retriev…
312 …IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retriev…
313 …IMGUI_API ImU32 GetColorU32(ImU32 col); // retriev…
/external/mesa3d/src/intel/tools/
Daubinator_viewer_urb.h58 draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label); in DrawAllocation()