Searched refs:GrGLFormatToEnum (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 116 info.fFormat = GrGLFormatToEnum(fFormat); in getBackendTexture() 121 return GrBackendFormat::MakeGL(GrGLFormatToEnum(fFormat), in backendFormat()
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D | GrGLAttachment.cpp | 31 return GrBackendFormat::MakeGL(GrGLFormatToEnum(fFormat), GR_GL_TEXTURE_NONE); in backendFormat()
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D | GrGLRenderTarget.cpp | 106 fbi.fFormat = GrGLFormatToEnum(this->format()); in getBackendRenderTarget() 119 return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); in backendFormat()
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D | GrGLUtil.h | 344 static constexpr GrGLenum GrGLFormatToEnum(GrGLFormat format) { in GrGLFormatToEnum() function
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D | GrGLGpu.cpp | 1460 info.fFormat = GrGLFormatToEnum(glFormat); in onCreateCompressedBackendTexture() 1565 GR_GL_RENDERBUFFER, GrGLFormatToEnum(sFmt), kSize, kSize)); in getCompatibleStencilIndex() 1706 GrGLenum glFmt = GrGLFormatToEnum(sFmt); in makeStencilAttachment() 3621 info.fFormat = GrGLFormatToEnum(glFormat); in onCreateBackendTexture() 3765 info.fFormat = GrGLFormatToEnum(format); in createTestingOnlyBackendRenderTarget() 3837 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GrGLFormatToEnum(stencilBufferFormat), in createTestingOnlyBackendRenderTarget() 3841 GrGLFormatToEnum(stencilBufferFormat), in createTestingOnlyBackendRenderTarget()
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D | GrGLGpu.h | 275 return GrBackendFormat::MakeGL(GrGLFormatToEnum(this->glCaps().stencilFormats()[idx]), in getPreferredStencilFormat()
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D | GrGLCaps.cpp | 4437 return GrBackendFormat::MakeGL(GrGLFormatToEnum(format), GR_GL_TEXTURE_2D); in onGetDefaultBackendFormat() 4589 GrGLenum formatEnum = GrGLFormatToEnum(combo2D.fFormat.asGLFormat()); in getTestingCombinations()
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/external/skia/tests/ |
D | ProxyTest.cpp | 253 fboInfo.fFormat = GrGLFormatToEnum(beFormat.asGLFormat()); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skia/src/gpu/ |
D | GrAHardwareBufferUtils.cpp | 262 textureInfo.fFormat = GrGLFormatToEnum(backendFormat.asGLFormat()); in make_gl_backend_texture()
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