/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 20 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { in emitCode() 74 void GrGLSLGeometryProcessor::collectTransforms(GrGLSLVertexBuilder* vb, in collectTransforms() 165 void GrGLSLGeometryProcessor::emitTransformCode(GrGLSLVertexBuilder* vb, in emitTransformCode() 251 void GrGLSLGeometryProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() 268 void GrGLSLGeometryProcessor::SetTransform(const GrGLSLProgramDataManager& pdman, in SetTransform() 310 GrGLSLGeometryProcessor::UniformHandle* matrixUniform) { in write_vertex_position() 376 void GrGLSLGeometryProcessor::WriteOutputPosition(GrGLSLVertexBuilder* vertBuilder, in WriteOutputPosition() 384 void GrGLSLGeometryProcessor::WriteOutputPosition(GrGLSLVertexBuilder* vertBuilder, in WriteOutputPosition() 402 void GrGLSLGeometryProcessor::WriteLocalCoord(GrGLSLVertexBuilder* vertBuilder, in WriteLocalCoord() 421 GrGLSLGeometryProcessor::FPCoordTransformHandler::FPCoordTransformHandler( in FPCoordTransformHandler() [all …]
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D | GrGLSLGeometryProcessor.h | 29 class GrGLSLGeometryProcessor { 34 virtual ~GrGLSLGeometryProcessor() {} in ~GrGLSLGeometryProcessor()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 16 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { in emitCode() 53 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, in emitTransforms() 100 void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix, in setTransformDataHelper() 115 void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, in writeOutputPosition() 122 void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, in writeOutputPosition()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.h | 19 class GrGLSLGeometryProcessor; variable 58 std::unique_ptr<GrGLSLGeometryProcessor>, 150 std::unique_ptr<GrGLSLGeometryProcessor>, 168 std::unique_ptr<GrGLSLGeometryProcessor> fGeometryProcessor;
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D | GrGLProgram.cpp | 32 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in Make() 64 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrGLProgram()
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/external/skia/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 17 class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { 53 using INHERITED = GrGLSLGeometryProcessor; 71 GrGLSLGeometryProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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D | GrBezierEffect.cpp | 17 class GrGLConicEffect : public GrGLSLGeometryProcessor { 56 using INHERITED = GrGLSLGeometryProcessor; 189 GrGLSLGeometryProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance() 227 class GrGLQuadEffect : public GrGLSLGeometryProcessor { 267 using INHERITED = GrGLSLGeometryProcessor; 365 GrGLSLGeometryProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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D | GrAtlasedShaderHelpers.h | 18 static void append_index_uv_varyings(GrGLSLGeometryProcessor::EmitArgs& args, in append_index_uv_varyings() 79 static void append_multitexture_lookup(GrGLSLGeometryProcessor::EmitArgs& args, in append_multitexture_lookup()
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D | GrDistanceFieldGeoProc.cpp | 24 class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { 208 using INHERITED = GrGLSLGeometryProcessor; 281 GrGLSLGeometryProcessor* 321 class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { 490 using INHERITED = GrGLSLGeometryProcessor; 554 GrGLSLGeometryProcessor* 591 class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { 812 using INHERITED = GrGLSLGeometryProcessor; 881 GrGLSLGeometryProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance( in createGLSLInstance()
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D | GrBezierEffect.h | 94 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 161 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override;
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D | GrBitmapTextGeoProc.cpp | 21 class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { 124 using INHERITED = GrGLSLGeometryProcessor; 201 GrGLSLGeometryProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrShaderCaps& caps) const { in createGLSLInstance()
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D | GrDistanceFieldGeoProc.h | 107 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 174 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 256 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override;
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/external/skia/src/gpu/tessellate/ |
D | GrStencilPathShader.cpp | 66 class GrStencilPathShader::Impl : public GrGLSLGeometryProcessor { 108 GrGLSLGeometryProcessor* GrStencilPathShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance() 112 GrGLSLGeometryProcessor* GrCubicTessellateShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance() 211 GrGLSLGeometryProcessor* GrWedgeTessellateShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance() 403 GrGLSLGeometryProcessor* GrMiddleOutCubicShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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D | GrStencilPathShader.h | 91 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 117 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 133 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 192 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override;
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D | GrFillPathShader.cpp | 15 class GrFillPathShader::Impl : public GrGLSLGeometryProcessor { 60 GrGLSLGeometryProcessor* GrFillPathShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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D | GrDrawAtlasPathOp.cpp | 48 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override; 57 class DrawAtlasPathShader::Impl : public GrGLSLGeometryProcessor { 111 GrGLSLGeometryProcessor* DrawAtlasPathShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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/external/skqp/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 16 class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { 60 typedef GrGLSLGeometryProcessor INHERITED;
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.h | 36 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, 110 std::unique_ptr<GrGLSLGeometryProcessor> fGeometryProcessor;
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.h | 50 std::unique_ptr<GrGLSLGeometryProcessor>, 127 std::unique_ptr<GrGLSLGeometryProcessor> fGeometryProcessor;
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/external/skia/gm/ |
D | tessellation.cpp | 66 class Impl : public GrGLSLGeometryProcessor { 159 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override { in createGLSLInstance() 177 class Impl : public GrGLSLGeometryProcessor { 267 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override { in createGLSLInstance()
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D | fwidth_squircle.cpp | 74 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final; 90 class FwidthSquircleTestProcessor::Impl : public GrGLSLGeometryProcessor { 138 GrGLSLGeometryProcessor* FwidthSquircleTestProcessor::createGLSLInstance( in createGLSLInstance()
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D | clockwise.cpp | 90 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final; 106 class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor { 128 GrGLSLGeometryProcessor* ClockwiseTestProcessor::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.h | 42 std::unique_ptr<GrGLSLGeometryProcessor>, 130 std::unique_ptr<GrGLSLGeometryProcessor> fGeometryProcessor;
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/external/skia/tests/ |
D | GrPipelineDynamicStateTest.cpp | 71 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final; 92 class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor { 114 GrGLSLGeometryProcessor*
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 58 class GLSLProcessor : public GrGLSLGeometryProcessor { 201 using INHERITED = GrGLSLGeometryProcessor; 208 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override { in createGLSLInstance()
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