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Searched refs:GrGLSLVaryingHandler (Results 1 – 25 of 76) sorted by relevance

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/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input, in addPassThroughAttribute()
23 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation()
26 using Interpolation = GrGLSLVaryingHandler::Interpolation; in use_flat_interpolation()
41 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
69 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { in emitAttributes()
78 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { in addAttribute()
90 void GrGLSLVaryingHandler::setNoPerspective() { in setNoPerspective()
106 void GrGLSLVaryingHandler::finalize() { in finalize()
133 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls()
140 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const { in getVertexDecls()
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DGrGLSLVarying.h77 friend class GrGLSLVaryingHandler; variable
82 class GrGLSLVaryingHandler {
84 explicit GrGLSLVaryingHandler(GrGLSLProgramBuilder* program) in GrGLSLVaryingHandler() function
95 virtual ~GrGLSLVaryingHandler() {} in ~GrGLSLVaryingHandler()
DGrGLSLPrimitiveProcessor.h20 class GrGLSLVaryingHandler; variable
70 GrGLSLVaryingHandler* varyingHandler, in EmitArgs()
94 GrGLSLVaryingHandler* fVaryingHandler;
DGrGLSLGeometryProcessor.h35 GrGLSLVaryingHandler*,
43 GrGLSLVaryingHandler* varyingHandler, in emitTransforms()
DGrGLSLProgramBuilder.h23 class GrGLSLVaryingHandler; variable
71 virtual GrGLSLVaryingHandler* varyingHandler() = 0;
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input, in addPassThroughAttribute()
23 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation()
26 using Interpolation = GrGLSLVaryingHandler::Interpolation; in use_flat_interpolation()
40 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
68 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { in emitAttributes()
77 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { in addAttribute()
88 void GrGLSLVaryingHandler::setNoPerspective() { in setNoPerspective()
104 void GrGLSLVaryingHandler::finalize() { in finalize()
129 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls()
136 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const { in getVertexDecls()
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DGrGLSLVarying.h77 friend class GrGLSLVaryingHandler; variable
82 class GrGLSLVaryingHandler {
84 explicit GrGLSLVaryingHandler(GrGLSLProgramBuilder* program) in GrGLSLVaryingHandler() function
95 virtual ~GrGLSLVaryingHandler() {} in ~GrGLSLVaryingHandler()
DGrGLSLGeometryProcessor.h20 class GrGLSLVaryingHandler; variable
72 GrGLSLVaryingHandler* varyingHandler, in EmitArgs()
94 GrGLSLVaryingHandler* fVaryingHandler;
246 GrGLSLVaryingHandler* varyingHandler,
DGrGLSLProgramBuilder.h28 class GrGLSLVaryingHandler; variable
86 virtual GrGLSLVaryingHandler* varyingHandler() = 0;
/external/skia/src/gpu/
DGrSPIRVVaryingHandler.h17 class GrSPIRVVaryingHandler : public GrGLSLVaryingHandler {
21 typedef GrGLSLVaryingHandler::VarArray VarArray;
26 using INHERITED = GrGLSLVaryingHandler;
/external/skqp/src/gpu/mtl/
DGrMtlVaryingHandler.h13 class GrMtlVaryingHandler : public GrGLSLVaryingHandler {
17 typedef GrGLSLVaryingHandler::VarArray VarArray;
24 typedef GrGLSLVaryingHandler INHERITED;
DGrMtlPipelineStateBuilder.h45 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } in varyingHandler()
/external/skqp/src/gpu/vk/
DGrVkVaryingHandler.h13 class GrVkVaryingHandler : public GrGLSLVaryingHandler {
17 typedef GrGLSLVaryingHandler::VarArray VarArray;
24 typedef GrGLSLVaryingHandler INHERITED;
/external/skia/src/gpu/vk/
DGrVkVaryingHandler.h13 class GrVkVaryingHandler : public GrGLSLVaryingHandler {
17 typedef GrGLSLVaryingHandler::VarArray VarArray;
24 using INHERITED = GrGLSLVaryingHandler;
/external/skia/src/gpu/mtl/
DGrMtlVaryingHandler.h13 class GrMtlVaryingHandler : public GrGLSLVaryingHandler {
17 typedef GrGLSLVaryingHandler::VarArray VarArray;
24 using INHERITED = GrGLSLVaryingHandler;
DGrMtlPipelineStateBuilder.h71 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } in varyingHandler()
/external/skia/src/gpu/gl/
DGrGLVaryingHandler.h15 class GrGLVaryingHandler : public GrGLSLVaryingHandler {
24 using INHERITED = GrGLSLVaryingHandler;
/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.h15 class GrGLVaryingHandler : public GrGLSLVaryingHandler {
32 typedef GrGLSLVaryingHandler INHERITED;
DGrGLVaryingHandler.cpp14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying( in addPathProcessingVarying()
/external/skqp/src/gpu/ccpr/
DGrCCConicShader.h28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
DGrCCCubicShader.h29 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
DGrCCQuadraticShader.h28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
DGrCCPathProcessor.cpp144 using Interpolation = GrGLSLVaryingHandler::Interpolation; in onEmitCode()
148 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; in onEmitCode()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h63 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } in varyingHandler()
/external/skqp/src/gpu/effects/
DGrShadowGeoProc.cpp23 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; in onEmitCode()

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