/external/skia/src/gpu/vk/ |
D | GrVkPipeline.h | 27 class GrVkPipeline : public GrVkManagedResource { 29 static sk_sp<GrVkPipeline> Make(GrVkGpu*, 48 static sk_sp<GrVkPipeline> Make(GrVkGpu*, 82 GrVkPipeline(const GrVkGpu* gpu, VkPipeline pipeline, VkPipelineLayout layout) in GrVkPipeline() function
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D | GrVkPipelineState.h | 25 class GrVkPipeline; variable 43 sk_sp<const GrVkPipeline>, 116 sk_sp<const GrVkPipeline> fPipeline;
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D | GrVkPipeline.cpp | 494 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make() 604 return sk_sp<GrVkPipeline>(new GrVkPipeline(gpu, vkPipeline, layout)); in Make() 607 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make() 638 void GrVkPipeline::freeGPUData() const { in freeGPUData() 646 void GrVkPipeline::SetDynamicScissorRectState(GrVkGpu* gpu, in SetDynamicScissorRectState() 670 void GrVkPipeline::SetDynamicViewportState(GrVkGpu* gpu, in SetDynamicViewportState() 684 void GrVkPipeline::SetDynamicBlendConstantState(GrVkGpu* gpu, in SetDynamicBlendConstantState()
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D | GrVkResourceProvider.h | 32 class GrVkPipeline; variable 55 sk_sp<const GrVkPipeline> makePipeline(const GrProgramInfo&, 151 sk_sp<const GrVkPipeline> findOrCreateMSAALoadPipeline( 304 sk_sp<const GrVkPipeline> fPipeline;
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D | GrVkResourceProvider.cpp | 95 sk_sp<const GrVkPipeline> GrVkResourceProvider::makePipeline( in makePipeline() 102 return GrVkPipeline::Make(fGpu, programInfo, shaderStageInfo, shaderStageCount, in makePipeline() 281 sk_sp<const GrVkPipeline> GrVkResourceProvider::findOrCreateMSAALoadPipeline( in findOrCreateMSAALoadPipeline() 287 sk_sp<const GrVkPipeline> pipeline; in findOrCreateMSAALoadPipeline() 294 pipeline = GrVkPipeline::Make( in findOrCreateMSAALoadPipeline()
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D | GrVkCommandBuffer.h | 20 class GrVkPipeline; variable 51 void bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline);
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D | GrVkOpsRenderPass.cpp | 656 GrVkPipeline::SetDynamicScissorRectState( in onBindPipeline() 660 GrVkPipeline::SetDynamicViewportState(fGpu, currentCB, colorAttachment->dimensions()); in onBindPipeline() 661 GrVkPipeline::SetDynamicBlendConstantState(fGpu, currentCB, in onBindPipeline() 673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect()
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D | GrVkMSAALoadManager.cpp | 145 sk_sp<const GrVkPipeline> pipeline = in loadMSAAFromResolve()
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D | GrVkPipelineState.cpp | 31 sk_sp<const GrVkPipeline> pipeline, in GrVkPipelineState()
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D | GrVkPipelineStateBuilder.cpp | 356 sk_sp<const GrVkPipeline> pipeline = resourceProvider.makePipeline( in finalize()
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D | GrVkGpu.h | 29 class GrVkPipeline; variable
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D | GrVkCommandBuffer.cpp | 264 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline) { in bindPipeline()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.h | 25 class GrVkPipeline : public GrVkResource { 27 static GrVkPipeline* Create(GrVkGpu*, 54 GrVkPipeline(VkPipeline pipeline) : INHERITED(), fPipeline(pipeline) {} in GrVkPipeline() function
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D | GrVkCopyPipeline.h | 13 class GrVkCopyPipeline : public GrVkPipeline { 40 typedef GrVkPipeline INHERITED;
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D | GrVkPipelineState.h | 25 class GrVkPipeline; variable 44 GrVkPipeline* pipeline, 120 GrVkPipeline* fPipeline;
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D | GrVkPipeline.cpp | 499 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, int numColorSamples, in Create() 570 return new GrVkPipeline(vkPipeline); in Create() 573 void GrVkPipeline::freeGPUData(GrVkGpu* gpu) const { in freeGPUData() 577 void GrVkPipeline::SetDynamicScissorRectState(GrVkGpu* gpu, in SetDynamicScissorRectState() 602 void GrVkPipeline::SetDynamicViewportState(GrVkGpu* gpu, in SetDynamicViewportState() 616 void GrVkPipeline::SetDynamicBlendConstantState(GrVkGpu* gpu, in SetDynamicBlendConstantState()
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D | GrVkResourceProvider.h | 32 class GrVkPipeline; variable 47 GrVkPipeline* createPipeline(int numColorSamples,
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D | GrVkCommandBuffer.h | 21 class GrVkPipeline; variable 52 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline);
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D | GrVkGpuCommandBuffer.cpp | 686 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), in prepareDrawState() 692 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget, in prepareDrawState() 696 GrVkPipeline::SetDynamicViewportState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget); in prepareDrawState() 697 GrVkPipeline::SetDynamicBlendConstantState(fGpu, cbInfo.currentCmdBuf(), in prepareDrawState() 784 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget, in onDraw()
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D | GrVkResourceProvider.cpp | 95 GrVkPipeline* GrVkResourceProvider::createPipeline(int numColorSamples, in createPipeline() 104 return GrVkPipeline::Create(fGpu, numColorSamples, primProc, pipeline, stencil, shaderStageInfo, in createPipeline()
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D | GrVkGpu.h | 30 class GrVkPipeline; variable
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D | GrVkPipelineState.cpp | 33 GrVkPipeline* pipeline, in GrVkPipelineState()
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D | GrVkPipelineStateBuilder.cpp | 333 GrVkPipeline* pipeline = resourceProvider.createPipeline(this->numColorSamples(), in finalize()
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D | GrVkCommandBuffer.cpp | 287 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { in bindPipeline()
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/external/skqp/gn/ |
D | gpu.gni | 629 "$_src/gpu/vk/GrVkPipeline.cpp", 630 "$_src/gpu/vk/GrVkPipeline.h",
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