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Searched refs:GrVkPipeline (Results 1 – 25 of 28) sorted by relevance

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/external/skia/src/gpu/vk/
DGrVkPipeline.h27 class GrVkPipeline : public GrVkManagedResource {
29 static sk_sp<GrVkPipeline> Make(GrVkGpu*,
48 static sk_sp<GrVkPipeline> Make(GrVkGpu*,
82 GrVkPipeline(const GrVkGpu* gpu, VkPipeline pipeline, VkPipelineLayout layout) in GrVkPipeline() function
DGrVkPipelineState.h25 class GrVkPipeline; variable
43 sk_sp<const GrVkPipeline>,
116 sk_sp<const GrVkPipeline> fPipeline;
DGrVkPipeline.cpp494 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make()
604 return sk_sp<GrVkPipeline>(new GrVkPipeline(gpu, vkPipeline, layout)); in Make()
607 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make()
638 void GrVkPipeline::freeGPUData() const { in freeGPUData()
646 void GrVkPipeline::SetDynamicScissorRectState(GrVkGpu* gpu, in SetDynamicScissorRectState()
670 void GrVkPipeline::SetDynamicViewportState(GrVkGpu* gpu, in SetDynamicViewportState()
684 void GrVkPipeline::SetDynamicBlendConstantState(GrVkGpu* gpu, in SetDynamicBlendConstantState()
DGrVkResourceProvider.h32 class GrVkPipeline; variable
55 sk_sp<const GrVkPipeline> makePipeline(const GrProgramInfo&,
151 sk_sp<const GrVkPipeline> findOrCreateMSAALoadPipeline(
304 sk_sp<const GrVkPipeline> fPipeline;
DGrVkResourceProvider.cpp95 sk_sp<const GrVkPipeline> GrVkResourceProvider::makePipeline( in makePipeline()
102 return GrVkPipeline::Make(fGpu, programInfo, shaderStageInfo, shaderStageCount, in makePipeline()
281 sk_sp<const GrVkPipeline> GrVkResourceProvider::findOrCreateMSAALoadPipeline( in findOrCreateMSAALoadPipeline()
287 sk_sp<const GrVkPipeline> pipeline; in findOrCreateMSAALoadPipeline()
294 pipeline = GrVkPipeline::Make( in findOrCreateMSAALoadPipeline()
DGrVkCommandBuffer.h20 class GrVkPipeline; variable
51 void bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline);
DGrVkOpsRenderPass.cpp656 GrVkPipeline::SetDynamicScissorRectState( in onBindPipeline()
660 GrVkPipeline::SetDynamicViewportState(fGpu, currentCB, colorAttachment->dimensions()); in onBindPipeline()
661 GrVkPipeline::SetDynamicBlendConstantState(fGpu, currentCB, in onBindPipeline()
673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect()
DGrVkMSAALoadManager.cpp145 sk_sp<const GrVkPipeline> pipeline = in loadMSAAFromResolve()
DGrVkPipelineState.cpp31 sk_sp<const GrVkPipeline> pipeline, in GrVkPipelineState()
DGrVkPipelineStateBuilder.cpp356 sk_sp<const GrVkPipeline> pipeline = resourceProvider.makePipeline( in finalize()
DGrVkGpu.h29 class GrVkPipeline; variable
DGrVkCommandBuffer.cpp264 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline) { in bindPipeline()
/external/skqp/src/gpu/vk/
DGrVkPipeline.h25 class GrVkPipeline : public GrVkResource {
27 static GrVkPipeline* Create(GrVkGpu*,
54 GrVkPipeline(VkPipeline pipeline) : INHERITED(), fPipeline(pipeline) {} in GrVkPipeline() function
DGrVkCopyPipeline.h13 class GrVkCopyPipeline : public GrVkPipeline {
40 typedef GrVkPipeline INHERITED;
DGrVkPipelineState.h25 class GrVkPipeline; variable
44 GrVkPipeline* pipeline,
120 GrVkPipeline* fPipeline;
DGrVkPipeline.cpp499 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, int numColorSamples, in Create()
570 return new GrVkPipeline(vkPipeline); in Create()
573 void GrVkPipeline::freeGPUData(GrVkGpu* gpu) const { in freeGPUData()
577 void GrVkPipeline::SetDynamicScissorRectState(GrVkGpu* gpu, in SetDynamicScissorRectState()
602 void GrVkPipeline::SetDynamicViewportState(GrVkGpu* gpu, in SetDynamicViewportState()
616 void GrVkPipeline::SetDynamicBlendConstantState(GrVkGpu* gpu, in SetDynamicBlendConstantState()
DGrVkResourceProvider.h32 class GrVkPipeline; variable
47 GrVkPipeline* createPipeline(int numColorSamples,
DGrVkCommandBuffer.h21 class GrVkPipeline; variable
52 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline);
DGrVkGpuCommandBuffer.cpp686 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), in prepareDrawState()
692 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget, in prepareDrawState()
696 GrVkPipeline::SetDynamicViewportState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget); in prepareDrawState()
697 GrVkPipeline::SetDynamicBlendConstantState(fGpu, cbInfo.currentCmdBuf(), in prepareDrawState()
784 GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget, in onDraw()
DGrVkResourceProvider.cpp95 GrVkPipeline* GrVkResourceProvider::createPipeline(int numColorSamples, in createPipeline()
104 return GrVkPipeline::Create(fGpu, numColorSamples, primProc, pipeline, stencil, shaderStageInfo, in createPipeline()
DGrVkGpu.h30 class GrVkPipeline; variable
DGrVkPipelineState.cpp33 GrVkPipeline* pipeline, in GrVkPipelineState()
DGrVkPipelineStateBuilder.cpp333 GrVkPipeline* pipeline = resourceProvider.createPipeline(this->numColorSamples(), in finalize()
DGrVkCommandBuffer.cpp287 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { in bindPipeline()
/external/skqp/gn/
Dgpu.gni629 "$_src/gpu/vk/GrVkPipeline.cpp",
630 "$_src/gpu/vk/GrVkPipeline.h",

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