Searched refs:GraphicsState (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/Device/ |
D | Context.cpp | 243 GraphicsState::GraphicsState(const Device *device, const VkGraphicsPipelineCreateInfo *pCreateInfo, in GraphicsState() function in vk::GraphicsState 523 bool GraphicsState::isDrawPoint(bool polygonModeAware) const in isDrawPoint() 542 bool GraphicsState::isDrawLine(bool polygonModeAware) const in isDrawLine() 561 bool GraphicsState::isDrawTriangle(bool polygonModeAware) const in isDrawTriangle() 579 bool GraphicsState::depthWriteActive(const Attachments &attachments) const in depthWriteActive() 586 bool GraphicsState::depthBufferActive(const Attachments &attachments) const in depthBufferActive() 591 bool GraphicsState::stencilActive(const Attachments &attachments) const in stencilActive() 596 const GraphicsState GraphicsState::combineStates(const DynamicState &dynamicState) const in combineStates() 598 GraphicsState combinedState = *this; in combineStates() 654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState() [all …]
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D | Context.hpp | 134 struct GraphicsState struct 136 …GraphicsState(const Device *device, const VkGraphicsPipelineCreateInfo *pCreateInfo, const Pipelin… 138 const GraphicsState combineStates(const DynamicState &dynamicState) const;
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D | SetupProcessor.hpp | 79 …State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const …
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D | VertexProcessor.hpp | 97 …const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *vertexShader, co…
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D | VertexProcessor.cpp | 68 const VertexProcessor::State VertexProcessor::update(const vk::GraphicsState &pipelineState, const … in update()
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D | SetupProcessor.cpp | 58 SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::Spir… in update()
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D | PixelProcessor.hpp | 156 …const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, …
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D | PixelProcessor.cpp | 85 const PixelProcessor::State PixelProcessor::update(const vk::GraphicsState &pipelineState, const sw… in update()
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D | Renderer.cpp | 199 const vk::GraphicsState &pipelineState = pipeline->getState(dynamicState); in draw()
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.hpp | 98 const GraphicsState getState(const DynamicState &ds) const { return state.combineStates(ds); } in getState() 118 const GraphicsState state;
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