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Searched refs:GraphicsState (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp243 GraphicsState::GraphicsState(const Device *device, const VkGraphicsPipelineCreateInfo *pCreateInfo, in GraphicsState() function in vk::GraphicsState
523 bool GraphicsState::isDrawPoint(bool polygonModeAware) const in isDrawPoint()
542 bool GraphicsState::isDrawLine(bool polygonModeAware) const in isDrawLine()
561 bool GraphicsState::isDrawTriangle(bool polygonModeAware) const in isDrawTriangle()
579 bool GraphicsState::depthWriteActive(const Attachments &attachments) const in depthWriteActive()
586 bool GraphicsState::depthBufferActive(const Attachments &attachments) const in depthBufferActive()
591 bool GraphicsState::stencilActive(const Attachments &attachments) const in stencilActive()
596 const GraphicsState GraphicsState::combineStates(const DynamicState &dynamicState) const in combineStates()
598 GraphicsState combinedState = *this; in combineStates()
654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState()
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DContext.hpp134 struct GraphicsState struct
136GraphicsState(const Device *device, const VkGraphicsPipelineCreateInfo *pCreateInfo, const Pipelin…
138 const GraphicsState combineStates(const DynamicState &dynamicState) const;
DSetupProcessor.hpp79 …State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const …
DVertexProcessor.hpp97 …const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *vertexShader, co…
DVertexProcessor.cpp68 const VertexProcessor::State VertexProcessor::update(const vk::GraphicsState &pipelineState, const … in update()
DSetupProcessor.cpp58 SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::Spir… in update()
DPixelProcessor.hpp156 …const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, …
DPixelProcessor.cpp85 const PixelProcessor::State PixelProcessor::update(const vk::GraphicsState &pipelineState, const sw… in update()
DRenderer.cpp199 const vk::GraphicsState &pipelineState = pipeline->getState(dynamicState); in draw()
/external/swiftshader/src/Vulkan/
DVkPipeline.hpp98 const GraphicsState getState(const DynamicState &ds) const { return state.combineStates(ds); } in getState()
118 const GraphicsState state;