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Searched refs:IM_COL32 (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.h1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… macro
1693 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
1694 #define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
1695 #define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
Dimgui_widgets.cpp4051 return IM_COL32(r, g, b, 0xFF); in ImAlphaBlendColor()
4062 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col)); in RenderColorRectWithAlphaCheckerboard()
4063 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col)); in RenderColorRectWithAlphaCheckerboard()
4312IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM… in ColorPicker4()
4342 …draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segme… in ColorPicker4()
4357 draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f); in ColorPicker4()
4380 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12); in ColorPicker4()
4388 …RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth… in ColorPicker4()
Dimgui.cpp7226 draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); in NavScoreItem()
7227 draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); in NavScoreItem()
7228 …tFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150)); in NavScoreItem()
7238 draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); in NavScoreItem()
7239 … draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); in NavScoreItem()
7833 …tRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); … in NavUpdate()
7834 …if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0… in NavUpdate()
9314 … overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); in ShowMetricsWindow()
9336 …ip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255)); in ShowMetricsWindow()
9337 …xs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255)); in ShowMetricsWindow()
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Dimgui_memory_editor.h129 HighlightColor = IM_COL32(255, 255, 255, 50); in MemoryEditor()
Dimgui_draw.cpp1534 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); in GetTexDataAsRGBA32()
2954 const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); in RenderMouseCursor()
2955 const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black in RenderMouseCursor()
2956 const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White in RenderMouseCursor()
/external/skqp/tools/viewer/
DViewer.cpp1440 drawList->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0, 0, 0, 128)); in ImGui_DragLocation()
1462 drawList->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0, 0, 0, 128)); in ImGui_DragQuad()
/external/skia/tools/viewer/
DViewer.cpp1750 dc.fillColor(IM_COL32(0, 0, 0, 128)); in ImGui_DragLocation()
1757 dc.fillColor(IM_COL32(0, 0, 0, 128)); in ImGui_DragQuad()