/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_shader.h | 158 list->next = MALLOC_STRUCT(nine_shader_variant); in nine_shader_variant_add() 217 list->next = MALLOC_STRUCT(nine_shader_variant_so); in nine_shader_variant_so_add() 284 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()
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/external/mesa3d/src/mesa/tnl/ |
D | t_context.c | 90 tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext() 94 struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext()
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/external/virglrenderer/src/gallium/auxiliary/util/ |
D | u_hash_table.c | 86 ht = MALLOC_STRUCT(util_hash_table); in util_hash_table_create() 166 item = MALLOC_STRUCT(util_hash_table_item); in util_hash_table_set()
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D | u_memory.h | 56 #define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T)) macro
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D | u_bitmask.c | 68 bm = MALLOC_STRUCT(util_bitmask); in util_bitmask_create()
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/external/mesa3d/src/gallium/auxiliary/translate/ |
D | translate_cache.c | 42 struct translate_cache *cache = MALLOC_STRUCT(translate_cache); in translate_cache_create()
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/external/mesa3d/src/util/ |
D | u_memory.h | 54 #define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T)) macro
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_mm.c | 198 alloc = MALLOC_STRUCT(nouveau_mm_allocation); in nouveau_mm_allocate() 246 struct nouveau_mman *cache = MALLOC_STRUCT(nouveau_mman); in nouveau_mm_create()
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D | nouveau_buffer.c | 384 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_buffer_transfer_map() 655 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_user_ptr_transfer_map()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_texture.c | 135 so = MALLOC_STRUCT(nv30_sampler_state); in nv30_sampler_state_create() 227 so = MALLOC_STRUCT(nv30_sampler_view); in nv30_sampler_view_create()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_rasterizer.c | 66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()
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/external/mesa3d/src/gallium/drivers/lima/ |
D | lima_util.c | 121 struct lima_dump *ret = MALLOC_STRUCT(lima_dump); in lima_dump_create()
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/external/virglrenderer/src/gallium/auxiliary/cso_cache/ |
D | cso_hash.c | 240 struct cso_hash *hash = MALLOC_STRUCT(cso_hash); in cso_hash_create() 244 hash->data.d = MALLOC_STRUCT(cso_hash_data); in cso_hash_create()
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D | cso_cache.c | 250 struct cso_cache *sc = MALLOC_STRUCT(cso_cache); in cso_cache_create()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_handle_table.c | 66 ht = MALLOC_STRUCT(handle_table); in handle_table_create()
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D | u_bitmask.c | 68 bm = MALLOC_STRUCT(util_bitmask); in util_bitmask_create()
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_screen_buffer.c | 164 rbuf = MALLOC_STRUCT(r300_resource); in r300_buffer_create()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tile_cache.c | 115 tc->tile = MALLOC_STRUCT( softpipe_cached_tile ); in sp_create_tile_cache() 451 struct softpipe_cached_tile * tile = MALLOC_STRUCT(softpipe_cached_tile); in sp_alloc_tile()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_cache.c | 246 struct cso_cache *sc = MALLOC_STRUCT(cso_cache); in cso_cache_create()
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/external/mesa3d/src/mesa/main/ |
D | hash.c | 112 table->id_alloc = MALLOC_STRUCT(util_idalloc); in _mesa_HashEnableNameReuse()
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D | attrib.c | 205 struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); in save_attrib_data() 292 attr = MALLOC_STRUCT(gl_colorbuffer_attrib); in _mesa_PushAttrib() 329 attr = MALLOC_STRUCT(gl_enable_attrib); in _mesa_PushAttrib() 460 attr = MALLOC_STRUCT(gl_pixel_attrib); in _mesa_PushAttrib()
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_minmax_index.c | 199 entry = MALLOC_STRUCT(minmax_cache_entry); in vbo_minmax_cache_store()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_resource_buffer.c | 113 transfer = MALLOC_STRUCT(pipe_transfer); in svga_buffer_transfer_map()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 301 entry = MALLOC_STRUCT(st_zombie_sampler_view_node); in st_save_zombie_sampler_view() 333 entry = MALLOC_STRUCT(st_zombie_shader_node); in st_save_zombie_shader()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_tex.c | 77 view = MALLOC_STRUCT(nv50_tic_entry); in nv50_create_texture_view()
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