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Searched refs:MALLOC_STRUCT (Results 1 – 25 of 44) sorted by relevance

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/external/mesa3d/src/gallium/frontends/nine/
Dnine_shader.h158 list->next = MALLOC_STRUCT(nine_shader_variant); in nine_shader_variant_add()
217 list->next = MALLOC_STRUCT(nine_shader_variant_so); in nine_shader_variant_so_add()
284 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()
/external/mesa3d/src/mesa/tnl/
Dt_context.c90 tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext()
94 struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext()
/external/virglrenderer/src/gallium/auxiliary/util/
Du_hash_table.c86 ht = MALLOC_STRUCT(util_hash_table); in util_hash_table_create()
166 item = MALLOC_STRUCT(util_hash_table_item); in util_hash_table_set()
Du_memory.h56 #define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T)) macro
Du_bitmask.c68 bm = MALLOC_STRUCT(util_bitmask); in util_bitmask_create()
/external/mesa3d/src/gallium/auxiliary/translate/
Dtranslate_cache.c42 struct translate_cache *cache = MALLOC_STRUCT(translate_cache); in translate_cache_create()
/external/mesa3d/src/util/
Du_memory.h54 #define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T)) macro
/external/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_mm.c198 alloc = MALLOC_STRUCT(nouveau_mm_allocation); in nouveau_mm_allocate()
246 struct nouveau_mman *cache = MALLOC_STRUCT(nouveau_mman); in nouveau_mm_create()
Dnouveau_buffer.c384 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_buffer_transfer_map()
655 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_user_ptr_transfer_map()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_texture.c135 so = MALLOC_STRUCT(nv30_sampler_state); in nv30_sampler_state_create()
227 so = MALLOC_STRUCT(nv30_sampler_view); in nv30_sampler_view_create()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_rasterizer.c66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_util.c121 struct lima_dump *ret = MALLOC_STRUCT(lima_dump); in lima_dump_create()
/external/virglrenderer/src/gallium/auxiliary/cso_cache/
Dcso_hash.c240 struct cso_hash *hash = MALLOC_STRUCT(cso_hash); in cso_hash_create()
244 hash->data.d = MALLOC_STRUCT(cso_hash_data); in cso_hash_create()
Dcso_cache.c250 struct cso_cache *sc = MALLOC_STRUCT(cso_cache); in cso_cache_create()
/external/mesa3d/src/gallium/auxiliary/util/
Du_handle_table.c66 ht = MALLOC_STRUCT(handle_table); in handle_table_create()
Du_bitmask.c68 bm = MALLOC_STRUCT(util_bitmask); in util_bitmask_create()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_screen_buffer.c164 rbuf = MALLOC_STRUCT(r300_resource); in r300_buffer_create()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tile_cache.c115 tc->tile = MALLOC_STRUCT( softpipe_cached_tile ); in sp_create_tile_cache()
451 struct softpipe_cached_tile * tile = MALLOC_STRUCT(softpipe_cached_tile); in sp_alloc_tile()
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_cache.c246 struct cso_cache *sc = MALLOC_STRUCT(cso_cache); in cso_cache_create()
/external/mesa3d/src/mesa/main/
Dhash.c112 table->id_alloc = MALLOC_STRUCT(util_idalloc); in _mesa_HashEnableNameReuse()
Dattrib.c205 struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); in save_attrib_data()
292 attr = MALLOC_STRUCT(gl_colorbuffer_attrib); in _mesa_PushAttrib()
329 attr = MALLOC_STRUCT(gl_enable_attrib); in _mesa_PushAttrib()
460 attr = MALLOC_STRUCT(gl_pixel_attrib); in _mesa_PushAttrib()
/external/mesa3d/src/mesa/vbo/
Dvbo_minmax_index.c199 entry = MALLOC_STRUCT(minmax_cache_entry); in vbo_minmax_cache_store()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_resource_buffer.c113 transfer = MALLOC_STRUCT(pipe_transfer); in svga_buffer_transfer_map()
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c301 entry = MALLOC_STRUCT(st_zombie_sampler_view_node); in st_save_zombie_sampler_view()
333 entry = MALLOC_STRUCT(st_zombie_shader_node); in st_save_zombie_shader()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_tex.c77 view = MALLOC_STRUCT(nv50_tic_entry); in nv50_create_texture_view()

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