Searched refs:Make2D (Results 1 – 14 of 14) sorted by relevance
/external/angle/src/libANGLE/ |
D | ImageIndex.h | 48 static ImageIndex Make2D(GLint levelIndex); 95 static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
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D | ImageIndex.cpp | 159 ImageIndex ImageIndex::Make2D(GLint levelIndex) in Make2D() function in gl::ImageIndex 250 ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) in Make2D() function in gl::ImageIndexIterator
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D | ImageIndexIterator_unittest.cpp | 25 ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip); in TEST()
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/external/angle/src/libANGLE/renderer/metal/ |
D | RenderBufferMtl.mm | 124 index = gl::ImageIndex::Make2D(0); 146 index = gl::ImageIndex::Make2D(0); 219 mtl::ImageNativeIndex::FromBaseZeroGLIndex(gl::ImageIndex::Make2D(0)));
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D | IOSurfaceSurfaceMtl.mm | 170 mtl::ImageNativeIndex::FromBaseZeroGLIndex(gl::ImageIndex::Make2D(0)),
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D | TextureMtl.mm | 42 return gl::ImageIndex::Make2D(0); 67 return gl::ImageIndex::Make2D(level); 94 return gl::ImageIndex::Make2D(level); 2083 gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
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D | FrameBufferMtl.mm | 650 (void)mBackbuffer->initializeContents(context, gl::ImageIndex::Make2D(0)); 721 (void)mBackbuffer->initializeContents(context, gl::ImageIndex::Make2D(0));
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D | ContextMtl.mm | 2089 mtl::ImageNativeIndex::FromBaseZeroGLIndex(gl::ImageIndex::Make2D(0)));
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 1199 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copyTexture() 1247 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copySubTexture() 1588 gl::ImageIndex index = gl::ImageIndex::Make2D(level); in updateStorageLevel() 1620 ANGLE_TRY(mImageArray[0]->copyFromTexStorage(context, gl::ImageIndex::Make2D(0), in redefineImage() 1641 return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); in imageIterator() 1647 return gl::ImageIndex::Make2D(mip); in getImageIndex() 1952 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copyTexture() 2002 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copySubTexture() 4040 return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); in imageIterator() 4046 return gl::ImageIndex::Make2D(mip); in getImageIndex()
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D | FramebufferD3D.cpp | 380 gl::ImageIndex index = gl::ImageIndex::Make2D(0); in getColorAttachmentsForRender()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderTargetVk.cpp | 387 return gl::ImageIndex::Make2D(mLevelIndexGL.get()); in getImageIndexForClear()
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D | SurfaceVk.cpp | 1909 mDepthStencilImage.stageRobustResourceClear(gl::ImageIndex::Make2D(0)); in initializeContents()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2539 gl::ImageIndex index = gl::ImageIndex::Make2D(level); in copyImage2D() 2791 gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel); in copyCompressedTexture() 2807 gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel); in copyCompressedTexture()
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D | TextureStorage11.cpp | 1600 ANGLE_TRY(initDropStencilTexture(context, gl::ImageIndexIterator::Make2D(0, mMipLevels))); in ensureDropStencilTexture()
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