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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "gmock/gmock.h"
8 #include "gtest/gtest.h"
9 
10 #include "common/utilities.h"
11 #include "libANGLE/ImageIndex.h"
12 
13 using namespace gl;
14 
15 namespace
16 {
17 
18 static const GLint minMip   = 0;
19 static const GLint maxMip   = 4;
20 static const GLint minLayer = 1;
21 static const GLint maxLayer = 3;
22 
TEST(ImageIndexTest,Iterator2D)23 TEST(ImageIndexTest, Iterator2D)
24 {
25     ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip);
26 
27     ASSERT_GE(0, minMip);
28 
29     for (GLint mip = minMip; mip < maxMip; mip++)
30     {
31         EXPECT_TRUE(iter.hasNext());
32         ImageIndex current   = iter.current();
33         ImageIndex nextIndex = iter.next();
34 
35         EXPECT_EQ(TextureType::_2D, nextIndex.getType());
36         EXPECT_EQ(TextureTarget::_2D, nextIndex.getTarget());
37         EXPECT_EQ(mip, nextIndex.getLevelIndex());
38         EXPECT_FALSE(nextIndex.hasLayer());
39         EXPECT_FALSE(nextIndex.has3DLayer());
40 
41         // Also test current
42         EXPECT_EQ(current.getType(), nextIndex.getType());
43         EXPECT_EQ(current.getLevelIndex(), nextIndex.getLevelIndex());
44         EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex());
45     }
46 
47     EXPECT_FALSE(iter.hasNext());
48 }
49 
TEST(ImageIndexTest,IteratorCube)50 TEST(ImageIndexTest, IteratorCube)
51 {
52     ImageIndexIterator iter = ImageIndexIterator::MakeCube(minMip, maxMip);
53 
54     ASSERT_GE(0, minMip);
55 
56     for (GLint mip = minMip; mip < maxMip; mip++)
57     {
58         for (TextureTarget target : AllCubeFaceTextureTargets())
59         {
60             EXPECT_TRUE(iter.hasNext());
61             ImageIndex nextIndex = iter.next();
62 
63             EXPECT_EQ(TextureType::CubeMap, nextIndex.getType());
64             EXPECT_EQ(target, nextIndex.getTarget());
65             EXPECT_EQ(mip, nextIndex.getLevelIndex());
66             EXPECT_TRUE(nextIndex.hasLayer());
67             EXPECT_FALSE(nextIndex.has3DLayer());
68         }
69     }
70 
71     EXPECT_FALSE(iter.hasNext());
72 }
73 
TEST(ImageIndexTest,Iterator3D)74 TEST(ImageIndexTest, Iterator3D)
75 {
76     ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer);
77 
78     ASSERT_GE(0, minMip);
79 
80     for (GLint mip = minMip; mip < maxMip; mip++)
81     {
82         for (GLint layer = minLayer; layer < maxLayer; layer++)
83         {
84             EXPECT_TRUE(iter.hasNext());
85             ImageIndex nextIndex = iter.next();
86 
87             EXPECT_EQ(TextureType::_3D, nextIndex.getType());
88             EXPECT_EQ(TextureTarget::_3D, nextIndex.getTarget());
89             EXPECT_EQ(mip, nextIndex.getLevelIndex());
90             EXPECT_EQ(layer, nextIndex.getLayerIndex());
91             EXPECT_TRUE(nextIndex.hasLayer());
92             EXPECT_TRUE(nextIndex.has3DLayer());
93         }
94     }
95 
96     EXPECT_FALSE(iter.hasNext());
97 }
98 
TEST(ImageIndexTest,Iterator2DArray)99 TEST(ImageIndexTest, Iterator2DArray)
100 {
101     GLsizei layerCounts[] = {1, 3, 5, 2};
102 
103     ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts);
104 
105     ASSERT_GE(0, minMip);
106     ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
107 
108     for (GLint mip = minMip; mip < maxMip; mip++)
109     {
110         for (GLint layer = 0; layer < layerCounts[mip]; layer++)
111         {
112             EXPECT_TRUE(iter.hasNext());
113             ImageIndex nextIndex = iter.next();
114 
115             EXPECT_EQ(TextureType::_2DArray, nextIndex.getType());
116             EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget());
117             EXPECT_EQ(mip, nextIndex.getLevelIndex());
118             EXPECT_EQ(layer, nextIndex.getLayerIndex());
119             EXPECT_TRUE(nextIndex.hasLayer());
120             EXPECT_TRUE(nextIndex.has3DLayer());
121         }
122     }
123 
124     EXPECT_FALSE(iter.hasNext());
125 }
126 
TEST(ImageIndexTest,LayerIterator2DArray)127 TEST(ImageIndexTest, LayerIterator2DArray)
128 {
129     GLsizei layerCounts[] = {1, 3, 5, 2};
130 
131     ASSERT_GE(0, minMip);
132     ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
133 
134     for (GLint mip = minMip; mip < maxMip; mip++)
135     {
136         // Make a layer iterator.
137         ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel);
138         ImageIndexIterator iter  = mipImageIndex.getLayerIterator(layerCounts[mip]);
139 
140         for (GLint layer = 0; layer < layerCounts[mip]; layer++)
141         {
142             EXPECT_TRUE(iter.hasNext());
143             ImageIndex nextIndex = iter.next();
144 
145             EXPECT_EQ(TextureType::_2DArray, nextIndex.getType());
146             EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget());
147             EXPECT_EQ(mip, nextIndex.getLevelIndex());
148             EXPECT_EQ(layer, nextIndex.getLayerIndex());
149             EXPECT_TRUE(nextIndex.hasLayer());
150             EXPECT_TRUE(nextIndex.has3DLayer());
151             EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]);
152         }
153 
154         EXPECT_FALSE(iter.hasNext());
155     }
156 }
157 
158 }  // namespace
159