Searched refs:Make3D (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/ |
D | ImageIndex.h | 53 static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel); 98 static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
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D | ImageIndex.cpp | 185 ImageIndex ImageIndex::Make3D(GLint levelIndex, GLint layerIndex) in Make3D() function in gl::ImageIndex 270 ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, in Make3D() function in gl::ImageIndexIterator
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D | ImageIndexIterator_unittest.cpp | 76 ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); in TEST()
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D | Image.cpp | 39 return gl::ImageIndex::Make3D(mip, layer); in GetImageIndex()
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D | Context.cpp | 4571 ImageIndex index = ImageIndex::Make3D(level, zoffset); in framebufferTexture3D()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 738 index = gl::ImageIndex::Make3D(index.getLevelIndex(), gl::ImageIndex::kEntireLevel); in initializeContents() 2659 gl::ImageIndex destIndex = gl::ImageIndex::Make3D(static_cast<GLint>(index.getLevelIndex())); in copyTexture() 2675 gl::ImageIndex sourceIndex = gl::ImageIndex::Make3D(sourceLevel); in copyTexture() 2706 gl::ImageIndex destIndex = gl::ImageIndex::Make3D(static_cast<GLint>(index.getLevelIndex())); in copySubTexture() 2724 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make3D(sourceLevel); in copySubTexture() 2984 gl::ImageIndex index = gl::ImageIndex::Make3D(level); in updateStorageLevel() 3025 return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(), in imageIterator() 3033 return gl::ImageIndex::Make3D(mip); in getImageIndex()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 50 return gl::ImageIndex::Make3D(0 /** entire layers */); 79 return gl::ImageIndex::Make3D(level); 106 return gl::ImageIndex::Make3D(level, layer);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2590 gl::ImageIndex index = gl::ImageIndex::Make3D(level, destOffset.z); in copyImage3D()
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