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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.pushConstantAnon.vert.out12 Name 11 "Material"
13 MemberName 11(Material) 0 "kind"
14 MemberName 11(Material) 1 "fa"
18 MemberDecorate 11(Material) 0 Offset 0
19 MemberDecorate 11(Material) 1 Offset 4
20 Decorate 11(Material) Block
29 11(Material): TypeStruct 6(int) 10
30 12: TypePointer PushConstant 11(Material)
Dspv.pushConstant.vert.out12 Name 11 "Material"
13 MemberName 11(Material) 0 "kind"
14 MemberName 11(Material) 1 "fa"
18 MemberDecorate 11(Material) 0 Offset 0
19 MemberDecorate 11(Material) 1 Offset 4
20 Decorate 11(Material) Block
29 11(Material): TypeStruct 6(int) 10
30 12: TypePointer PushConstant 11(Material)
/external/deqp-deps/glslang/Test/baseResults/
Dspv.pushConstantAnon.vert.out12 Name 11 "Material"
13 MemberName 11(Material) 0 "kind"
14 MemberName 11(Material) 1 "fa"
18 MemberDecorate 11(Material) 0 Offset 0
19 MemberDecorate 11(Material) 1 Offset 4
20 Decorate 11(Material) Block
29 11(Material): TypeStruct 6(int) 10
30 12: TypePointer PushConstant 11(Material)
Dspv.pushConstant.vert.out12 Name 11 "Material"
13 MemberName 11(Material) 0 "kind"
14 MemberName 11(Material) 1 "fa"
18 MemberDecorate 11(Material) 0 Offset 0
19 MemberDecorate 11(Material) 1 Offset 4
20 Decorate 11(Material) Block
29 11(Material): TypeStruct 6(int) 10
30 12: TypePointer PushConstant 11(Material)
/external/llvm-project/llvm/test/CodeGen/X86/
D2009-01-31-BigShift3.ll8 %struct.Material = type { float, float, float, %struct.Material*, %struct.Material* }
10 …, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, …
13 …%struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
14 …%struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
/external/llvm/test/CodeGen/X86/
D2009-01-31-BigShift3.ll8 %struct.Material = type { float, float, float, %struct.Material*, %struct.Material* }
10 …, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, …
13 …%struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
14 …%struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
/external/geonames/
DLICENSE81 Licensed Material available under these terms and conditions.
86 a. Adapted Material means material subject to Copyright and Similar
87 Rights that is derived from or based upon the Licensed Material
88 and in which the Licensed Material is translated, altered,
92 Material is a musical work, performance, or sound recording,
93 Adapted Material is always produced where the Licensed Material is
97 and Similar Rights in Your contributions to Adapted Material in
116 that applies to Your use of the Licensed Material.
118 f. Licensed Material means the artistic or literary work, database,
125 Licensed Material and that the Licensor has authority to license.
[all …]
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h76 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
81 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
94 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
96 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
259 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
263 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
275 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
277 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
472 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
477 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
[all …]
Dt_vb_light.c179 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in _tnl_validate_shine_tables()
183 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; in _tnl_validate_shine_tables()
256 store->mat[j].current = ctx->Light.Material.Attrib[attr]; in prepare_materials()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c67 const struct gl_material *mat = &ctx->Light.Material; in fetch_state()
159 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] in fetch_state()
160 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; in fetch_state()
162 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in fetch_state()
169 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in fetch_state()
170 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; in fetch_state()
172 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in fetch_state()
185 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; in fetch_state()
188 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; in fetch_state()
193 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; in fetch_state()
[all …]
/external/chromium-trace/catapult/third_party/polymer/components/paper-input/
DREADME.md6 Material design: [Text fields](https://www.google.com/design/spec/components/text-fields.html)
8 `<paper-input>` is a single-line text field with Material Design styling.
/external/deqp-deps/glslang/Test/
Dspv.pushConstantAnon.vert3 layout(push_constant) uniform Material {
Dspv.pushConstant.vert3 layout(push_constant) uniform Material {
Dglspv.vert3 layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant
DspecExamples.frag71 in Material {
73 smooth vec4 Color2; // legal, 'in' inherited from 'in Material'
87 vec3 Color; // different Color than Material.Color
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.pushConstantAnon.vert3 layout(push_constant) uniform Material {
Dspv.pushConstant.vert3 layout(push_constant) uniform Material {
Dglspv.vert3 layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant
DspecExamples.frag71 in Material {
73 smooth vec4 Color2; // legal, 'in' inherited from 'in Material'
87 vec3 Color; // different Color than Material.Color
/external/perfetto/ui/src/assets/
Dtypefaces.scss2 font-family: 'Material Icons';
56 font-family: 'Material Icons';
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c240 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_ambient()
284 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_diffuse()
328 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_shininess()
Dnv10_state_tnl.c323 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_ambient()
366 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_diffuse()
432 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_shininess()
/external/chromium-trace/catapult/third_party/polymer/components/paper-ripple/
DREADME.md5 Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interac…
/external/angle/util/fuchsia/
DScenicWindow.h87 scenic::Material mMaterial;
/external/chromium-trace/catapult/third_party/polymer/components/paper-tabs/
DREADME.md6 Material design: [Tabs](https://www.google.com/design/spec/components/tabs.html)

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