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/external/flatbuffers/tests/
Dmonster_test_generated.js7 var MyGame = MyGame || {}; variable
13 MyGame.Example = MyGame.Example || {};
19 MyGame.Example2 = MyGame.Example2 || {};
25 MyGame.OtherNameSpace = MyGame.OtherNameSpace || {};
32 MyGame.Example.Color = {
52 MyGame.Example.ColorName = {
70 MyGame.Example.Race = {
80 MyGame.Example.RaceName = {
90 MyGame.Example.Any = {
100 MyGame.Example.AnyName = {
[all …]
DJavaScriptTest.js6 var MyGame = require(process.argv[2]).MyGame; variable
50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
53 MyGame.Example.Monster.startMonster(fbb);
54 MyGame.Example.Monster.addName(fbb, fred);
55 var mon2 = MyGame.Example.Monster.endMonster(fbb);
57 MyGame.Example.Monster.startTest4Vector(fbb, 2);
58 MyGame.Example.Test.createTest(fbb, 10, 20);
59 MyGame.Example.Test.createTest(fbb, 30, 40);
62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
67 MyGame.Example.Monster.startMonster(fbb);
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Dmonster_test_generated.h10 namespace MyGame {
227 template<> struct AnyTraits<MyGame::Example::Monster> {
231 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> {
235 template<> struct AnyTraits<MyGame::Example2::Monster> {
271 MyGame::Example::MonsterT *AsMonster() {
273 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
275 const MyGame::Example::MonsterT *AsMonster() const {
277 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
279 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() {
281 reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
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Dpy_test.py36 import MyGame # refers to generated code
37 import MyGame.Example # refers to generated code
38 import MyGame.Example.Any # refers to generated code
39 import MyGame.Example.Color # refers to generated code
40 import MyGame.Example.Monster # refers to generated code
41 import MyGame.Example.Test # refers to generated code
42 import MyGame.Example.Stat # refers to generated code
43 import MyGame.Example.Vec3 # refers to generated code
44 import MyGame.MonsterExtra # refers to generated code
45 import MyGame.InParentNamespace # refers to generated code
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Darrays_test_generated.h9 namespace MyGame {
81 NestedStruct(MyGame::Example::TestEnum _b) in NestedStruct()
94 MyGame::Example::TestEnum b() const { in b()
95 return static_cast<MyGame::Example::TestEnum>(flatbuffers::EndianScalar(b_)); in b()
97 void mutate_b(MyGame::Example::TestEnum _b) { in mutate_b()
100 const flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const { in c()
101 return reinterpret_cast<const flatbuffers::Array<MyGame::Example::TestEnum, 2> *>(c_); in c()
103 flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() { in mutable_c()
104 return reinterpret_cast<flatbuffers::Array<MyGame::Example::TestEnum, 2> *>(c_); in mutable_c()
134 MyGame::Example::NestedStruct d_[2];
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DGoTest.sh28 mkdir -p ${go_src}/MyGame/Example
29 mkdir -p ${go_src}/MyGame/Example2
33 cp -a MyGame/*.go ./go_gen/src/MyGame/
34 cp -a MyGame/Example/*.go ./go_gen/src/MyGame/Example/
35 cp -a MyGame/Example2/*.go ./go_gen/src/MyGame/Example2/
38 rm ./go_gen/src/MyGame/Example/*_grpc.go
68 NOT_FMT_FILES=$(gofmt -l MyGame)
DphpTest.php34 \MyGame\Example\Monster::startMonster($fbb);
35 \MyGame\Example\Monster::addName($fbb, $name);
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4));
41 \MyGame\Example\Monster::StartMonster($fbb);
42 \MyGame\Example\Monster::AddName($fbb, $fred);
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);
45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2);
46 \MyGame\Example\Test::CreateTest($fbb, 10, 20);
47 \MyGame\Example\Test::CreateTest($fbb, 30, 40);
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/external/flatbuffers/tests/MyGame/Example/
DMonsterStorageGrpc.java5 package MyGame.Example;
39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod();
42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
43 MyGame.Example.Stat> getStoreMethod;
45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster;
46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { in getExtractorOfMonster()
50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { in getExtractorOfMonster()
51 public MyGame.Example.Monster extract (ByteBuffer buffer) { in getExtractorOfMonster()
52 return MyGame.Example.Monster.getRootAsMonster(buffer); in getExtractorOfMonster()
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DMonster.cs5 namespace MyGame.Example
24 …public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.V…
45 …public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Exampl…
46 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.… in MutateColor()
47 …public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Examp…
49 …public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Examp… in Test4()
55 …public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 … in Testarrayoftables()
57 …public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); retu… in TestarrayoftablesByKey()
58 …public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Exa…
67 …public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); retu… in GetTestnestedflatbufferAsMonster()
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DNestedStruct.cs5 namespace MyGame.Example
21 …public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_po…
22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } in MutateB()
23 …public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_p… in C()
24 …public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (s… in MutateC()
28 …lic static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[]… in CreateNestedStruct()
41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset); in CreateNestedStruct()
52 _o.C = new MyGame.Example.TestEnum[2]; in UnPackTo()
57 …public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o… in Pack()
58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); in Pack()
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DTestSimpleTableWithEnum.cs5 namespace MyGame.Example
22 …public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example…
23 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.b… in MutateColor()
25 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBuf… in CreateTestSimpleTableWithEnum()
26 MyGame.Example.Color color = MyGame.Example.Color.Green) { in CreateTestSimpleTableWithEnum()
33 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor()
34 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBuffer… in EndTestSimpleTableWithEnum()
36 return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o); in EndTestSimpleTableWithEnum()
46 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> Pack(FlatBufferBuilder builder, TestS… in Pack()
47 if (_o == null) return default(Offset<MyGame.Example.TestSimpleTableWithEnum>); in Pack()
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DArrayTable.cs5 namespace MyGame.Example
23 …public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Exam…
26 …public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { b… in AddA()
27 public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { in EndArrayTable()
29 return new Offset<MyGame.Example.ArrayTable>(o); in EndArrayTable()
31 …public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTa… in FinishArrayTableBuffer()
32 …public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Exa… in FinishSizePrefixedArrayTableBuffer()
41 public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { in Pack()
42 if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); in Pack()
44 AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); in Pack()
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DMonster.java3 package MyGame.Example;
22 public MyGame.Example.Vec3 pos() { return pos(new MyGame.Example.Vec3()); } in pos()
23 …public MyGame.Example.Vec3 pos(MyGame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj… in pos()
42 public MyGame.Example.Test test4(int j) { return test4(new MyGame.Example.Test(), j); } in test4()
43 …public MyGame.Example.Test test4(MyGame.Example.Test obj, int j) { int o = __offset(22); return o … in test4()
45 …public MyGame.Example.Test.Vector test4Vector() { return test4Vector(new MyGame.Example.Test.Vecto… in test4Vector()
46 …public MyGame.Example.Test.Vector test4Vector(MyGame.Example.Test.Vector obj) { int o = __offset(2… in test4Vector()
55 …public MyGame.Example.Monster testarrayoftables(int j) { return testarrayoftables(new MyGame.Examp… in testarrayoftables()
56 …public MyGame.Example.Monster testarrayoftables(MyGame.Example.Monster obj, int j) { int o = __off… in testarrayoftables()
58 …public MyGame.Example.Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o … in testarrayoftablesByKey()
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DAnyAmbiguousAliases.cs5 namespace MyGame.Example
27 public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); } in AsM1()
28 public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); } in AsM2()
29 public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); } in AsM3()
34 case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value; in Pack()
35 case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value; in Pack()
36 case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value; in Pack()
76 …case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson()
77 …case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson()
78 …case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson()
DAny.cs5 namespace MyGame.Example
27 public MyGame.Example.MonsterT AsMonster() { return this.As<MyGame.Example.MonsterT>(); } in AsMonster()
28 …internal MyGame.Example.TestSimpleTableWithEnumT AsTestSimpleTableWithEnum() { return this.As<MyGa… in AsTestSimpleTableWithEnum()
29 …public MyGame.Example2.MonsterT AsMyGame_Example2_Monster() { return this.As<MyGame.Example2.Monst… in AsMyGame_Example2_Monster()
34 case Any.Monster: return MyGame.Example.Monster.Pack(builder, _o.AsMonster()).Value; in Pack()
35 …case Any.TestSimpleTableWithEnum: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.A… in Pack()
36 …case Any.MyGame_Example2_Monster: return MyGame.Example2.Monster.Pack(builder, _o.AsMyGame_Example… in Pack()
76 case Any.Monster: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; in ReadJson()
77 …case Any.TestSimpleTableWithEnum: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTable… in ReadJson()
78 …case Any.MyGame_Example2_Monster: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(read… in ReadJson()
DAnyUniqueAliases.cs5 namespace MyGame.Example
27 public MyGame.Example.MonsterT AsM() { return this.As<MyGame.Example.MonsterT>(); } in AsM()
28 …internal MyGame.Example.TestSimpleTableWithEnumT AsTS() { return this.As<MyGame.Example.TestSimple… in AsTS()
29 public MyGame.Example2.MonsterT AsM2() { return this.As<MyGame.Example2.MonsterT>(); } in AsM2()
34 case AnyUniqueAliases.M: return MyGame.Example.Monster.Pack(builder, _o.AsM()).Value; in Pack()
35 …case AnyUniqueAliases.TS: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTS()).V… in Pack()
36 case AnyUniqueAliases.M2: return MyGame.Example2.Monster.Pack(builder, _o.AsM2()).Value; in Pack()
76 …case AnyUniqueAliases.M: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; in ReadJson()
77 …case AnyUniqueAliases.TS: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTableWithEnum… in ReadJson()
78 …case AnyUniqueAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(reader); bre… in ReadJson()
DVec3.cs5 namespace MyGame.Example
27 …public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24)…
28 public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } in MutateTest2()
29 …public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + …
31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3()
45 return new Offset<MyGame.Example.Vec3>(builder.Offset); in CreateVec3()
60 public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { in Pack()
61 if (_o == null) return default(Offset<MyGame.Example.Vec3>); in Pack()
85 public MyGame.Example.Color Test2 { get; set; }
87 public MyGame.Example.TestT Test3 { get; set; }
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DMonster.kt3 package MyGame.Example
23 val pos : MyGame.Example.Vec3? get() = pos(MyGame.Example.Vec3())
24 fun pos(obj: MyGame.Example.Vec3) : MyGame.Example.Vec3? { in pos()
121 fun test4(j: Int) : MyGame.Example.Test? = test4(MyGame.Example.Test(), j) in test4()
122 fun test4(obj: MyGame.Example.Test, j: Int) : MyGame.Example.Test? { in test4()
150 …fun testarrayoftables(j: Int) : MyGame.Example.Monster? = testarrayoftables(MyGame.Example.Monster… in testarrayoftables()
151 fun testarrayoftables(obj: MyGame.Example.Monster, j: Int) : MyGame.Example.Monster? { in testarrayoftables()
163 fun testarrayoftablesByKey(key: String) : MyGame.Example.Monster? { in testarrayoftablesByKey()
166 MyGame.Example.Monster.__lookup_by_key(null, __vector(o), key, bb) in testarrayoftablesByKey()
171 fun testarrayoftablesByKey(obj: MyGame.Example.Monster, key: String) : MyGame.Example.Monster? { in testarrayoftablesByKey()
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DArrayStruct.cs5 namespace MyGame.Example
25 …public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(… in D()
31 …t<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte… in CreateArrayStruct()
58 return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); in CreateArrayStruct()
70 _o.D = new MyGame.Example.NestedStructT[2]; in UnPackTo()
76 …public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) { in Pack()
77 if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>); in Pack()
81 var _d_b = new MyGame.Example.TestEnum[2]; in Pack()
83 var _d_c = new MyGame.Example.TestEnum[2,2]; in Pack()
111 public MyGame.Example.NestedStructT[] D { get; set; }
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DAny.py17 import MyGame.Example.Monster
18 return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
20 import MyGame.Example.TestSimpleTableWithEnum
21 …return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, ta…
23 import MyGame.Example2.Monster
24 return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
/external/flatbuffers/samples/
Dsample_binary.py26 import MyGame.Sample.Color
27 import MyGame.Sample.Equipment
28 import MyGame.Sample.Monster
29 import MyGame.Sample.Vec3
30 import MyGame.Sample.Weapon
41 MyGame.Sample.Weapon.WeaponStart(builder)
42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one)
43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3)
44 sword = MyGame.Sample.Weapon.WeaponEnd(builder)
46 MyGame.Sample.Weapon.WeaponStart(builder)
[all …]
Dsamplebinary.js21 var MyGame = require('./monster_generated').MyGame; variable
31 MyGame.Sample.Weapon.startWeapon(builder);
32 MyGame.Sample.Weapon.addName(builder, weaponOne);
33 MyGame.Sample.Weapon.addDamage(builder, 3);
34 var sword = MyGame.Sample.Weapon.endWeapon(builder);
36 MyGame.Sample.Weapon.startWeapon(builder);
37 MyGame.Sample.Weapon.addName(builder, weaponTwo);
38 MyGame.Sample.Weapon.addDamage(builder, 5);
39 var axe = MyGame.Sample.Weapon.endWeapon(builder);
45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
[all …]
DSampleBinary.php41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
56 \MyGame\Sample\Monster::StartMonster($builder);
57 \MyGame\Sample\Monster::AddPos($builder, $pos);
58 \MyGame\Sample\Monster::AddHp($builder, 300);
59 \MyGame\Sample\Monster::AddName($builder, $name);
60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
[all …]
Dmonster_generated.h9 namespace MyGame {
102 template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
138 MyGame::Sample::WeaponT *AsWeapon() {
140 reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
142 const MyGame::Sample::WeaponT *AsWeapon() const {
144 reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
156 return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
157 *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
225 flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos;
230 MyGame::Sample::Color color;
[all …]
/external/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h10 namespace MyGame {
199 template<> struct AnyTraits<MyGame::Example::Monster> {
203 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> {
207 template<> struct AnyTraits<MyGame::Example2::Monster> {
243 MyGame::Example::MonsterT *AsMonster() {
245 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
247 const MyGame::Example::MonsterT *AsMonster() const {
249 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
251 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() {
253 reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
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