/external/flatbuffers/tests/ |
D | monster_test_generated.js | 7 var MyGame = MyGame || {}; variable 13 MyGame.Example = MyGame.Example || {}; 19 MyGame.Example2 = MyGame.Example2 || {}; 25 MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; 32 MyGame.Example.Color = { 52 MyGame.Example.ColorName = { 70 MyGame.Example.Race = { 80 MyGame.Example.RaceName = { 90 MyGame.Example.Any = { 100 MyGame.Example.AnyName = { [all …]
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D | JavaScriptTest.js | 6 var MyGame = require(process.argv[2]).MyGame; variable 50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 53 MyGame.Example.Monster.startMonster(fbb); 54 MyGame.Example.Monster.addName(fbb, fred); 55 var mon2 = MyGame.Example.Monster.endMonster(fbb); 57 MyGame.Example.Monster.startTest4Vector(fbb, 2); 58 MyGame.Example.Test.createTest(fbb, 10, 20); 59 MyGame.Example.Test.createTest(fbb, 30, 40); 62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ 67 MyGame.Example.Monster.startMonster(fbb); [all …]
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D | monster_test_generated.h | 10 namespace MyGame { 227 template<> struct AnyTraits<MyGame::Example::Monster> { 231 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> { 235 template<> struct AnyTraits<MyGame::Example2::Monster> { 271 MyGame::Example::MonsterT *AsMonster() { 273 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr; 275 const MyGame::Example::MonsterT *AsMonster() const { 277 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr; 279 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() { 281 reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr; [all …]
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D | py_test.py | 36 import MyGame # refers to generated code 37 import MyGame.Example # refers to generated code 38 import MyGame.Example.Any # refers to generated code 39 import MyGame.Example.Color # refers to generated code 40 import MyGame.Example.Monster # refers to generated code 41 import MyGame.Example.Test # refers to generated code 42 import MyGame.Example.Stat # refers to generated code 43 import MyGame.Example.Vec3 # refers to generated code 44 import MyGame.MonsterExtra # refers to generated code 45 import MyGame.InParentNamespace # refers to generated code [all …]
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D | arrays_test_generated.h | 9 namespace MyGame { 81 NestedStruct(MyGame::Example::TestEnum _b) in NestedStruct() 94 MyGame::Example::TestEnum b() const { in b() 95 return static_cast<MyGame::Example::TestEnum>(flatbuffers::EndianScalar(b_)); in b() 97 void mutate_b(MyGame::Example::TestEnum _b) { in mutate_b() 100 const flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const { in c() 101 return reinterpret_cast<const flatbuffers::Array<MyGame::Example::TestEnum, 2> *>(c_); in c() 103 flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() { in mutable_c() 104 return reinterpret_cast<flatbuffers::Array<MyGame::Example::TestEnum, 2> *>(c_); in mutable_c() 134 MyGame::Example::NestedStruct d_[2]; [all …]
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D | GoTest.sh | 28 mkdir -p ${go_src}/MyGame/Example 29 mkdir -p ${go_src}/MyGame/Example2 33 cp -a MyGame/*.go ./go_gen/src/MyGame/ 34 cp -a MyGame/Example/*.go ./go_gen/src/MyGame/Example/ 35 cp -a MyGame/Example2/*.go ./go_gen/src/MyGame/Example2/ 38 rm ./go_gen/src/MyGame/Example/*_grpc.go 68 NOT_FMT_FILES=$(gofmt -l MyGame)
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D | phpTest.php | 34 \MyGame\Example\Monster::startMonster($fbb); 35 \MyGame\Example\Monster::addName($fbb, $name); 36 $enemy = \MyGame\Example\Monster::endMonster($fbb); 38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4)); 41 \MyGame\Example\Monster::StartMonster($fbb); 42 \MyGame\Example\Monster::AddName($fbb, $fred); 43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb); 45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2); 46 \MyGame\Example\Test::CreateTest($fbb, 10, 20); 47 \MyGame\Example\Test::CreateTest($fbb, 30, 40); [all …]
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/external/flatbuffers/tests/MyGame/Example/ |
D | MonsterStorageGrpc.java | 5 package MyGame.Example; 39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster, 40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod(); 42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster, 43 MyGame.Example.Stat> getStoreMethod; 45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster; 46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { in getExtractorOfMonster() 50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { in getExtractorOfMonster() 51 public MyGame.Example.Monster extract (ByteBuffer buffer) { in getExtractorOfMonster() 52 return MyGame.Example.Monster.getRootAsMonster(buffer); in getExtractorOfMonster() [all …]
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D | Monster.cs | 5 namespace MyGame.Example 24 …public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.V… 45 …public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Exampl… 46 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.… in MutateColor() 47 …public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Examp… 49 …public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Examp… in Test4() 55 …public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 … in Testarrayoftables() 57 …public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); retu… in TestarrayoftablesByKey() 58 …public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Exa… 67 …public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); retu… in GetTestnestedflatbufferAsMonster() [all …]
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D | NestedStruct.cs | 5 namespace MyGame.Example 21 …public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_po… 22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } in MutateB() 23 …public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_p… in C() 24 …public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (s… in MutateC() 28 …lic static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[]… in CreateNestedStruct() 41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset); in CreateNestedStruct() 52 _o.C = new MyGame.Example.TestEnum[2]; in UnPackTo() 57 …public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o… in Pack() 58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); in Pack() [all …]
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D | TestSimpleTableWithEnum.cs | 5 namespace MyGame.Example 22 …public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example… 23 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.b… in MutateColor() 25 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBuf… in CreateTestSimpleTableWithEnum() 26 MyGame.Example.Color color = MyGame.Example.Color.Green) { in CreateTestSimpleTableWithEnum() 33 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() 34 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBuffer… in EndTestSimpleTableWithEnum() 36 return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o); in EndTestSimpleTableWithEnum() 46 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> Pack(FlatBufferBuilder builder, TestS… in Pack() 47 if (_o == null) return default(Offset<MyGame.Example.TestSimpleTableWithEnum>); in Pack() [all …]
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D | ArrayTable.cs | 5 namespace MyGame.Example 23 …public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Exam… 26 …public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { b… in AddA() 27 public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { in EndArrayTable() 29 return new Offset<MyGame.Example.ArrayTable>(o); in EndArrayTable() 31 …public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTa… in FinishArrayTableBuffer() 32 …public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Exa… in FinishSizePrefixedArrayTableBuffer() 41 public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { in Pack() 42 if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); in Pack() 44 AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); in Pack() [all …]
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D | Monster.java | 3 package MyGame.Example; 22 public MyGame.Example.Vec3 pos() { return pos(new MyGame.Example.Vec3()); } in pos() 23 …public MyGame.Example.Vec3 pos(MyGame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj… in pos() 42 public MyGame.Example.Test test4(int j) { return test4(new MyGame.Example.Test(), j); } in test4() 43 …public MyGame.Example.Test test4(MyGame.Example.Test obj, int j) { int o = __offset(22); return o … in test4() 45 …public MyGame.Example.Test.Vector test4Vector() { return test4Vector(new MyGame.Example.Test.Vecto… in test4Vector() 46 …public MyGame.Example.Test.Vector test4Vector(MyGame.Example.Test.Vector obj) { int o = __offset(2… in test4Vector() 55 …public MyGame.Example.Monster testarrayoftables(int j) { return testarrayoftables(new MyGame.Examp… in testarrayoftables() 56 …public MyGame.Example.Monster testarrayoftables(MyGame.Example.Monster obj, int j) { int o = __off… in testarrayoftables() 58 …public MyGame.Example.Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o … in testarrayoftablesByKey() [all …]
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D | AnyAmbiguousAliases.cs | 5 namespace MyGame.Example 27 public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); } in AsM1() 28 public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); } in AsM2() 29 public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); } in AsM3() 34 case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value; in Pack() 35 case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value; in Pack() 36 case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value; in Pack() 76 …case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson() 77 …case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson() 78 …case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson()
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D | Any.cs | 5 namespace MyGame.Example 27 public MyGame.Example.MonsterT AsMonster() { return this.As<MyGame.Example.MonsterT>(); } in AsMonster() 28 …internal MyGame.Example.TestSimpleTableWithEnumT AsTestSimpleTableWithEnum() { return this.As<MyGa… in AsTestSimpleTableWithEnum() 29 …public MyGame.Example2.MonsterT AsMyGame_Example2_Monster() { return this.As<MyGame.Example2.Monst… in AsMyGame_Example2_Monster() 34 case Any.Monster: return MyGame.Example.Monster.Pack(builder, _o.AsMonster()).Value; in Pack() 35 …case Any.TestSimpleTableWithEnum: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.A… in Pack() 36 …case Any.MyGame_Example2_Monster: return MyGame.Example2.Monster.Pack(builder, _o.AsMyGame_Example… in Pack() 76 case Any.Monster: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; in ReadJson() 77 …case Any.TestSimpleTableWithEnum: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTable… in ReadJson() 78 …case Any.MyGame_Example2_Monster: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(read… in ReadJson()
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D | AnyUniqueAliases.cs | 5 namespace MyGame.Example 27 public MyGame.Example.MonsterT AsM() { return this.As<MyGame.Example.MonsterT>(); } in AsM() 28 …internal MyGame.Example.TestSimpleTableWithEnumT AsTS() { return this.As<MyGame.Example.TestSimple… in AsTS() 29 public MyGame.Example2.MonsterT AsM2() { return this.As<MyGame.Example2.MonsterT>(); } in AsM2() 34 case AnyUniqueAliases.M: return MyGame.Example.Monster.Pack(builder, _o.AsM()).Value; in Pack() 35 …case AnyUniqueAliases.TS: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTS()).V… in Pack() 36 case AnyUniqueAliases.M2: return MyGame.Example2.Monster.Pack(builder, _o.AsM2()).Value; in Pack() 76 …case AnyUniqueAliases.M: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; in ReadJson() 77 …case AnyUniqueAliases.TS: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTableWithEnum… in ReadJson() 78 …case AnyUniqueAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(reader); bre… in ReadJson()
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D | Vec3.cs | 5 namespace MyGame.Example 27 …public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24)… 28 public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } in MutateTest2() 29 …public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + … 31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3() 45 return new Offset<MyGame.Example.Vec3>(builder.Offset); in CreateVec3() 60 public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { in Pack() 61 if (_o == null) return default(Offset<MyGame.Example.Vec3>); in Pack() 85 public MyGame.Example.Color Test2 { get; set; } 87 public MyGame.Example.TestT Test3 { get; set; } [all …]
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D | Monster.kt | 3 package MyGame.Example 23 val pos : MyGame.Example.Vec3? get() = pos(MyGame.Example.Vec3()) 24 fun pos(obj: MyGame.Example.Vec3) : MyGame.Example.Vec3? { in pos() 121 fun test4(j: Int) : MyGame.Example.Test? = test4(MyGame.Example.Test(), j) in test4() 122 fun test4(obj: MyGame.Example.Test, j: Int) : MyGame.Example.Test? { in test4() 150 …fun testarrayoftables(j: Int) : MyGame.Example.Monster? = testarrayoftables(MyGame.Example.Monster… in testarrayoftables() 151 fun testarrayoftables(obj: MyGame.Example.Monster, j: Int) : MyGame.Example.Monster? { in testarrayoftables() 163 fun testarrayoftablesByKey(key: String) : MyGame.Example.Monster? { in testarrayoftablesByKey() 166 MyGame.Example.Monster.__lookup_by_key(null, __vector(o), key, bb) in testarrayoftablesByKey() 171 fun testarrayoftablesByKey(obj: MyGame.Example.Monster, key: String) : MyGame.Example.Monster? { in testarrayoftablesByKey() [all …]
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D | ArrayStruct.cs | 5 namespace MyGame.Example 25 …public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(… in D() 31 …t<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte… in CreateArrayStruct() 58 return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); in CreateArrayStruct() 70 _o.D = new MyGame.Example.NestedStructT[2]; in UnPackTo() 76 …public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) { in Pack() 77 if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>); in Pack() 81 var _d_b = new MyGame.Example.TestEnum[2]; in Pack() 83 var _d_c = new MyGame.Example.TestEnum[2,2]; in Pack() 111 public MyGame.Example.NestedStructT[] D { get; set; } [all …]
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D | Any.py | 17 import MyGame.Example.Monster 18 return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos) 20 import MyGame.Example.TestSimpleTableWithEnum 21 …return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, ta… 23 import MyGame.Example2.Monster 24 return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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/external/flatbuffers/samples/ |
D | sample_binary.py | 26 import MyGame.Sample.Color 27 import MyGame.Sample.Equipment 28 import MyGame.Sample.Monster 29 import MyGame.Sample.Vec3 30 import MyGame.Sample.Weapon 41 MyGame.Sample.Weapon.WeaponStart(builder) 42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one) 43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3) 44 sword = MyGame.Sample.Weapon.WeaponEnd(builder) 46 MyGame.Sample.Weapon.WeaponStart(builder) [all …]
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D | samplebinary.js | 21 var MyGame = require('./monster_generated').MyGame; variable 31 MyGame.Sample.Weapon.startWeapon(builder); 32 MyGame.Sample.Weapon.addName(builder, weaponOne); 33 MyGame.Sample.Weapon.addDamage(builder, 3); 34 var sword = MyGame.Sample.Weapon.endWeapon(builder); 36 MyGame.Sample.Weapon.startWeapon(builder); 37 MyGame.Sample.Weapon.addName(builder, weaponTwo); 38 MyGame.Sample.Weapon.addDamage(builder, 5); 39 var axe = MyGame.Sample.Weapon.endWeapon(builder); 45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure); [all …]
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D | SampleBinary.php | 41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); 43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); 56 \MyGame\Sample\Monster::StartMonster($builder); 57 \MyGame\Sample\Monster::AddPos($builder, $pos); 58 \MyGame\Sample\Monster::AddHp($builder, 300); 59 \MyGame\Sample\Monster::AddName($builder, $name); 60 \MyGame\Sample\Monster::AddInventory($builder, $inv); [all …]
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D | monster_generated.h | 9 namespace MyGame { 102 template<> struct EquipmentTraits<MyGame::Sample::Weapon> { 138 MyGame::Sample::WeaponT *AsWeapon() { 140 reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr; 142 const MyGame::Sample::WeaponT *AsWeapon() const { 144 reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr; 156 return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) == 157 *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value)); 225 flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos; 230 MyGame::Sample::Color color; [all …]
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/external/flatbuffers/tests/cpp17/generated_cpp17/ |
D | monster_test_generated.h | 10 namespace MyGame { 199 template<> struct AnyTraits<MyGame::Example::Monster> { 203 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> { 207 template<> struct AnyTraits<MyGame::Example2::Monster> { 243 MyGame::Example::MonsterT *AsMonster() { 245 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr; 247 const MyGame::Example::MonsterT *AsMonster() const { 249 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr; 251 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() { 253 reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr; [all …]
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