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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 public struct ArrayStruct : IFlatbufferObject
13 {
14   private Struct __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.ArrayStruct16   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.ArrayStruct17   public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18 
19   public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
MutateAMyGame.Example.ArrayStruct20   public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
BMyGame.Example.ArrayStruct21   public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
MutateBMyGame.Example.ArrayStruct22   public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
23   public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
MutateCMyGame.Example.ArrayStruct24   public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
DMyGame.Example.ArrayStruct25   public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); }
26   public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } }
MutateEMyGame.Example.ArrayStruct27   public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); }
FMyGame.Example.ArrayStruct28   public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); }
MutateFMyGame.Example.ArrayStruct29   public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); }
30 
CreateArrayStructMyGame.Example.ArrayStruct31   public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) {
32     builder.Prep(8, 160);
33     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
34       builder.PutLong(F[_idx0-1]);
35     }
36     builder.Pad(4);
37     builder.PutInt(E);
38     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
39       builder.Prep(8, 32);
40       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
41         builder.PutLong(d_D[_idx0-1,_idx1-1]);
42       }
43       builder.Pad(5);
44       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
45         builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
46       }
47       builder.PutSbyte((sbyte)d_B[_idx0-1]);
48       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
49         builder.PutInt(d_A[_idx0-1,_idx1-1]);
50       }
51     }
52     builder.Pad(7);
53     builder.PutSbyte(C);
54     for (int _idx0 = 15; _idx0 > 0; _idx0--) {
55       builder.PutInt(B[_idx0-1]);
56     }
57     builder.PutFloat(A);
58     return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
59   }
UnPackMyGame.Example.ArrayStruct60   public ArrayStructT UnPack() {
61     var _o = new ArrayStructT();
62     this.UnPackTo(_o);
63     return _o;
64   }
UnPackToMyGame.Example.ArrayStruct65   public void UnPackTo(ArrayStructT _o) {
66     _o.A = this.A;
67     _o.B = new int[15];
68     for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); }
69     _o.C = this.C;
70     _o.D = new MyGame.Example.NestedStructT[2];
71     for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); }
72     _o.E = this.E;
73     _o.F = new long[2];
74     for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); }
75   }
PackMyGame.Example.ArrayStruct76   public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) {
77     if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>);
78     var _b = _o.B;
79     var _d_a = new int[2,2];
80     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}}
81     var _d_b = new MyGame.Example.TestEnum[2];
82     for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;}
83     var _d_c = new MyGame.Example.TestEnum[2,2];
84     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}}
85     var _d_d = new long[2,2];
86     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}}
87     var _f = _o.F;
88     return CreateArrayStruct(
89       builder,
90       _o.A,
91       _b,
92       _o.C,
93       _d_a,
94       _d_b,
95       _d_c,
96       _d_d,
97       _o.E,
98       _f);
99   }
100 };
101 
102 public class ArrayStructT
103 {
104   [Newtonsoft.Json.JsonProperty("a")]
105   public float A { get; set; }
106   [Newtonsoft.Json.JsonProperty("b")]
107   public int[] B { get; set; }
108   [Newtonsoft.Json.JsonProperty("c")]
109   public sbyte C { get; set; }
110   [Newtonsoft.Json.JsonProperty("d")]
111   public MyGame.Example.NestedStructT[] D { get; set; }
112   [Newtonsoft.Json.JsonProperty("e")]
113   public int E { get; set; }
114   [Newtonsoft.Json.JsonProperty("f")]
115   public long[] F { get; set; }
116 
ArrayStructT()117   public ArrayStructT() {
118     this.A = 0.0f;
119     this.B = new int[15];
120     this.C = 0;
121     this.D = new MyGame.Example.NestedStructT[2];
122     this.E = 0;
123     this.F = new long[2];
124   }
125 }
126 
127 
128 }
129