Searched refs:PIPE_MAX_TEXTURE_LEVELS (Results 1 – 14 of 14) sorted by relevance
82 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];83 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];84 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
54 size_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];55 size_t secondary_mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
56 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];57 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];60 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];913 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],914 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],915 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
207 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],208 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],209 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
1177 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_set_mapped_texture() argument1178 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_set_mapped_texture() argument1179 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) in draw_set_mapped_texture() argument
164 LLVMArrayType(int32_type, PIPE_MAX_TEXTURE_LEVELS); in create_jit_texture_type()2480 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_llvm_set_mapped_texture() argument2481 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_llvm_set_mapped_texture() argument2482 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) in draw_llvm_set_mapped_texture() argument
303 struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()315 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()316 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()317 uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()318 uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()
176 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()177 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()178 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()
264 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()265 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()266 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()
66 #define PIPE_MAX_TEXTURE_LEVELS 16 macro
394 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()395 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()396 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()
70 #define PIPE_MAX_TEXTURE_LEVELS 16 macro
222 if (sampler->max_lod < (PIPE_MAX_TEXTURE_LEVELS - 1)) { in lp_sampler_static_sampler_state()
289 PIPE_MAX_TEXTURE_LEVELS