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Searched refs:Pointer (Results 1 – 25 of 841) sorted by relevance

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/external/swiftshader/src/Shader/
DVertexRoutine.cpp44 Pointer<Byte> cache = task + OFFSET(VertexTask,vertexCache); in generate()
45 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache,vertex); in generate()
46 Pointer<Byte> tagCache = cache + OFFSET(VertexCache,tag); in generate()
48 UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask,vertexCount)); in generate()
49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate()
52 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants)); in generate()
56 UInt index = *Pointer<UInt>(batch); in generate()
60 If(*Pointer<UInt>(tagCache + tagIndex) != indexQ) in generate()
62 *Pointer<UInt>(tagCache + tagIndex) = indexQ; in generate()
69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate()
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DSetupRoutine.cpp40 Function<Int(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function; in generate()
42 Pointer<Byte> primitive(function.Arg<0>()); in generate()
43 Pointer<Byte> tri(function.Arg<1>()); in generate()
44 Pointer<Byte> polygon(function.Arg<2>()); in generate()
45 Pointer<Byte> data(function.Arg<3>()); in generate()
47 Pointer<Byte> constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants)); in generate()
61 Pointer<Byte> v0 = tri + V0; in generate()
62 Pointer<Byte> v1 = tri + V1; in generate()
63 Pointer<Byte> v2 = tri + V2; in generate()
68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
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DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
76 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in quad()
86 x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); in quad()
109 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in quad()
121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad()
122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad()
123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad()
247 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q… in quad()
255 AddAtomic(Pointer<Long>(&profiler.ropOperations), 4); in quad()
281 …Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEqu… in interpolateCentroid()
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DVertexRoutine.hpp25 …ass VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Poi…
32 Pointer<Byte> vertex;
33 Pointer<Byte> batch;
34 Pointer<Byte> task;
35 Pointer<Byte> data;
47 Pointer<Byte> constants;
61 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index);
65 void writeCache(Pointer<Byte> &cacheLine);
66 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);
67 …void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &index…
DSetupRoutine.hpp36 …etupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Poin…
37 …void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &…
38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39 void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
DSamplerCore.hpp51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
53 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 …
54 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 …
55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod);
58 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 …
62 …Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Floa…
63 …Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, F…
64 …Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Fl…
65 …Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Flo…
66 …Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, F…
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/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp43 Pointer<Byte> cache = task + OFFSET(VertexTask, vertexCache); in generate()
44 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache, vertex); in generate()
45 Pointer<UInt> tagCache = Pointer<UInt>(cache + OFFSET(VertexCache, tag)); in generate()
47 UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask, vertexCount)); in generate()
49 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); in generate()
70 Pointer<Byte> cacheEntry = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
79 batch = Pointer<UInt>(Pointer<Byte>(batch) + sizeof(uint32_t)); in generate()
87 void VertexRoutine::readInput(Pointer<UInt> &batch) in readInput()
96Pointer<Byte> input = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, input) + sizeof(void *) * (i… in readInput()
97 UInt stride = *Pointer<UInt>(data + OFFSET(DrawData, stride) + sizeof(uint32_t) * (i / 4)); in readInput()
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DSetupRoutine.cpp39 Pointer<Byte> primitive(function.Arg<0>()); in generate()
40 Pointer<Byte> tri(function.Arg<1>()); in generate()
41 Pointer<Byte> polygon(function.Arg<2>()); in generate()
42 Pointer<Byte> data(function.Arg<3>()); in generate()
44 Pointer<Byte> constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData, constants)); in generate()
54 Pointer<Byte> v0 = tri + V0; in generate()
55 Pointer<Byte> v1 = tri + V1; in generate()
56 Pointer<Byte> v2 = tri + V2; in generate()
61 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex, projected.x)); in generate()
62 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex, projected.x)); in generate()
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DPixelRoutine.cpp58 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte>… in quad()
110 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16); in quad()
120 x -= *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4)); in quad()
127 z[q] += *Pointer<Float4>(primitive + OFFSET(Primitive, zBias), 16); in quad()
149 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16); in quad()
161 XXXX += *Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]); in quad()
162 YYYY += *Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]); in quad()
163 WWWW += *Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]); in quad()
323 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[… in quad()
343 void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, int q, const Int &x, Int &sMask, const… in stencilTest()
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DVertexRoutine.hpp40 Pointer<Byte> vertex;
41 Pointer<UInt> batch;
42 Pointer<Byte> task;
43 Pointer<Byte> data;
58 Pointer<Byte> constants;
69 virtual void program(Pointer<UInt> &batch, UInt &vertexCount) = 0;
73 …Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batc…
75 void readInput(Pointer<UInt> &batch);
78 void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch);
79 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry);
DSetupRoutine.hpp36 …etupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Poin…
37 …void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &…
38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39 void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
DSamplerCore.hpp59 SamplerCore(Pointer<Byte> &constants, const Sampler &state);
61 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float…
65 …Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Floa…
66 …Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Ve…
67 …Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vec…
68 …Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vect…
69 …Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Ve…
70 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const…
71 …Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &…
72 …Vector4f sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a…
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/external/swiftshader/src/Main/
DFrameBuffer.cpp171 Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function; in copyRoutine()
173 Pointer<Byte> dst(function.Arg<0>()); in copyRoutine()
174 Pointer<Byte> src(function.Arg<1>()); in copyRoutine()
175 Pointer<Byte> cursor(function.Arg<2>()); in copyRoutine()
179 Pointer<Byte> d = dst + y * dStride; in copyRoutine()
180 Pointer<Byte> s = src + y * sStride; in copyRoutine()
197 *Pointer<Int4>(d, 1) = *Pointer<Int4>(s, sStride % 16 ? 1 : 16); in copyRoutine()
207 Int4 bgra = *Pointer<Int4>(s, sStride % 16 ? 1 : 16); in copyRoutine()
209 *Pointer<Int4>(d, 1) = ((bgra & Int4(0x00FF0000)) >> 16) | in copyRoutine()
220 Short4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0x2103)) >> 8; in copyRoutine()
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/external/swiftshader/src/Renderer/
DBlitter.cpp224 bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) in read()
231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read()
235 c.w = Float(Int(*Pointer<Byte>(element))); in read()
239 c.x = Float(Int(*Pointer<SByte>(element))); in read()
244 c.x = Float(Int(*Pointer<Byte>(element))); in read()
248 c.x = Float(Int(*Pointer<Short>(element))); in read()
252 c.x = Float(Int(*Pointer<UShort>(element))); in read()
256 c.x = Float(*Pointer<Int>(element)); in read()
260 c.x = Float(*Pointer<UInt>(element)); in read()
264 c = Float4(*Pointer<Byte4>(element)).zyxw; in read()
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DQuadRasterizer.cpp50 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants)); in generate()
56 yMin = *Pointer<Int>(primitive + OFFSET(Primitive,yMin)); in generate()
57 yMax = *Pointer<Int>(primitive + OFFSET(Primitive,yMax)); in generate()
76 UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster); in generate()
78 *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster) = clusterOcclusion; in generate()
86 *Pointer<Long>(data + OFFSET(DrawData,cycles[i]) + 8 * cluster) += cycles[i]; in generate()
95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
96 Pointer<Byte> zBuffer; in rasterize()
97 Pointer<Byte> sBuffer; in rasterize()
103 …cBuffer[index] = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,colorBuffer[index])) + yMin * *Poi… in rasterize()
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/external/llvm-project/clang/lib/AST/Interp/
DPointer.h31 class Pointer; variable
39 class Pointer {
45 Pointer() {} in Pointer() function
46 Pointer(Block *B);
47 Pointer(const Pointer &P);
48 Pointer(Pointer &&P);
49 ~Pointer();
51 void operator=(const Pointer &P);
52 void operator=(Pointer &&P);
58 Pointer atIndex(unsigned Idx) const { in atIndex()
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DPointer.cpp17 Pointer::Pointer(Block *Pointee) : Pointer(Pointee, 0, 0) {} in Pointer() function in Pointer
19 Pointer::Pointer(const Pointer &P) : Pointer(P.Pointee, P.Base, P.Offset) {} in Pointer() function in Pointer
21 Pointer::Pointer(Pointer &&P) in Pointer() function in Pointer
27 Pointer::Pointer(Block *Pointee, unsigned Base, unsigned Offset) in Pointer() function in Pointer
34 Pointer::~Pointer() { in ~Pointer()
41 void Pointer::operator=(const Pointer &P) { in operator =()
58 void Pointer::operator=(Pointer &&P) { in operator =()
75 APValue Pointer::toAPValue() const { in toAPValue()
108 Pointer Ptr = *this; in toAPValue()
135 bool Pointer::isInitialized() const { in isInitialized()
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DOpcodes.td188 // [] -> [Pointer]
194 // Pointer generation
197 // [] -> [Pointer]
203 // [] -> [Pointer]
208 // [] -> [Pointer]
213 // [Pointer] -> [Pointer]
218 // [Pointer] -> [Pointer]
223 // [] -> [Pointer]
228 // [] -> [Pointer]
233 // [Pointer] -> [Pointer]
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DInterp.h47 bool CheckExtern(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
50 bool CheckArray(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
53 bool CheckLive(InterpState &S, CodePtr OpPC, const Pointer &Ptr,
56 bool CheckNull(InterpState &S, CodePtr OpPC, const Pointer &Ptr,
60 bool CheckRange(InterpState &S, CodePtr OpPC, const Pointer &Ptr,
64 bool CheckRange(InterpState &S, CodePtr OpPC, const Pointer &Ptr,
68 bool CheckConst(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
71 bool CheckMutable(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
74 bool CheckLoad(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
77 bool CheckStore(InterpState &S, CodePtr OpPC, const Pointer &Ptr);
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/external/swiftshader/src/Device/
DBlitter.cpp322 Float4 Blitter::readFloat4(Pointer<Byte> element, const State &state) in readFloat4()
329 c.w = Float(Int(*Pointer<Byte>(element)) & Int(0xF)); in readFloat4()
330 c.x = Float((Int(*Pointer<Byte>(element)) >> 4) & Int(0xF)); in readFloat4()
331 c.y = Float(Int(*Pointer<Byte>(element + 1)) & Int(0xF)); in readFloat4()
332 c.z = Float((Int(*Pointer<Byte>(element + 1)) >> 4) & Int(0xF)); in readFloat4()
336 c.x = Float(Int(*Pointer<SByte>(element))); in readFloat4()
342 c.x = Float(Int(*Pointer<Byte>(element))); in readFloat4()
347 c.x = Float(Int(*Pointer<Short>(element))); in readFloat4()
352 c.x = Float(Int(*Pointer<UShort>(element))); in readFloat4()
356 c.x = Float(*Pointer<Int>(element)); in readFloat4()
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DQuadRasterizer.cpp37 constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); in generate()
42 Int yMin = *Pointer<Int>(primitive + OFFSET(Primitive, yMin)); in generate()
43 Int yMax = *Pointer<Int>(primitive + OFFSET(Primitive, yMax)); in generate()
62 UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster); in generate()
64 *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster) = clusterOcclusion; in generate()
72 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
73 Pointer<Byte> zBuffer; in rasterize()
74 Pointer<Byte> sBuffer; in rasterize()
82 …cBuffer[index] = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, colorBuffer[index])) + yMin * *Po… in rasterize()
88 …zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, depthBuffer)) + yMin * *Pointer<Int>(dat… in rasterize()
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/external/golang-protobuf/proto/
Dpointer_unsafe.go71 p unsafe.Pointer
83 return pointer{p: (*[2]unsafe.Pointer)(unsafe.Pointer(i))[1]}
93 p = pointer{p: unsafe.Pointer(uintptr(unsafe.Pointer(i)) + ptrSize)}
97 p = pointer{p: (*[2]unsafe.Pointer)(unsafe.Pointer(i))[1]}
100 p.p = *(*unsafe.Pointer)(p.p)
107 return pointer{p: unsafe.Pointer(v.Pointer())}
120 return pointer{p: unsafe.Pointer(uintptr(p.p) + uintptr(f))}
263 return pointer{p: *(*unsafe.Pointer)(p.p)}
268 *(*unsafe.Pointer)(p.p) = q.p
273 s := (*[]unsafe.Pointer)(p.p)
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/external/compiler-rt/lib/ubsan/
Dubsan_handlers_cxx.cc35 DynamicTypeCacheMissData *Data, ValueHandle Pointer, ValueHandle Hash, in HandleDynamicTypeCacheMiss() argument
37 if (checkDynamicType((void*)Pointer, Data->TypeInfo, Hash)) in HandleDynamicTypeCacheMiss()
42 DynamicTypeInfo DTI = getDynamicTypeInfoFromObject((void*)Pointer); in HandleDynamicTypeCacheMiss()
55 << TypeCheckKinds[Data->TypeCheckKind] << (void*)Pointer << Data->Type; in HandleDynamicTypeCacheMiss()
60 Diag(Pointer, DL_Note, "object has a possibly invalid vptr: abs(offset to top) too big") in HandleDynamicTypeCacheMiss()
62 << Range(Pointer, Pointer + sizeof(uptr), "possibly invalid vptr"); in HandleDynamicTypeCacheMiss()
64 Diag(Pointer, DL_Note, "object has invalid vptr") in HandleDynamicTypeCacheMiss()
66 << Range(Pointer, Pointer + sizeof(uptr), "invalid vptr"); in HandleDynamicTypeCacheMiss()
69 Diag(Pointer, DL_Note, "object is of type %0") in HandleDynamicTypeCacheMiss()
71 << Range(Pointer, Pointer + sizeof(uptr), "vptr for %0"); in HandleDynamicTypeCacheMiss()
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/external/llvm-project/compiler-rt/lib/ubsan/
Dubsan_handlers_cxx.cpp34 DynamicTypeCacheMissData *Data, ValueHandle Pointer, ValueHandle Hash, in HandleDynamicTypeCacheMiss() argument
36 if (checkDynamicType((void*)Pointer, Data->TypeInfo, Hash)) in HandleDynamicTypeCacheMiss()
41 DynamicTypeInfo DTI = getDynamicTypeInfoFromObject((void*)Pointer); in HandleDynamicTypeCacheMiss()
54 << TypeCheckKinds[Data->TypeCheckKind] << (void*)Pointer << Data->Type; in HandleDynamicTypeCacheMiss()
59 Diag(Pointer, DL_Note, ET, in HandleDynamicTypeCacheMiss()
62 << Range(Pointer, Pointer + sizeof(uptr), "possibly invalid vptr"); in HandleDynamicTypeCacheMiss()
64 Diag(Pointer, DL_Note, ET, "object has invalid vptr") in HandleDynamicTypeCacheMiss()
66 << Range(Pointer, Pointer + sizeof(uptr), "invalid vptr"); in HandleDynamicTypeCacheMiss()
69 Diag(Pointer, DL_Note, ET, "object is of type %0") in HandleDynamicTypeCacheMiss()
71 << Range(Pointer, Pointer + sizeof(uptr), "vptr for %0"); in HandleDynamicTypeCacheMiss()
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/external/webrtc/third_party/abseil-cpp/absl/container/internal/
Dlayout_test.cc368 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L::Partial().Pointer<0>(p)))); in TEST()
369 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L::Partial(3).Pointer<0>(p)))); in TEST()
370 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L(3).Pointer<0>(p)))); in TEST()
374 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L::Partial().Pointer<0>(p)))); in TEST()
375 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L::Partial(3).Pointer<0>(p)))); in TEST()
376 EXPECT_EQ(12, Distance(p, Type<const int32_t*>(L::Partial(3).Pointer<1>(p)))); in TEST()
378 Distance(p, Type<const int32_t*>(L::Partial(3, 5).Pointer<0>(p)))); in TEST()
380 Distance(p, Type<const int32_t*>(L::Partial(3, 5).Pointer<1>(p)))); in TEST()
381 EXPECT_EQ(0, Distance(p, Type<const int32_t*>(L(3, 5).Pointer<0>(p)))); in TEST()
382 EXPECT_EQ(12, Distance(p, Type<const int32_t*>(L(3, 5).Pointer<1>(p)))); in TEST()
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