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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_SetupRoutine_hpp
16 #define sw_SetupRoutine_hpp
17 
18 #include "Device/SetupProcessor.hpp"
19 #include "Reactor/Reactor.hpp"
20 
21 namespace sw {
22 
23 class Context;
24 
25 class SetupRoutine
26 {
27 public:
28 	SetupRoutine(const SetupProcessor::State &state);
29 
30 	virtual ~SetupRoutine();
31 
32 	void generate();
33 	SetupFunction::RoutineType getRoutine();
34 
35 private:
36 	void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool perspective);
37 	void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38 	void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39 	void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
40 
41 	const SetupProcessor::State &state;
42 
43 	SetupFunction::RoutineType routine;
44 };
45 
46 }  // namespace sw
47 
48 #endif  // sw_SetupRoutine_hpp
49